Spaceflight Factory: Prologue layers automation and base-building onto an idle foundation, tasking you with expanding a colony on a mobile island-platform to gather resources for escape. While it borrows the visual style of Factorio-like games, it leans heavily into passive progression and exponential costs, making it feel more like an idle clicker with factory trappings than a traditional automation puzzle. Best suited for players comfortable with spreadsheet-style growth who don't mind extended idle periods between meaningful decisions.
About this game
Spaceflight: Prologue is an Automation and Base Building game with some survival game mechanics.During this prologue, You will lead a small colony of human remnants. Help them to survive, expand and gather enough resources to leave Earth for their new home planet.
Players, last 76 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
New Features: Auto Save: The game now automatically saves progress at regular intervals, reducing the risk of losing progress due to crashes or other issues. Skip Tutorial Button: Players can now skip the tutorial and jump right into the game. Marching Cube Rendering: We've implemented the Marching Cube algorithm to render rocket models and other space-related objects. (Also added new models such as: satellites, thrusters, and space shuttles...) Solar System: The game now includes the (Sun, Earth, Jupiter, Mars...), allowing players to navigate through the solar system. N-body Physics: N-body physics implemented, adding a new level of dynamic and engaging gameplay. High-Speed Simulation: Players can now speed up the physics simulation by x10000000 while in space. Visual Trajectory Prediction: Rockets and other celestial bodies now have visual trajectory predictions, enhancing gameplay and strategy. In-Game Videos: I've added in game videos explaining how each building works, making it easier for players to understand game mechanics. A ton of bugs and crashes have been fixed thanks to player feedback. Known Issues (will be implemented soon): No antialiasing: Antialiasing has not yet been implemented for rendering and fonts. Saving/Loading Rockets: The game does not currently save/load rockets once they are launched. Idle Game Economy: The "idle game" economy is temporary and will most likely be replaced by something linear in the full game release. Unbalanced Enemy Swarms: The swarms of incoming enemies are not yet balanced. I apologize for the rare updates. While this is not my main activity, I'm doing my best and keep working as much as I can. The full release of the game is still scheduled for later this year.