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Survivors Will

Survivors Will

by 张亮002

Price $0.61
Avg Players 0
Released Jun 8, 2023
ActionAction RoguelikeAction-AdventureCasual
Prestige loop
View on Steam ↗

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Survivors Will is a roguelike where you fend off escalating monster waves by selecting upgrades between encounters to grow progressively stronger. Each run offers a fresh set of strategic choices, though the progression system moves slowly and the difficulty curve feels unbalanced even in early attempts. Best suited for players seeking a low-commitment, low-cost experience similar to Vampire Survivors, though expect technical roughness and limited long-term depth.

About this game

What players are saying

▼ Not recommended 0 hrs
some textures are lower res then others and game can become really laggy on the steam deck
3 found helpful Steam ↗
▼ Not recommended 0 hrs
Sadly and with not much surprise to me this game needs a lot of improvements before it is playable. You get insta killed after 2 or so minutes by an enemy that is faster then you and has more HP. Whilst Vampire Survivors is fun and casual this is an un-optimized mess. From way too fast enemies, very slow progression to non existent background sprite. I hope the developer fixes the issues this game has but i don't know. This actually feels like Chinese Vampire Survivors clones i played before. Un-polished and un-finished.
If the game receives enough changes to where you can play it casually and have fun i am willing to give it another shot in the future. But the current version just feels way too slow , to the point where i feel like if i spend 2 hours i would be stuck in the same part.
2 found helpful Steam ↗
▲ Recommended 0 hrs
Pretty good, generous achievements but you'll probably get enough out of the game in the first few runs.

Needs new enemies.

1. Make a few coins
2. Upgrade speed
3. Get all achievements in 1 run

Bought for £1.69 and that's probably about right
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Version 1.2.0.0 Major update

1101 days ago
1. New difficulty mode (unlocked in the collection system) 2. A new random drop is added to the wooden box: magnetic potion, making all props fly to the player 3. Collection system: New skill: dodge, each level increases the probability of dodge by 2.5%, up to level 5 (survival time is 20 minutes to unlock) Hard Mode: Unlock after 30 minutes of survival time 4. Added enhancements: Magnetic Potion: Every 5 minutes, absorb all props on the field, each level reduces the cooldown time by 30 seconds Break through the limit: Each level increases the carrying limit of 1 passive skill Dodge: Increase 1.5% dodge per level (up to level 5) Give up: when upgrading, you can give up skills, which will be converted into 20% of the experience value of the next level Little Lucky: At the beginning of the battle, add an extra wooden box next to the protagonist, adding 1 box per level 5. The prompt text is added to the exit battle button: Exit the game to save the gold coins of this game and update the leaderboard 6. The range of the scroll bar on the collection interface and leaderboard interface is enlarged 7. Added a new hard mode leaderboard 8. Cleric · Apocalypse talent has an extra 5% dodge rate

Version 1.0.2.3 Update Log

1102 days ago
Fixed a serious bug that may cause a black screen stuck process during the game process

Version 1.0.1.2 Update Log

1103 days ago
1. After resurrection, increase invincibility time by 1 second to avoid immediate death after resurrection 2. When all skills in this game have reached their level, opening the treasure chest will automatically convert them into gold coins and health points 3. Cancel the collision of the treasure chest and fix the bug where the treasure chest can cause monsters to get stuck 4. Fix the bug where the protagonist did not touch the treasure chest and could also open it 5. The number of people on the leaderboard has increased from 100 to 500 6. Favorite interface and enhanced interface level optimization to avoid clicking on the exit game button at the back

Posts come from Steam's official announcements feed.

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