▼ Not recommended
1 hrs
Besides the hero's fighting automatically, this isn't a clicker nor an idle game. I played for roughly 1 hour before deciding to refund. (I also want to note that at no point is this game fully ''idle'' as if you have to step away and die, instead of the game continuing, you're brought to a hub area where all of your progress is wiped, hence why I feel the game is extremely misleading on the consumers part)
In games like Cookie Clicker, you click till you get the game to do it for you and so forth till you have an empire. Then you can ascend to unlock permanent bonuses. However, during my playthrough, at no point did I deal any more damage or feel like I was making any progress in the slightest. Characters still felt weak, and despite having a skills section, none of them seemed to carry over, leading to virtually no real progression whatsoever.
I also feel calling this game a "clicker" is extremely misleading, as at no point are you required to click, unless you're upgrading your hero. Not to mention, clicking does nothing anyway.
A lot of items in the game become extremely expensive, some items requiring 500 or in some cases 3,000 glory (the currency used), which can take several hours to earn. Almost all of those items are one-time use and feel pointless. Why buy a damage potion for a whopping 500 when I could just buy a unit that deals more damage or a new passive? It makes no sense honestly.
What makes no sense to me the most is idle games like this are meant to have a permanent system, and at no point does this game deviate towards it. It simply feels like a never-ending grind till you die and or leave. Almost no progress is carried over, leading you to start all over again. Imagine this, you're on a good run, got a decent amount of skills and some arena coins to boost your money multiplier, and you have to step away briefly, only to come back find you've been killed and several hours of progress has just gone, poof, only for you to have to start all over again.
Overall, I just can't recommend it, and it feels too half-baked. Why settle for this when Kiwi Clicker or Cookie Clicker exist and have far more polish and have systems to make me feel like I'm actually progressing and reward you for restarting? Why should I restart here so after several hours I can buy a health potion?
TLDR:
- Cool Art-style with a nice soundtrack
- Misleading in terms of being ''idle''
- Progress is wiped on death leading to no form of progression
- useless currency after an hour I could buy 1 health potion (one time use only)
- half baked compared to Kiwi clicker and cookie clicker
- no end goal just an endless grind
- Skills and characters still feel weak even at high levels
- 0 permanent progression
- Items are ridiculously expensive and useless
- No achievements for a fully released title
In games like Cookie Clicker, you click till you get the game to do it for you and so forth till you have an empire. Then you can ascend to unlock permanent bonuses. However, during my playthrough, at no point did I deal any more damage or feel like I was making any progress in the slightest. Characters still felt weak, and despite having a skills section, none of them seemed to carry over, leading to virtually no real progression whatsoever.
I also feel calling this game a "clicker" is extremely misleading, as at no point are you required to click, unless you're upgrading your hero. Not to mention, clicking does nothing anyway.
A lot of items in the game become extremely expensive, some items requiring 500 or in some cases 3,000 glory (the currency used), which can take several hours to earn. Almost all of those items are one-time use and feel pointless. Why buy a damage potion for a whopping 500 when I could just buy a unit that deals more damage or a new passive? It makes no sense honestly.
What makes no sense to me the most is idle games like this are meant to have a permanent system, and at no point does this game deviate towards it. It simply feels like a never-ending grind till you die and or leave. Almost no progress is carried over, leading you to start all over again. Imagine this, you're on a good run, got a decent amount of skills and some arena coins to boost your money multiplier, and you have to step away briefly, only to come back find you've been killed and several hours of progress has just gone, poof, only for you to have to start all over again.
Overall, I just can't recommend it, and it feels too half-baked. Why settle for this when Kiwi Clicker or Cookie Clicker exist and have far more polish and have systems to make me feel like I'm actually progressing and reward you for restarting? Why should I restart here so after several hours I can buy a health potion?
TLDR:
- Cool Art-style with a nice soundtrack
- Misleading in terms of being ''idle''
- Progress is wiped on death leading to no form of progression
- useless currency after an hour I could buy 1 health potion (one time use only)
- half baked compared to Kiwi clicker and cookie clicker
- no end goal just an endless grind
- Skills and characters still feel weak even at high levels
- 0 permanent progression
- Items are ridiculously expensive and useless
- No achievements for a fully released title
56 found helpful
Steam ↗