▲ Recommended
1 hrs
6/10
Guide your ship to the dock, avoiding rocks, cannons, and the patrolling armada.
What is it: A turn-based grid navigation puzzle, where you use one of the 5 possible moves, combined with the direction you're currently facing, to reach the target dock. The one "missing" move that would make this game trivial is going one step ahead. The possible moves are two steps ahead, one left or one right, and one ahead followed by a left or right move. Two new mechanics are later introduced: cannons that make certain rows/columns impassable until you destroy them, and enemy ships patrolling on fixed routes that can not be allowed to intersect your path.
The game is nice, with an interesting idea that is executed well enough, and the devs seem to be handling post-launch bugs quickly enough.
The type of game this reminded me most of is chess knights movement puzzles.
How hard is it: Easy to moderate. The last 10 puzzles, where all the different things come together in your way require some planning, but no level is a real headscratcher.
How long is it: 40 levels, about one or two minute each, for about 1-2 hours of gameplay. No level skipping.
Level design: Decent. Not too hard, but no level felt randomly picked.
Quality: OK. Nice graphics, a few settings, progress achievements, no cloud saves, no undo, settings are not always persisted between restarts, crashed once.
Worth the price: Wait for a sale.
Most positive aspect for me: Good logic game.
Most negative aspect for me: No undo.
Also consider:
Hitman GO, the best turn-based movement planning game.
Chess Kinghs: Shinobi and the entire Chess Knights collection, more turn-based movement planning games with a theme.
Guide your ship to the dock, avoiding rocks, cannons, and the patrolling armada.
What is it: A turn-based grid navigation puzzle, where you use one of the 5 possible moves, combined with the direction you're currently facing, to reach the target dock. The one "missing" move that would make this game trivial is going one step ahead. The possible moves are two steps ahead, one left or one right, and one ahead followed by a left or right move. Two new mechanics are later introduced: cannons that make certain rows/columns impassable until you destroy them, and enemy ships patrolling on fixed routes that can not be allowed to intersect your path.
The game is nice, with an interesting idea that is executed well enough, and the devs seem to be handling post-launch bugs quickly enough.
The type of game this reminded me most of is chess knights movement puzzles.
How hard is it: Easy to moderate. The last 10 puzzles, where all the different things come together in your way require some planning, but no level is a real headscratcher.
How long is it: 40 levels, about one or two minute each, for about 1-2 hours of gameplay. No level skipping.
Level design: Decent. Not too hard, but no level felt randomly picked.
Quality: OK. Nice graphics, a few settings, progress achievements, no cloud saves, no undo, settings are not always persisted between restarts, crashed once.
Worth the price: Wait for a sale.
Most positive aspect for me: Good logic game.
Most negative aspect for me: No undo.
Also consider:
Hitman GO, the best turn-based movement planning game.
Chess Kinghs: Shinobi and the entire Chess Knights collection, more turn-based movement planning games with a theme.
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12 found helpful
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