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Revolution Idle

Revolution Idle

by Oni Gaming, Nu Games · Published by Oni Gaming

★ 87%
Price Free
Avg Players 6,027
Reviews 11,329
Released May 1, 2025
2DAutomationCasualClicker

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About this game

What players are saying

▼ Not recommended 312 hrs
A basic yet deceptive re-skin of the early game of Anti-matter dimensions with no improvements or innovation, just stolen mechanics the whole way through. The only additions are the inclusion of predatory micro-transactions, leaderboards to create a fake sense of competition to push the micro-transactions, and what appears to be AI imagery for all of the needed art.

Saddens me to see a game reviewing so positively when they're stealing from another developer and harming the industry. Don't supports thieves, support the original.
217 found helpful Steam ↗
▼ Not recommended 1 hrs
Edit: Following their pattern of simply copying Antimatter Dimensions, they just announced an update with what seems to be one unique feature and three or four that were "heavily inspired" by AD.


Blatant copy of Antimatter Dimensions reskinned with mobile game graphics and AI art, with ads and advertised microtransactions thrown in. Does not mention the game anywhere in the credits and acts as though these obviously copied ideas are their own (even credits someone unaffiliated with Antimatter Dimensions for the idea... who just so happens to be the same person hosting this game on Kongregate). Screams that they just downloaded the publicly available AD source code from GitHub and slapped some mobile game UI and AI art on top of it. They apparently did make some "original" features, but I haven't seen a single one yet, and according to the reviews all of the unique features suck. Go play Antimatter Dimensions instead.
"Inspired" features include:

- Infinity at 1.8e308 (yes, they blatantly ripped this, in Antimatter Dimensions you can prestige (also called Infinity, which they copied too) at 1.8e308 antimatter)
- Infinity Points earned from Infinities used to buy upgrades from a tree (yes, they're also called Infinity Points in AD)
-"Breaking Infinity" (yes, copied word for word)
- Eternity, which is the step after Infinity (yes, it's also called Eternity in AD. notice a pattern of copying AD's homework but forgetting to change things?)
- Eternity Points (you guessed it, copied)
- Challenges that are formatted almost exactly the same, only differing in what the challenge rules actually are (yes, also called Challenges in AD). The ones in this game aren't even interesting, they just seem to be minor number changes (you get x less production, etc)
- Offline earnings are calculated by running the game at a lower accuracy to approximate what you would have earned if you left the game on instead
- Achievements that can boost your production and give rewards (+ secret achievements)
- Auto-buyers for everything
- Stats screen looks almost the exact same
- Gameplay loop of starting slow > getting to Infinity > farm Infinities for Infinity Points > get to Eternity > farm Eternities for Eternity Points
- Seems like it copies the Infinity Dimensions mechanic from what I can tell in the screenshots

Why Antimatter Dimensions is better:

- Actually relaxing and doesn't force you to constantly micromanage it (aka it's actually an idle game)
- The microtransaction shop is completely optional and not pushed at you, it is emphasized heavily that the game is balanced around not needing microtransactions, and you can straight up hide the shop tab permanently if you so wish
- Lots of UI customization, including the ability to hide entire tabs, change your theme, etc
- News ticker at the top of the screen that is sometimes interactive and can earn you achievements, along with being generally interesting to read
- No daily rewards system to try and hook you into playing every day
- You can see your current production currency no matter what tab you're in
- Hotkeys for everything
- Options for everything
- Much more in-depth explanation if needed
- Full game is fully playable without download in your browser, and progress can be easily transferred between browser/steam/etc
- Funny
- Lots of automation (there's even a custom scripting language that you unlock later in the game which apparently lets you automate the entire game)
- No P2W leaderboard
- No undisclosed AI art (aka no AI art period), this game still has AI art despite claiming that their artist reworked it (aka the artist drew over all the AI art and literally made it look worse
- Cloud saves
- Proper English

Looking at their games, this dev seems more than happy to create idle games """inspired""" by other idle games, fill their games with microtransactions to the point where you are almost required to pay to make meaningful progress, and shamelessly lie about AI art. Just look at Antimatter Dimensions, the game they tried to copy, if you want to see this game done well.
P.S. Thank you for the free points with the Jester reactions :3
212 found helpful Steam ↗
▼ Not recommended 108 hrs
It's... average. Painfully so. It's like if the person behind Cookie Clicker did more when it doesn't need to have more.

It also has AI art, something that needs to be disclosed yet the creators did not do that.
165 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

REVOLUTION IDLE v1.059 (Massive Hotpatch)

30 days ago
FEATURES🆕 Added a feature to bind a Zodiac Loadout to an Element (Achievement 380 reward)🆕 Added a notification settings dropdown to disable selected notifications (replaces the previous one)🆕 Added Tarot Challenge progress to the main viewTWEAKS⚙️ Improved overall game performance⚙️ Added memory cleanup optimization⚙️ Dilation Tree nerf: Removed the 5% penalty and increased DP gain⚙️ Fixed and revamped the Leaderboard⚙️ Planet Loadout macro blocks now wait for Zodiac drag input before loading to prevent Zodiac-related bugs⚙️ Removed the green gem penalty from the Seven of Pentacles challenge⚙️ Added Faster Auto Slowdown as an Achievement 386 reward⚙️ Improved TF spending with custom amounts⚙️ Spend TF macro block now uses a free input field (range: 1–60)⚙️ Added a reward to Achievement #451⚙️ Removed Save Battery setting due to confusion and related bugs⚙️ Wait for the Time Warp popup to close before displaying the achievement completion popupFIXES🐛 Fixed a Zodiac duplication issue caused by Planet Loadout macros and manual swaps🐛 Fixed a macro import exploit that could unlock a hidden skin🐛 Fixed an out-of-range error in the Tarot Spawn macro block🐛 Fixed a one-frame UI glitch when opening a tab for the first time🐛 Fixed mineral text overlapping the spawn button🐛 Fixed Buy Max inconsistencies across Infinity, Eternity, and Unity resets🐛 Fixed Arcana cooldown not updating correctly after leveling up a used Arcana🐛 Fixed Display options being cut off in portrait mode on some resolutions🐛 Fixed inability to scroll down to “Save & Exit” in Options on some resolutions🐛 Fixed Tarot and Golden resource flickering🐛 Fixed mineral level display🐛 Fixed the Achievement 502 icon labelWORDING🈯 Hindi and Indonesian language support added🈯 Fixed several English, Japanese, French, German, Polish, Turkish, and Chinese translation issues🈯 Fixed inconsistencies in relic descriptions related to powers🈯 Updated Unity Trials reward descriptions🈯 Fixed Tarot Upgrade #4 description🈯 Fixed...

Incremental Mass Re-Rewritten (IMR) - Ready to wishlist!

60 days ago
The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...

REVOLUTION IDLE v1.058

64 days ago
FIXES 🐛 Fixed Achievements 208 and 415 not working correctly 🐛 Fixed an issue where Gold could become negative under certain conditions 🐛 Fixed NaN Dust caused by Auto Flush Macro and Tarot Challenges 🐛 Fixed an issue allowing the purchase of higher-level Minerals without enough Gold 🐛 Fixed an issue with Level 3 Aries

Posts come from Steam's official announcements feed.

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