Beer Factory Crew tasks you with running a brewery production line, managing worker assignments, machine orders, inventory, and research to manufacture and ship beer. The factory-building sandbox appeals to players who enjoy logistical puzzles and gradual optimization, though expect a steep learning curve and balance issues that require patience to overcome.
About this game
Beer Factory Crew puts you in shoes of a production facility manager. Your goal is to produce finished shipments of beer and sell them. You can manage inventories and work in progress, machine orders, worker assignements and research new items.
What players are saying
▲ Recommended0 hrs
Hello brewers! I liked the game. Its only drawback is to figure out how it works and works. The graphics and animations are good. The balance and economy need to be improved, but as a sandbox for building a factory, it's cool!
Great game with a scary start. Just try to figure out how it works and this game will be a great addition to your steam library. I'll probably spend the weekend there.
Nice looking game with nice concept. BUT: - game have a lot of bugs, here are few main ones: -connecting power to machines sometimes doesn't work( game restart required) - workers spend x 10 more time recovering from work than actually working. (lift one box and back to the toilet) - economy is broken, majority of time u sell box of beer for a 1$, once in a while there is price going up for a sec, and then back to the bottom. So u can't really earn any money. The only way to survive in this game is to take loan after loan. Looks like developer has forgot allready about that game, so there is no updates and fixes. Glad its cost only few quid.
Patch 1.1 is now live Get out there and brew some beers! Your beer packages are now quicker to be produced, and sold more quickly! I have worked on this patch to improve overal gameplay fun. I have noticed that overall process of making beer is too slow and players dont get the satisfaction of a full game cycle quickly (e.g they feel like dragging trough the game and waiting the game to brew what they have set). Try it out, and dont forget with buying every copy you support further developments. Moreover i did not loose interest in building this, so it means to me. Try it out, drop a comment if you like it. 1.1 Gameplay improvements: - increased worker movement factor from 1.4 to 1.5 - lowered power output of generator from 5000 to 3000kV - increased masher reliability from 0.8 to 0.9 - increased boiler reliability from 0.82 to 0.85 - lowered production duration of Dark Mash from 60s to 20s - lowered production duration of Light Mash from 60s to 20s - lowered production duration of Raw Stout from 50s to 20s - lowered production duration of Raw Brown Ale from 50s to 20s - lowered production duration of Raw Indian Pale Ale from 50s to 20s - lowered production duration of Raw Light Ale from 50s to 20s - lowered production duration of Started Stout from 20s to 10s - lowered production duration of Started Brown Ale from 20s to 10s - lowered production duration of Started Indian Pale Ale from 20s to 10s - lowered production duration of Started Light Ale from 20s to 10s - lowered production duration of Stout from 250s to 30s - lowered production duration of Brown Ale from 250s to 30s - lowered production duration of Pale Ale from 250s to 30s - lowered production duration of Light Ale from 250s to 30s - lowered production duration of Stout Shipment from 20s to 10s - lowered production duration of Brown Ale Shipment from 20s to 10s - lowered production duration of Pale Ale Shipment from 20s to 10s - lowered production duration of Light Ale Shipment from 20s to 10s
Hi all!I'm planning to produce another balance patch for the game, particullary at the area of:machine production speedworker movement speedbreakdown frequencypower generation reduction (to avoid having single generator only)Let me know what do you think is the point that should be improved.Im ready to listen, drop a comment in discussion or reply here.
1.01 Gameplay improvements: - improved speed of workers to keep up with global time flow - significant increase to output beers packages price - fixed prices evolution of raw materials in all scenarios - fixed prices evolution of finished products in all scenario - worker energy, bladder, hunger diminish modified to greatly improve available times of workers - increased power generator power production x10, from 500kw to 5000kw - fixed a typo on electrical tooltip it should be kilowatt (kW) instead of kilovolt (kV) Bugfixes: - fixed critical bug with screen resize and wrong alignment of gui and ingame screen - fixed a bug on electrical wires seemingly randomly staying powered or non powered - engine improvements and optimization - fixed a memory leak on loading a game from within already running game - other small improvements
Posts come from Steam's official announcements feed.