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Blockremental

Blockremental

by iolaCorp Studio

Price N/A
Avg Players 0
Released Coming soon
AutomationBase BuildingClickerCrafting
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About this game

Latest updates

Inside Blockremental #1

279 days ago
Hey everyone, We thought it would be a good time to give you a glimpse of what Blockremental actually feels like to play. So we’ve put together a short video that shows the first few minutes of gameplay. A quick dive into the atmosphere, the flow, and how the adventure begins. Meanwhile, we’ve also been running a few experiments behind the scenes. Some of the things we’ve been playing around with include: 🌍 A larger world, to give exploration even more room to breathe. 🏜️🏔️ New biomes, like desert and mountain, to break up the scenery. 🌋 An underground lava cave, which might just end up being home to a pretty big threat… These are still very much in the testing phase, but we thought it’d be fun to share a peek at what’s cooking. Thanks so much for following the project. Your feedback and support really keep us going 🙌 And don't hesitate to join our Discord!

Update v0.1.1a

351 days ago
🛠️ Patch Note v0.1.1aA huge thank you to everyone who took the time to try out the Blockremental demo, dig tunnels, fight off waves of golems… and share their feedback! Your comments have been incredibly helpful in refining the gameplay, squashing bugs, and improving the overall experience.This first patch is a solid one: we’ve added content, rebalanced systems, optimized performance, improved the interface… and even tweaked the lighting, because seeing clearly while digging matters.One big swing of the pickaxe later, and here are the changes!📦 Freshly Mined AdditionsWooden Construction Cube Now available from Layer 1. Smells like fresh forest!Cube Exchange System Trade in your old blocks for shiny new ones!Guide Improvements Info bubbles now appear right before your very eyes.Tooltips Added Hover over a craft with your mouse to learn more.New Blocks: Concrete and Steel For bases that look as tough as they are. 🔧 Performance and PolishFSR / Sharpen / FrameGen If you know what this means, great. If not: more FPS for everyone!GameThread Optimization We mopped up performance issues like pros.Improved Accessibility Mouse axis inversion, visible cursor, color options: everything to ensure everyone plays in comfort.Unlockable Layer Cap Raised to 16 Dig deeper than before (previously capped at 10).Anti-Clipping System No more falling into the void like a cursed pixel. You’ll now be teleported to a safe zone automatically! ⚔️ Balancing (or at least an attempt...)Defense Machines Damage values adjusted. Yes, again.Breaker Machines Same deal. Still refining things with a chisel.Progression & Recipes Major overhaul: core gameplay reviewed from the ground up. Your feedback is welcome! 🖥️ Interface & HUDRedesigned HUD More visible slots, clearer selection, and an easier-to-read warning bar for incoming golem waves.Improved 7x7 Platform Now includes colored indicators for better clarity at a glance.Reward Interface Updated Clearer than ever: now you’ll know exactly what you’re ga...

Blockremental is available in the Steam Neo Fest

366 days ago
Hello Children of Mikia,🧱 Blockremental joins the Steam Neo Fest today with the release of its very first playable demo!It’s an important milestone for us: you can now experience the game’s early mechanics, feel its pacing, its gameplay loop… and hopefully walk away with just as much curiosity as we had while developing it.In Blockremental, you take control of a platform left behind by the goddess Mikia, capable of drilling through the many layers of a mysterious island.Your mission: descend.But this is no ordinary underground world. An ancient Dragon, sealed deep beneath the surface, has been watching for centuries… and now sends its golems to slow you down.It’s up to you to build, automate, defend your base, and find a way to keep going, even as the pressure grows stronger with each new level.Blockremental is a solo project developed by Benja, a member of the iolaCorp team. It’s powered by BoxelScape, our in-house plugin built to create large-scale, dynamic, cube-based worlds in Unreal Engine.It also marks the first entry in Beldia, an original universe in the making — one that will eventually host multiple stories, games, and experiences.This demo is your very first gateway.Thank you to everyone who takes the time to try it out. Your feedback will be incredibly valuable, whether it’s about gameplay, tech, or just how the game feels to you.See you soon in the depths of Beldia. The Blockremental Team

Posts come from Steam's official announcements feed.

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