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Incremental Adventures

Incremental Adventures

by Gniller

Price Free
Avg Players 54
Released Aug 11, 2020
Auto BattlerAutomationCasualClicker
Offline progress
View on Steam ↗

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Incremental Adventures automates all combat while you manage party progression through stat allocation and gear upgrades. The early game mimics a traditional RPG, but eventually shifts focus to chasing exponential number growth and multiplier stacking across a deep progression system. Best suited for players seeking a long-term idle experience with substantial content depth rather than quick engagement.

About this game

What players are saying

▲ Recommended 41 hrs
This is another one of the few decent idle/incremental games on Steam. I have two big criticisms though.

The gameplay does a one 180. It looks like a party RPG kind of idle where you allocate stat points and fight tooth and nail for progression through stages. It's like that for like an hour or two. And then the character/class/gear system becomes sort of irrelevant for advancement. At this point advancement largely depends on what you have your prestige settings and general options at. Don't get me wrong, it still an engaging game, but in a completely different way.

It's not really a incremental game pretending to be a dungeon crawler anymore. It's an incremental game pretending to be a math test, and it is testing you on how well you understand the physics of how extremely large numbers combine and interact with each other.

Here is an example of a "gameplay" decision I am facing right now:

Should I set my Layer 3 auto prestige to (Root)(Root)(current)+1e100x higher? or keep it at (Root)(Root)(Root)(Current)+1e10x higher? How does that affect my run duration measured in miliseconds? Exploring empirical evidence for any sort of gain requires me to look through a log of timestamps and see whether the rhythm of auto-ascension between Layers 1-4 is still the correct pattern.

If you have no idea what I'm talking about, then you see my point: It's not a game about Rangers, Warriors, Clerics, or Paladins anymore.

Second, this game has probably the worst number inflation out of any incremental game I've ever played. I thought IdleWizards got crazy when my numbers were in the 1.0e300. Even before you even reach the endgame ascensions in this game you will each level 1.0e999999 and have prestige multipliers that give you 1.0e10000000 etc. I mean at this point we are well beyond the number of atoms in the entire universe.

The game could be more compelling for me if the scaling were more reasonable. Dealing with logs, and roots, and these massive exponents is a lot of drama. My firm belief is that it is possible to make a good incremental game within the range of numbers that can still be named. Reaching scientific notation is fine, but do things really feel like upgrades at that point?

Still, it held my interest for two days straight, instead of ten minutes, so that's where the thumbs up is coming from.
269 found helpful Steam ↗
▲ Recommended 13 hrs
I'm rather enjoying it. My kids keep looking at it wondering what is happening. NUMBERS KIDS NUMBERS!!! THEY GO UP!!! THEY GET HIGHER!!! THE HIGHER THE BETTER!!! BUY THE BIGGEST MULTIPLIER!!! GET THOSE NUMBERS UP UP UP!!!
58 found helpful Steam ↗
▲ Recommended 11 hrs
Don't be fooled by the negative reviews from people who played it for 10 minutes. This game has far more content and depth than they've unlocked in that short timeframe.

I've been playing it since it launched on Kongregate a year ago, and it's been one of the best idle/incremental games I've played in a long time.

It's also a game you won't easily reach the end of content in, with an active dev that actually cares about his game.

As for the DLC things that people complain about: it's a free-to-play game, and those are clearly just more of a donation option than anything else. You don't need them to progress in the game, and you don't lose out on any experiences by not buying them.

If you're looking for a game to occupy some time, this one'll work. Sure, it's not a AAA main-monitor sort of game, but it's also not meant to be that. You can quite easily find yourself with a few hundred days of playtime in this game, and still there's more to do in it.
43 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Late game (TL2+) balance adjustements and bug fixes

1174 days ago
Buffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2 and up For those of you that are interested in the internal math, the related formula was changed from:0.7^((TLn-1)^0.5))] to 0.775^((TLn-1)^0.5))](not including the diminishing return that applies when available points surpass currently claimed points) Fixed a bug that caused auto-ascend "when possible" to not work as intended, if the "autobuyers on manual ascensions" option was disabled Fixed a bug that could cause ascension and prestige autobuyers to trigger for the current layer when purchasing a gameplay unlock Fixed a small imprecision in the number displays, very rarely causing them to display as 0.99eN when they should show as 1.00eN Fixed a bug that could cause Steam to think Increlution (my other game) was launched when launching the game directly from the installation folder

Mid and late game balance improvements

1677 days ago
Buffed the scaling ascension perk that speeds up prestige layer unlocks and the scaling heirloom that speeds up combat actions. By effect, this makes various time-based milestones available sooner as well Added a biggest stats chain option for ascension autobuyers, which uses a similar mechanic as mixed prioritization if enabled Improved the performance of some internal formulas for high amounts of prestige layers Improved the buy max button displayed accuracy a bit for certain number ranges Lowered the local save frequency to up to twice per second, down from up to twenty times per second, to reduce disk usage during offline progress processing Various textual corrections/clarifications Oh and I recently released my second game: Increlution, into Steam Early Access! If you haven't heard of it yet, consider giving the demo a try!

Transcension balance improvements

1810 days ago
This update mostly aims to improve the experience of Transcension layer 2+, but helps a bit with layer 1 as well. Lowered the price scaling of Transcension upgrades after the third (for all layers). Points spent on the old price that would now be cheaper are auto-refunded. The base diminishing returns of TL2+ was softened (0.65 > 0.7). Meaning TL1 points now provide more TL2 points (after the first). This also applies to higher layers. Increased the amount of transcension perk points that are provided for transcending layer 2+ (it now multiplies by ten per layer, up from five). Ascension and Transcension perk points are now also rewarded for lower layers if they are available, when ascending/transcending higher layers. This way manually claiming them prior to resetting a higher layer is no longer required for maximal perk points. Reworked how the top row is positioned when you have the ascension dashboard enabled, aimed to make its content less "jumpy". This works best for resolutions wider than 1200px, but should be better for any resolution. Increased the maximum obtainable offline progress cap from 5 to 7 days, obtained after roughly 213 days of playtime (including offline time). The scaling is exactly the same as it was before, the hardcap is just higher. Added a timer to the transcension layer tabs, to provide some extra information about TL2+ runs that isn't on the ascension dashboard All "Buy multiplier" options that were referring to manual buys were renamed to "Manual buy multiplier", to prevent confusion between autobuy settings and manual options. Removed the minimal manual buy multiplier from the options tab (it's still available on the prestige tabs), because it felt out of place at this point.

Posts come from Steam's official announcements feed.

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