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Revolution Idle

Revolution Idle

by Oni Gaming, Nu Games · Published by Oni Gaming

★ 87%
Price Free
Avg Players 7,336
Reviews 12,379
Released May 1, 2025
2DAutomationCasualClicker
Prestige loop

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Revolution Idle is an incremental game centered on multiplying accumulators across successive "revolutions" to progress through escalating numbers. Players unlock upgrades and automate production loops in a structure heavily derivative of established idle games, though the game adds microtransactions and competitive leaderboards alongside its core progression. It targets casual players seeking straightforward number growth, though reviews note it lacks meaningful innovation and uses undisclosed AI-generated artwork.

About this game

Players, last 30 days

Peak 8,406 · Low 6,360

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 312 hrs
A basic yet deceptive re-skin of the early game of Anti-matter dimensions with no improvements or innovation, just stolen mechanics the whole way through. The only additions are the inclusion of predatory micro-transactions, leaderboards to create a fake sense of competition to push the micro-transactions, and what appears to be AI imagery for all of the needed art.

Saddens me to see a game reviewing so positively when they're stealing from another developer and harming the industry. Don't supports thieves, support the original.
217 found helpful Steam ↗
▼ Not recommended 1 hrs
Edit: Following their pattern of simply copying Antimatter Dimensions, they just announced an update with what seems to be one unique feature and three or four that were "heavily inspired" by AD.


Blatant copy of Antimatter Dimensions reskinned with mobile game graphics and AI art, with ads and advertised microtransactions thrown in. Does not mention the game anywhere in the credits and acts as though these obviously copied ideas are their own (even credits someone unaffiliated with Antimatter Dimensions for the idea... who just so happens to be the same person hosting this game on Kongregate). Screams that they just downloaded the publicly available AD source code from GitHub and slapped some mobile game UI and AI art on top of it. They apparently did make some "original" features, but I haven't seen a single one yet, and according to the reviews all of the unique features suck. Go play Antimatter Dimensions instead.
"Inspired" features include:

- Infinity at 1.8e308 (yes, they blatantly ripped this, in Antimatter Dimensions you can prestige (also called Infinity, which they copied too) at 1.8e308 antimatter)
- Infinity Points earned from Infinities used to buy upgrades from a tree (yes, they're also called Infinity Points in AD)
-"Breaking Infinity" (yes, copied word for word)
- Eternity, which is the step after Infinity (yes, it's also called Eternity in AD. notice a pattern of copying AD's homework but forgetting to change things?)
- Eternity Points (you guessed it, copied)
- Challenges that are formatted almost exactly the same, only differing in what the challenge rules actually are (yes, also called Challenges in AD). The ones in this game aren't even interesting, they just seem to be minor number changes (you get x less production, etc)
- Offline earnings are calculated by running the game at a lower accuracy to approximate what you would have earned if you left the game on instead
- Achievements that can boost your production and give rewards (+ secret achievements)
- Auto-buyers for everything
- Stats screen looks almost the exact same
- Gameplay loop of starting slow > getting to Infinity > farm Infinities for Infinity Points > get to Eternity > farm Eternities for Eternity Points
- Seems like it copies the Infinity Dimensions mechanic from what I can tell in the screenshots

Why Antimatter Dimensions is better:

- Actually relaxing and doesn't force you to constantly micromanage it (aka it's actually an idle game)
- The microtransaction shop is completely optional and not pushed at you, it is emphasized heavily that the game is balanced around not needing microtransactions, and you can straight up hide the shop tab permanently if you so wish
- Lots of UI customization, including the ability to hide entire tabs, change your theme, etc
- News ticker at the top of the screen that is sometimes interactive and can earn you achievements, along with being generally interesting to read
- No daily rewards system to try and hook you into playing every day
- You can see your current production currency no matter what tab you're in
- Hotkeys for everything
- Options for everything
- Much more in-depth explanation if needed
- Full game is fully playable without download in your browser, and progress can be easily transferred between browser/steam/etc
- Funny
- Lots of automation (there's even a custom scripting language that you unlock later in the game which apparently lets you automate the entire game)
- No P2W leaderboard
- No undisclosed AI art (aka no AI art period), this game still has AI art despite claiming that their artist reworked it (aka the artist drew over all the AI art and literally made it look worse
- Cloud saves
- Proper English

Looking at their games, this dev seems more than happy to create idle games """inspired""" by other idle games, fill their games with microtransactions to the point where you are almost required to pay to make meaningful progress, and shamelessly lie about AI art. Just look at Antimatter Dimensions, the game they tried to copy, if you want to see this game done well.
P.S. Thank you for the free points with the Jester reactions :3
213 found helpful Steam ↗
▼ Not recommended 108 hrs
It's... average. Painfully so. It's like if the person behind Cookie Clicker did more when it doesn't need to have more.

It also has AI art, something that needs to be disclosed yet the creators did not do that.
165 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

REVOLUTION IDLE v1.076 (Massive Hotpatch)

5 days ago
Dear Revolutioners, The Mid QoL Update is now available, bringing several improvements, bug fixes and new QoL features! At the same time, we're making steady progress on future content. We've also had to migrate to a new number library so we can push the game to even greater heights and handle much larger values. We'll share more about what's coming soon. Stay tuned! Features 🆕 Added 5 new Achievements and 3 new Secret Achievements 🆕 Added Singular Zodiac Auto-Delete with configurable Rarity and Level filters 🆕 Added the ability to lock Singular Zodiacs with a double-click 🆕 Added a Singular Zodiac pity system: your first 12 Singular Zodiacs are guaranteed to be different. Delete is also locked until all 12 have been obtained 🆕 Added Auto Attack Prestige 🆕 Added a Double-Click to Buy Singularity Tree Nodes 🆕 Added a Singularity Tree overview table showing each node's Level, Ascension, and Next Level Cost 🆕 The Buffs & Penalties window now automatically scrolls to the latest entry when opened or after manually Singularizing 🆕 Auto Flush is now automatically disabled after purchasing Pentacle Upgrade 11 🆕 Local Speed values now display both base and Shop-boosted values Balance ⚙️ Reduced the base Mineral cost by 100x, from e110 to e108 ⚙️ Boosted early-game Mineral and Tarot progression Fixes 🐛 Fixed Auto Singularity triggering before the required Atom amount was reached 🐛 Fixed Shop Boost bonuses for Local Plague Speed and Local Singularity Speed not being displayed in brackets 🐛 Fixed SMs not spawning when Justice was used with automation set to Max and the cost was 0 🐛 Fixed Auto-Dissolve ER checkboxes not working correctly 🐛 Fixed game freezes during Time Flux caused by SM bulk spawning and Arcana Justice effects 🐛 Fixed incorrect wording in Macro Block redirects for the Infinity Tree, Infinity Generators, Infinity Challenges, and Infinity Stars 🐛 Fixed incorrect wording for Achievements 605 and 606 🐛 Updated the Achievement 539 icon to better match its descriptio...

REVOLUTION IDLE PLAGUE & SINGULARITY (THE BIGGEST UPDATE!!!)

66 days ago
Dear Demons, A mysterious disease is spreading across the discord, while strange singularities begin to distort reality itself... This update introduces two massive new progression systems: Plague and Singularity. Craft deadly strains, infect entire populations, harness the power of Atoms, and push your growth beyond all limits. PLAGUE 🦠 Infect populations, clear stages, and build increasingly powerful plague strains. https://cdn.discordapp.com/attachments/1290400248975458376/1525202888790642888/PLAGUE.png?ex=6a5481a1&is=6a533021&hm=75a0e30ce533d2d9d271756cb40c1a67ab2bcf824a574f7d895e3f47f4c6c2b8& Craft powerful Endoplasmic Reticulums (ERs), with unique stats, types and rarities. Unlock powerful Upgrades to improve crafting, infection speed, resource generation and much more. https://cdn.discordapp.com/attachments/1290400248975458376/1525202928141340682/ER.png?ex=6a5481aa&is=6a53302a&hm=7f1d75aec3bee0048c991a17dfddf90db45bddf0eb955817ef8879b010f78315& Can you infect the entire universe? SINGULARITY ⚛️ Reality is breaking apart. Singularity is one of the largest progression layers added to the game so far. Singularities allow Atoms to multiply themselves every second, creating an entirely new form of exponential growth. https://cdn.discordapp.com/attachments/1290400248975458376/1525202982780801176/SINGULARITY.png?ex=6a5481b7&is=6a533037&hm=87baae2683472f0cdb94c63d4d1808cb9f286c34a5a092bef5c65905c8750342& MILESTONES 🚩 Unlock new rewards through three milestone categories: Singularity Milestones Atom Milestones Progression Milestones https://cdn.discordapp.com/attachments/1290400248975458376/1525203026057629868/MILESTONES.png?ex=6a5481c2&is=6a533042&hm=317be2e99393a1db714a708711e0f449642ffa9ec4848abadec64445d70006d3& EFFECTS ✨ Numerous new effects scale with: Singularity Multiplier Singularity Count Atom Count The stronger your Singularity becomes, the stronger these effects become as well. https://cdn.discordapp.com/attachments/1290400248975458376/1525203088389181510/...

REVOLUTION IDLE v1.059 (Massive Hotpatch)

129 days ago
FEATURES🆕 Added a feature to bind a Zodiac Loadout to an Element (Achievement 380 reward)🆕 Added a notification settings dropdown to disable selected notifications (replaces the previous one)🆕 Added Tarot Challenge progress to the main viewTWEAKS⚙️ Improved overall game performance⚙️ Added memory cleanup optimization⚙️ Dilation Tree nerf: Removed the 5% penalty and increased DP gain⚙️ Fixed and revamped the Leaderboard⚙️ Planet Loadout macro blocks now wait for Zodiac drag input before loading to prevent Zodiac-related bugs⚙️ Removed the green gem penalty from the Seven of Pentacles challenge⚙️ Added Faster Auto Slowdown as an Achievement 386 reward⚙️ Improved TF spending with custom amounts⚙️ Spend TF macro block now uses a free input field (range: 1–60)⚙️ Added a reward to Achievement #451⚙️ Removed Save Battery setting due to confusion and related bugs⚙️ Wait for the Time Warp popup to close before displaying the achievement completion popupFIXES🐛 Fixed a Zodiac duplication issue caused by Planet Loadout macros and manual swaps🐛 Fixed a macro import exploit that could unlock a hidden skin🐛 Fixed an out-of-range error in the Tarot Spawn macro block🐛 Fixed a one-frame UI glitch when opening a tab for the first time🐛 Fixed mineral text overlapping the spawn button🐛 Fixed Buy Max inconsistencies across Infinity, Eternity, and Unity resets🐛 Fixed Arcana cooldown not updating correctly after leveling up a used Arcana🐛 Fixed Display options being cut off in portrait mode on some resolutions🐛 Fixed inability to scroll down to “Save & Exit” in Options on some resolutions🐛 Fixed Tarot and Golden resource flickering🐛 Fixed mineral level display🐛 Fixed the Achievement 502 icon labelWORDING🈯 Hindi and Indonesian language support added🈯 Fixed several English, Japanese, French, German, Polish, Turkish, and Chinese translation issues🈯 Fixed inconsistencies in relic descriptions related to powers🈯 Updated Unity Trials reward descriptions🈯 Fixed Tarot Upgrade #4 description🈯 Fixed...

Posts come from Steam's official announcements feed.

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