TLDR: Change some B.S. achievements, and actually tell the player what the complex systems do and how they interact with each other, and the game is an easy 10/10 for me
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To earn a good review, this dev needs to learn to explain things to their player base. I'm not only speaking for my own 450+ hour experience playing, but also the numerous mentions of this throughout the both positive and negative reviews. Yes, this is a frequent complaint, even in the positive reviews.
This is such an amazing opportunity to TEACH some useful, real life mechanical engineering, in a fun, interactive way. However, we get a blank slate with few explanations of what's going on, where my focus should be, what the numbers mean, how they interact, and wastes much of the player's time expecting the player to FAFO. This was obnoxious back when it was common place on Atari, NES, SNES, Sega Genesis, where hardware limitations were a well known factor to consider. It has little excuse in modern gaming, and frankly, comes across as lazy. Seek the middle ground between explaining vital systems that will be interacted with for hours, vs holding the players hand too much. Essentially, tell them in great detail what the pieces of the puzzle are capable of, without directly telling us how to solve a puzzle or obstacle. It's not enjoyable for one to find out they just wasted 50 hours doing something that could have taken 5, simply because a core mechanic wasn't explained well enough.
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Since 6/10 is my overall rating based on the current state of the game, and my 450 hours wasted gathering unbalanced achievements, I was willing to part with a thumbs up, until I reached Ricky? That is such a cheap, convoluted, obscure way of handling achievements. In no way would I logically reach that conclusion simply by playing the game, plus it is hidden with no valid explanation. If it was not hidden, and there was a punny hint, such as "This achievement is of great CREDIT to the game!" that would at least give the player something to work with. But no, he not only hid the achievement, he gave it a convoluted description, plus they troll distressed people asking how to get the achievement in the Steam Discussions.
Considering the game is in a complete, non-early access state, I have to unfortunately leave a thumbs down, until the dev can learn to communicate with their demographic better, and use "achievements" for actual accomplishments in game, not random inside jokes that leave the masses randomly clicking literally everything, wasting their time further.
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Some things I wasted time on, due to lack of proper explanation:
- Not understanding why so many gears tell me in their description "makes x money on each turn" yet when I add simple gears to the gold gear at the very beginning of the game, the only income is coming from active clicks on the golden gear despite the golden gear physically turning the simple gears in a 1:1, so the subsequent turns of the attached gears show they are producing $0 income until attached to a machine, or later game when your torque is significantly higher.
- Wasting 10 million MGE on a PVP scoreboard with no indications that it is a wasted unlockable.
- Not understanding what the game expected the player to do for gathering keys.
- The free leadership board in the pause menu is false. I would prestige with 50+ billion AP, yet the leadership board updates, showing I have just under 2 billion total.
- As a frequent idle game player, I use auto clickers to preserve my mouse lifespan, my wrist lifespan, and my all around sanity, so it's unfortunate that the last achievements I need get, are time wasters:
- Ascend 50 times - Great, I finished all the game has to offer in around 250-300 hours and < 5 ascension. Time to waste time ascending dozens of unnecessary times
- Ascend 100 times - Remember how I completed all the game has to offer in under 5 asc. stated up here ^...Guess I better double that time wasted!
- Upload a gear skin to the workshop. This is not an achievement, rather forced behavior for players that do not find value in 3rd party out-of-game features. If you really must have this as an achievement, create an in game feature to allow it. Forcing the player to use 3rd party tools to gain achievements is in poor taste, and simply lazy.
- And the worst offender, Finger Flex. After 450 hours of casual play, occasionally using my auto clicker at 10 click/ms to speed things up after ascension, I barely reached 100k clicks. Now you want me to do 10x that, when there is literally nothing left in the game? If I set my auto-clicker higher, the in-game limitations prevent it from working, even with varying random offset ranges, so I would legit need a secondary computer just to have an auto clicker running at all hours, simply to get 100% of achievements in this game...No.
As a side note, it seems poor taste to separate tiny, yet vital, portions of the game behind forced loading screens, as separate scenes. Everything that requires loading to a new area within this game, is easily addable to UI elements, simply deactivating non desired UI, avoiding the need for loading a new scene just to see the gear tree is still maxed out with the 15 total upgrades on that 1 screen alone, which takes 5-10 sec to load...You could even create state machines for different UI + Controls combinations, as an alternative. Rather, we are stuck with 4 separate scenes, which take roughly 10 sec each to load in/out of, and in order of access, only contain:
15 purchasable upgrades
5 purchasable upgrades
1x automated progress bar, requiring roughly 1.5 billion AP if I recall (I unlocked it, so I no longer see the former cost)
PVP leadership board
And you're telling me I have to waste multiple minutes of my time to simply navigate to and fro such basic systems? Why are these not in a simple tab like "Gears" and "Upgrades? There are too few features to suggest that it might be for performance reasons.
I understand that my review may seem harsh for a $5 game, but the potential real life value of learning useful information in fun, engaging ways, like mechanical engineering, creates high possibility for profound impacts to society. Even now, that potential still exists within "Idling Gears". I've now brought attention to some of the hurdles holding back such potential.