▼ Not recommended
12 hrs
In its current state, I do not recommend this game — especially at this price point. I watched someone else play this and bought the game myself. I LOVE the atmosphere and play style. It seemed like a cute, casual, & cozy game with a touch of business sim; I was particularly excited for the management side like employee breaks and salaries, hiring/firing, but ultimately this was a letdown.
The employees are wildly inefficient. All the staff start out undeveloped. For the first couple of weeks, it's like they're not even hired. It might take you past the 2hr refund point just to unlock the staff. My biggest gripe were the stockers. They weren't moving any boxes from delivery zones to the shelves. This became apparent when I accumulated 12 stockers and kept re-ordering goods, yet my shelves were empty and the floor had boxes all over the place.
Another major issue was the pathfinding/clipping/getting stuck. No matter what layout design I chose, at least 1 employee would get stuck somewhere. On a trash can. Repeatedly standing up and down on a chair. Or just standing in a corner. Sometimes the employees would avoid using any furniture until I refreshed the game. Other times furniture would get bugged and I couldn't interact with it. I even restarted the game from scratch and all the issues came back again. Oddly, all of this only happened inside the office/warehouse. My venues were fine.
While the majority of players may be here for the "vibes", I think adding new maps and decor is a misuse of resources if the game is unable to run by itself without constant player intervention (including Milestone advancements that pause the game every now and then). Even after 8 hours of dedication and building up my staff, warehouse, and venues, I never reached true idle status.
Despite all this, I'll still keep an eye on the game. I think this has the potential to be an amazing game, but in the far future.
The employees are wildly inefficient. All the staff start out undeveloped. For the first couple of weeks, it's like they're not even hired. It might take you past the 2hr refund point just to unlock the staff. My biggest gripe were the stockers. They weren't moving any boxes from delivery zones to the shelves. This became apparent when I accumulated 12 stockers and kept re-ordering goods, yet my shelves were empty and the floor had boxes all over the place.
Another major issue was the pathfinding/clipping/getting stuck. No matter what layout design I chose, at least 1 employee would get stuck somewhere. On a trash can. Repeatedly standing up and down on a chair. Or just standing in a corner. Sometimes the employees would avoid using any furniture until I refreshed the game. Other times furniture would get bugged and I couldn't interact with it. I even restarted the game from scratch and all the issues came back again. Oddly, all of this only happened inside the office/warehouse. My venues were fine.
While the majority of players may be here for the "vibes", I think adding new maps and decor is a misuse of resources if the game is unable to run by itself without constant player intervention (including Milestone advancements that pause the game every now and then). Even after 8 hours of dedication and building up my staff, warehouse, and venues, I never reached true idle status.
Despite all this, I'll still keep an eye on the game. I think this has the potential to be an amazing game, but in the far future.
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