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Idling Gears

Idling Gears

by guilemus

Price $4.99
Avg Players 22
Released Nov 7, 2023
2DCapitalismCartoonCasual
View on Steam ↗

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Idling Gears wraps standard idle mechanics in a gear-based theme where you place mechanical components to generate income and unlock upgrades. The core loop involves managing torque and speed to optimize your gear network, though the implementation of these physics concepts is unconventional and requires some experimentation to grasp. Best suited for players patient enough to discover the system's quirks and willing to accept that mechanical authenticity takes a back seat to progression loops.

About this game

What players are saying

▲ Recommended 5 hrs
TLDR **This game has an excellent base concept for an idle game; however, the execution and balance is a little bit strange.

The weirdness stems from a couple of factors:
1) All power for your gears comes from one "Golden Gear"
2) The speed that all your gears move at is based on the speed of the Golden Gear
3) The speed that the Golden Gear moves at is based on the total torque load for your whole system
4) You make money by spinning gears as fast as possible

Each of these factors is totally reasonable on their own, however when combined they create some weird situations. Because you want your gears spinning as fast as possible, when trying to make money it is actually advisable to have low to no load on your gears and just spin large gears faster and faster by repeatedly chaining certain ratios. The result is that you end up feeling punished for attaching your machine to anything that requires a load unless you use a really large ratio to get enough mechanical advantage to not add too much to your total load. But by doing that you are also severely limiting how much value you are adding by attaching that new load.
Essentially, having speed and torque reliant on one another, while it does make sense, creates a weird, un-intuitive, and somewhat un-fun gameplay loop. I would absolutely love this game if torque was instead treated as a resource we are trying to use as efficiently as possible, and speed was just an upgrade-able component.
89 found helpful Steam ↗
▲ Recommended 1 hrs
I was close to give up on this one. Even with an auto-clicker, it felt slow and boring.

But, after messing around a bit, I eventually understood a few principles. (those might be obvious to those used to mess around with gears IRL, which isn't my case at all)

First, there's *torque* and *speed*.

For the mechanisms already present on the map, only torque matters. You simply gotta connect small gears up to them and slap the biggest gear available between your small gear chain and the mechanism to achieve the biggest amount of torque. (keep left click pressed while hovering a gear to see it's torque)

For gears which depends on speed (amount of turns / minute) to make money, like the cash gear, things actually get interesting. You must compound a bigger gear on top of a smaller one to make turn faster. So, in practice, a cash gear will turn faster if you compound it on top of a smaller one instead of connecting it to a smaller one. Once you understood that, you can actually start to make decent money.

You can basically compound a BFG on top of a small gear, connect a small gear to that BFG (different layer), compound *another* BFG to that last small gear then connect a cash gear to it. Money goes *brrrrrr*. (I tried repeating the process to reach ludicrous speeds but there seems to be a cap ... not a bad thing, tbh)

I'm sitting at 116k bucks/s and have accumulated 222m while writing this review.


TLDR : The game is kinda slow before it starts getting interesting, but you gotta mess around a little bit to find out what makes good money and what doesn't.


Edit : I just understood that your load meter is the most important factor in that game.

Basically, you want the lowest load possible at all time to maximise your money/second. The game actually explains how to achieve this (by slower, big gears with a lot of torque through compounding) but not from the start, which is, IMO, the main problem of the game. The tutorials should be displayed sooner. From the get go, ideally.

It becomes 100% idle, yes, but you do need to be creative to get somewhere.
34 found helpful Steam ↗
▼ Not recommended 64 hrs
Devs clearly didn't actually understand torque, angular velocity, gear ratios, or practically any other mechanical principle related to gears. Several of these terms feature in the game but are just shoehorned in to pander to the aesthetic. This is just your average idle-game shovelware, like you'd find on a mobile app store, with a gear-based paint job trying to mask the gamedev sins. Stick with a decent incremental game like adventure capitalist or cookie clicker; at least their gameplay-loops are enjoyable.
15 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

The Balance Update you were waiting for!

8 days ago
Hi guys, today's update improves drastically the load/speed ratio. I've read tons of complaints about this, about how adding load to the system would bring your speed down very fast, my bad. I am here today to change that. Load will still affect your speed, but in a way more forgiving way. Here is a comparison table:Network loadOld speedNew speed0% (idle)100%100%10%100%93%20%50%86%30%33%79%40%25%72%50%20%65%60%17%58%70%14%51%80%13%44%90%11%37%100% (full)10%30%This patch should fix the "my save is gone" issue. This version of the game has a new way of saving progress to disk, should completely erase that issue. If you find it, let me know, will get back to works on it.The patch also improves the loading time of the game, should start 25%-30% faster, and if you play in window mode, the first 2 frames flicker is now gone.The game now properly supports almost any aspect ratio. You can make the window of the game take any aspect ratio and the game should render fine. If you go for a vertical window (taller than wider) the UI will look a bit compressed but will still be playable. The game will also remember the position of the window, the resolution you set, and in what monitor it was. It will launch at the same place with the same size/window mode every time.I have also removed the link to the wiki as it is no longer live.I have added a new setting to disable the "F" key shortcut to switch window modes, you can find it in the settings section under the UI category.That's all for now, let me know if you have any QoL suggestions, or improvements to the game I can add, thanks.

22nd Minor Update

132 days ago
Here is the patch that was teased on the latest patch notes, here is what's new:Added Steam Rich presenceAdded smooth transitions in game menusFixed some issues with certain characters when creating and uploading Blueprints to the workshopThat's it for now, let me know if you find any issues or if you have any suggestions for the game!

21st Minor Update

143 days ago
Hello there, today's patch addresses the following issues:fixed an error that would cause progress to be lost (thanks to Yarik for reporting and helping me out fixing this issue)Increased the character compatibility to display names in leaderboards and blueprintsFixed the stuck effect on momma gears to be propagated and persist even after deleting themThat's it for now, another update will come in the next weeks adding Rich Presence and polishing some menus

Posts come from Steam's official announcements feed.

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