The long awaited sequel to DPS Idle. Collect cards, upgrade cards, defeat monsters, join guilds and recruit heroes. DPS IDLE 2!
What players are saying
▼ Not recommended0 hrs
Developer is should know that it's still no use making NC Koreans English among the developers... What you're doing is no different from NC 아직도 개발자중에 NC한국인들 영문 만들어도 소용 없다는걸 알아야 할텐데.... 너희가 하는건 NC랑 다를 바 없음
This seems less a game and more an engine of manipulation to get people to spend money.
As a free player, I think it's fair to say that over 90% of my progress in the game still happened during the brief times when the game gave trial periods for the paid features; the paid features are that dominating of the game mechanics.
The mechanics of the game, in terms of what resource costs are needed to get to different objectives, are obtuse, apparently deliberately so, to encourage your attempts to use the time-gated access to the premium features that you need to progress to ensure that you are juuuust short of your next objective, to maximize the chance that you'll break and give the developers money for their skinner box machine. Apparently the devs have taken extensive lengths to make sure that players can not outright softlock their games; note that this shows that the devs have intentionally built a game highly prone to softlocks. That's not an accident. Their goal is to frustrate you into spending money, not to make a game you'll have fun playing.
In short:
A strange game. The only winning move is not to play.
the reason the game is unbalanced is not because it's in Early Access, it's because the game soon becomes unplayable unless you spend $100 on gems, and then $100 again as if people's real world money is unlimited.
to the devs: if you are trying to make a fun game, and make money, maybe don't create $100 "DLCs" and maybe just sell the game for like $5 or $10. Plenty of games that have done a whole lot more, with not a single P2W feature, sell their games for around that price, or even for free with a purely cosmetic shop.
It's funny that Cookie Clicker paved the way for idle games, and yet 99% of the idle games now are somehow gacha games instead. The devs are upset that they're getting a lot of negative reviews, and they claim it's because of "bug fixes that these NEGATIVE PLAYERS can't abuse anymore!" but no, it's that the game has a bunch of issues, and each issue can be resolved with real world money. That isn't a bug, that's horrible.
It really is a fun game before the paywall (that the devs claim doesn't exist) hits you. That's my review lol.
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