Idle Colony packages incremental progression into a compact experience where you merge fruits to build colony wealth while researching technologies and upgrades to maximize synergies. The appeal hinges on optimizing production chains and discovering powerful combinations, though players report performance issues that force frequent restarts and question whether prestige upgrades meaningfully reshape each run's early stages.
About this game
A condensed incremental experience, where you build a colony to collect and merge bigger and bigger fruits. Combine game-changing technologies and special upgrades to find the best synergies and take your cash flow to another dimension.
What players are saying
▼ Not recommended47 hrs
I have to be honest. While liking the game, DO NOT BUY. The performance ALONE makes this an active game. It regularly freezes and hitches withing 1-2 hours of starting the actual game, FORCING you to restart the application. Luckily saves persist. Literally this is my only gripe. If the Dev would actually make the game perform, I would be able to recommend. I am running this on a 9950x CPU and a 7900XTX gpu, no reason why this should be lagging.
I wish each meta-progression point felt more impactful. There have been multiple times I've prestiged, but since the upgrades I could get only affect super specific things, the next run feels exactly the same.
I liked (the) Gnorp Analogue, but this game didn't really catch my interest in 2 hours I have played. It certainly looks good with interesting mechanics, but starting from the little simple ones, like drawing paths for your colonists, to builds you can pursue in progression tree (chopping trees, hitting moles, weather and such), they are not feeling catchy enough for me for some reason. Or maybe it is that this game throws a lot of buildings with dozens of upgrades into you right away, I certainly felt "overwhelmed" a bit, probably compared to all other incremental games I have played. At the current price in my region being higher than Gnorp's one, I am not feeling like continuing. Though would recommend it for trying out if you are fan of the genre for sure.
This update fixes the broken UI that appeared when switching to Japanese or Chinese.The problem was caused by the font atlas exceeding 16,384 pixels, a size not supported by many GPUs. The atlas is now capped at 16,384 pixels, meaning you’ll still need a GPU capable of handling textures of that size. Fortunately, any GPU powerful enough to run the game smoothly already meets this requirement.Thanks for your quick reports, and sorry for the inconvenience!
You asked for it, here it is. The game is now available in the following languages:Simplified ChineseJapaneseGermanBrazilian PortugeseFrenchI've also fixed a couple bugs:Fixed bug where lumberjacks would cut sapling that is not the lowest base tier.Introduced a save file backup to reduce chances of save file corruption.Having a savefile corruption now enables a special tool to give progression back.Finally, I had to remove the demo because it was complicated to keep two versions of the game up to date. Sorry about that.
Bug fixing continues! Thanks for your reports. Queen bees from flowered trees will now prevent the lumberjacks from cutting their trees. Achievement 1024^2 + 0 now works even if you create multiple Mega Colonists at once. The run timer is now properly saved (some of you unlocked the speedrunner achievement by exiting and relaunching the game, oops!). When x5 or Max. is checked, upgrades above a certain level now always show the appropriate hint. Fixed the numbers in the description of Sun Dance/Rain Dance. Snowdrop lifetime is reduced to avoid cluttering the screen (visual difference only).
Posts come from Steam's official announcements feed.