Infiniclick tasks you with clearing a debt by unlocking and upgrading various programs that automatically generate income. The core loop involves combining passive resource generation with strategic upgrades, though the game's limited program variety and shallow progression mean most players exhaust the content within a few hours. Best suited for those seeking a brief, low-engagement idle experience rather than long-term engagement.
About this game
Combine, automate and upgrade programs to amass a fortune! Infiniclick is a relaxing (or not, it's up to you) incremental game in which your goal is to pay an unfair debt with Fun Corp.
What players are saying
▼ Not recommended3 hrs
Infiniclick is a clicker game where you unlock a series of programs each with different functionality and thier own set of upgrades. This is an interesting idea that is well polished but lacks content or variety. It took me around three hours to complete everything the game had to offer bar one speedrun achievement, and given this is an idle game most of that was pure grind and not actual engaging gameplay.
The biggest problem is that while there may seem like a decent variety of programs, that is somewhat of an illusion. There is a lot of overlap between the programs and their upgrades and you can boil everything in the game down into 3 programs: Money making - A couple of programs allow you to complete some simple task to directly obtain money Resource generation - A few programs allow you to passively obtain resources other than money Consumers - A few programs passively consume resources to generate money All other programs are essentially glorified menus, and all programs within a category are basically just reskins of each other, including shared upgrades with some small variation for theme.
I do wish that steam reviews allowed for a little more nuance as I dont hate the game, it just ultimately does not seem worth the price.
Gameplay's way too short for the price. The game involves five variants of watch goblins collect things, and three variants of watch goblins sell things. Which makes me feel like the devs got a lot of re-use out of code and saved money on assets. It's a cheap fluffed out asset flip.
100% achievement review (~4h, autoclicker used for portion of the game and random mode)
Idea has potential
But the minigame progression is pretty linear. Minigames become obsolete as their money/resource generation becomes less and less relevant over the course of 10~20 minutes then you never have to interact with the minigame ever again. Even has an automation option that needs the window closed.
Playtime is way too short for this price
At this price point you have to offer minigames with replay value, for example by offering gameplay changing upgrades to older minigames as you make payments. Or something like a quest that rewards with buffs like random mode.
Learn from games like Cauldron on how to add interesting upgrades to give longevity to minigames. Though that game is more incremental, you can do similar things to idle minigames in this one.
In Artificial Ignorance, you must lead your AI company to world domination and destroy the world along the way. New achievements, programs, and mechanics. The original game modes remain intact.
This small update fixes a potential critical bug where, if the cloud save gets corrupted, the game might fail to run properly. In that case, the game will now show a warning at startup indicating that the save is corrupted, and a new one will be created automatically. I’ll keep working on this to add better protection and possibly a backup system for previous save files. Sorry for the inconvenience!
Posts come from Steam's official announcements feed.