This is the nearest thing that you could experience to eternal piercing and unforgiving torture. I am absolutely sure, and without any doubt, that this is not a game; in fact, it is a method of torture invented by the government to extract information from the most vile and cruel criminals but later discarded for being "too much.". Everything was meticulously designed by a group of experts, using as inspiration all the hints of ancient methods of brain-numbing torture they could recopilate, just to demolish every trace of hope and happiness in those who dare to experience it. Now I will explain one by one the abominations I encountered over the 15 longest hours of my life. At the very beginning, you will learn what will be your only method of defense against the creatures plasmated from the deepest parts of the mind of Junji Ito. A gun, and you might think, "Wow, I have guns, and with a party of three members, maybe dealing with creatures won't be so hard." Don't worry, the "game" will hit you with a non-so-metaphoric kick in the balls when literally the first real enemy you fight destroys your party in 3 turns maximum to later teach you the most fun and engaging mechanic in the whole game: "STATUS EFFECTS." Every single one of them is bad and not in a tolerable way, things like: losing 1 hp for a second till youre at 1 hp, a lot less stamina damage, and max hp (the same thing with another name so you can get both and make your already weak characters even weaker), and my favorite "Whops you didn't see that comming your entire party is stunlocked to death" allias: stun. And the best part is that every single enemy, no matter how weak he is, can and will give you at least one status effect. And since you'll never get your turn before the immense majority of enemies, and even if you do, it's literally impossible to kill them before they land at least one hit, that's a lot of status effects. Killing them with guns outside combat might seem like a nice way of dealing with that, but till you realize that the things you tried your guns against in the tutorial are extremly nerfed, the truth is that your "guns" shoot play-doh and ammunition is so elusive that you will be able to get 2 shots at every farm spot, and every single one of those farm spots is strategically warded by the most ubnoxious cloaked enemies that will absolutly injure your entire party even if you are well equipped, and in case you arent capable of removing all the status effects youll get after every single encounter and your party is slightly weak, you will lose without doubt of it in 2 turns. Now with the second-most-loving mechanic in the game Almost invisible anomalies (antipersonnel mines): every tile of the map that has something on it, like a piece of paper or a tiny crack on the floor, might do a significant amount of damage upon stepping on it. Don't worry about the placement; just assume that there is a possible pattern that would make you lose 30 minutes of progress. It's absolutely certain it will be like that because when there's a creature (moving one shot) following you at any moment, you can't just play chess over the ♥♥♥♥♥♥♥ tiles. or simply that you aren't a superhuman capable of distinguishing four moving semitransparent pixels, Keep in mind that because of those funny statuses, scarce healing items, and that unholy amount of anomalies, your party will be in one-shot range for the majority of the game. Now with the story events, if your party is still in a decent state after all that ♥♥♥♥♥♥♥♥, you are going to enjoy the unavoidable damage and status effects youll get from every single cutscene. After all, let's imagine you theoretically are (somehow) capable of keeping your party at a decent enough level to engage in combat. You'll find that there are really cool things, like the tiny hands of enemies that outside combat may appear as one, but inside combat they can be any number, and the best about them is that they always attack before your turn resumes. Imagine you are facing nine of them with medium damage and a status effect of 29 each (I'm being generous). and you have a maxed party of 3 characters with a full HP of 120 each. With the best RN possible, all the members of your party will survive at 30 hp with bleeding. Now you only have to deal with 9 enemies in 3 turns, and I didn't mention each hand has enough HP to survive a non-critical hit from most weapons and enough agility to dodge like 40% of attacks. forcing you to use 3 grenades/molotov, which are the hardest to get and the most valuable item in the whole game, and pray to every god you could think of for them to kill at least the majority of hands, letting you finish the combat with 1 member of your team dead and the other two at 7 hp with 8 different types of cancer variants. In that case, congratulations! You cleared the path to a valuable box with three clothes and a bandage. You could get a similar result with any other type of enemy, like the handhead guy, who, being just one, will perform 4 attacks of 45 damage each, each turn. And there is another mechanic based on dismembering parts of the creatures to prevent them from doing attacks related to that part. The thing is that it will never be useful since you will take two turns removing an arm while the guy hits you with his ass cheeks or something like that. The best way, unless you are figthing a boss, is to focus on the body and tank all the damage since healing will just recover 20 hp at the cost of another 6 attacks by the enemy that didn't die. About the bosses, I hope you like to explore every single inch of the map because if you get to a boss with less equipment than a transatlantic, you are getting your ass tear apart by the most similar thing to a really heavy sack of reinforced concrete that will also do even more damage than the common enemyes and even go into battle with one of them just so you can compare damage while you think about whether you should jump from the window or sue the creator of this game for irreversible psychological trauma. Oh yeah, but not everything is bad because there's also a zone where you can fully recover your HP and clear debuffs. It's unique on the map, and it's just there, so the boss next to it could be even less fair, which, honestly, is a pretty considerable feat because, at that point, I thought it was virtually impossible with a boss that can literally oneshot two party members each turn or just set their max HP to 1 or 50 while also having another attack. Hey, but don't worry, it will only take you eighty tries. By the way, do you remember that full healing zone? good because, without any warning, it's now inaccessible, and your whole party has so many debuffs that they don't fit on the screen. and i dont want to spoil the final bossfight so ill just say that the boss attacks like 16 times per turn stuns 3 turns a party member per turn and heals 300 hp every turn. I can certanly say that every minute on this game feels like 30 minutes of having car batteries tweezers on your nipples while being completely naked on the streets of Siberia at winter. If this game was an emotion, it would be depression. If this game were food, it would be poison. If this game were a person, it would be every single dictator in history at the same time. If the world hates this game, I'm with the world. If the world likes this game, I'm against it. If everyone hates this game, I'm with them. If this game has 10 haters, I'm one of them. If this game has one hater, that's me. If this game has no haters, then I'm dead. As I was saying, the game's gameplay is far from perfect but very enjoyable. I would recommend it to my friends and family. And if you liked Fear and Hunger Termina, you'll like this game too. I'll be waiting for part two. <3 xoxo
Adult Content Warning
Materialization of memories contains adult content.
You must be 18 years or older to view this content.
Materialization of memories
by Amosov Vladyslav | Published by Causing pleasure
Media
About This Game
Materialization of Memories is a Survival Horror game where you can never be sure you are in control of the situation. The materialisation zone has many surprises in store for you.
What players are saying
+ points for having interesting mechanics that separates itself from fear and hunger slightly - points for having a really poor English translation and not very good at keeping you up to date on what you are supposed to do (fear and hunger does as well, but this game is much more linear) Also 50% of this game is an asset flip, but for a what I assume is a single man team with noticeable effort in some departments its nothing to cry over, though still allowed to be made fun of. Not bad if you are starving for funger like content.
Coming from "Fear And Hunger 2: termina", i found its gameplay very similar, but with more friendly save files and less penalties (you don't lose body parts or get extremely punishing debuffs like permanent Blindness). The story is pretty much linear and with a few choices here and there. Crafting system is great, and also the characters skills are useful. Avoiding anomalies is also a fun and interesting part of the gameplay. The only negative side is the English translation, which is a bit mhe. Recommended, especially if you're looking for a fairer fear and Hunger game.
Reviews are by Steam users and hosted on Steam. Shown here with attribution.