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Infiniclick

Infiniclick

by Nacho AB

Price $7.99
Avg Players 1
Released Jun 20, 2025
2DCapitalismCartoonCasual
Offline progress
View on Steam ↗

Media

Video
Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Infiniclick tasks you with clearing a debt by unlocking and upgrading various programs that automatically generate income. The core loop involves combining passive resource generation with strategic upgrades, though the game's limited program variety and shallow progression mean most players exhaust the content within a few hours. Best suited for those seeking a brief, low-engagement idle experience rather than long-term engagement.

About this game

What players are saying

▼ Not recommended 3 hrs
Infiniclick is a clicker game where you unlock a series of programs each with different functionality and thier own set of upgrades. This is an interesting idea that is well polished but lacks content or variety. It took me around three hours to complete everything the game had to offer bar one speedrun achievement, and given this is an idle game most of that was pure grind and not actual engaging gameplay.

The biggest problem is that while there may seem like a decent variety of programs, that is somewhat of an illusion. There is a lot of overlap between the programs and their upgrades and you can boil everything in the game down into 3 programs:
Money making - A couple of programs allow you to complete some simple task to directly obtain money
Resource generation - A few programs allow you to passively obtain resources other than money
Consumers - A few programs passively consume resources to generate money
All other programs are essentially glorified menus, and all programs within a category are basically just reskins of each other, including shared upgrades with some small variation for theme.

I do wish that steam reviews allowed for a little more nuance as I dont hate the game, it just ultimately does not seem worth the price.
50 found helpful Steam ↗
▼ Not recommended 2 hrs
Gameplay's way too short for the price. The game involves five variants of watch goblins collect things, and three variants of watch goblins sell things. Which makes me feel like the devs got a lot of re-use out of code and saved money on assets. It's a cheap fluffed out asset flip.
18 found helpful Steam ↗
▼ Not recommended 4 hrs
100% achievement review (~4h, autoclicker used for portion of the game and random mode)
Idea has potential
But the minigame progression is pretty linear. Minigames become obsolete as their money/resource generation becomes less and less relevant over the course of 10~20 minutes then you never have to interact with the minigame ever again. Even has an automation option that needs the window closed.

Playtime is way too short for this price
At this price point you have to offer minigames with replay value, for example by offering gameplay changing upgrades to older minigames as you make payments. Or something like a quest that rewards with buffs like random mode.

Learn from games like Cauldron on how to add interesting upgrades to give longevity to minigames. Though that game is more incremental, you can do similar things to idle minigames in this one.
16 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Geo Jump goal nerf

161 days ago
Now only half of the platforms are required to complete the Geo Jump goal. Have a nice day!

Content update

286 days ago
In Artificial Ignorance, you must lead your AI company to world domination and destroy the world along the way. New achievements, programs, and mechanics. The original game modes remain intact.

Fatal error fix

356 days ago
This small update fixes a potential critical bug where, if the cloud save gets corrupted, the game might fail to run properly. In that case, the game will now show a warning at startup indicating that the save is corrupted, and a new one will be created automatically. I’ll keep working on this to add better protection and possibly a backup system for previous save files. Sorry for the inconvenience!

Posts come from Steam's official announcements feed.

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