In this card-based roguelite, you guide two characters trapped in a time loop across a cursed fantasy world, using deck-building to plan ahead and automation to streamline repeated runs. Each cycle grants permanent upgrades that compound your power, letting you progress further and unlock story secrets. It appeals to players who enjoy strategic deckbuilding mixed with idle progression mechanics and don't mind narrative complexity.
About this game
A card-based idle-roguelite set in a cursed fantasy world. Bruno believes he is the hero, Patch knows better and both are caught in a relentless time loop. Plan your run, automate your choices, and grow stronger with every cycle until you uncover the secret of fantasy.
Players, last 37 days
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Daily peak concurrent players, sampled once a night from Steam.
Hello everyone,time for a new development update on Secret of Fantasy.It has been a little while since the last update. Over the past weeks, a lot of the work has been focused less on big visible progress and more on planning, prototyping, and testing the structure of Book 3.Book 3 is turning into the largest and most complex section of the game so far. A big part of it revolves around a cursed village, where paths and locations can change between runs. This brings more adventure-like puzzle elements into the game, but it also makes the design much more challenging.The village should feel mysterious and unpredictable, but it still needs to be fair, readable, and balanced. That means I have to test which layouts can work, which combinations should be avoided, and how the player can still make meaningful progress even when the village changes.There will also be ways to make parts of the village more stable over time, which should become especially important for later progression and automation. I do not want to reveal too much yet, but this is one of the reasons why Book 3 needs a lot of planning before everything can properly come together in-game.To help with that, I have been working with both paper prototypes and a small internal planning tool. The paper version is useful for quickly trying out possible village layouts, while the tool gives me a clearer overview of paths, locations, and balancing problems.There is also some work happening on the visual side: Bruno and Patch are currently being reworked with an artist, so their final versions should be a clear step up from the current concept art. I will share more about that once they are ready to show.So while this update does not come with a big new gameplay reveal, it does show an important part of the process behind Book 3. The goal is still to make the first three Books feel polished, cohesive, and ready for Early Access.Thank you for following the development of Secret of Fantasy and for your continued patie...
Hello everyone,time for a new development update on Secret of Fantasy. June also brought solid progress, although it was still partly a transition month for the project. Starting in July, more of my day-to-day work can go directly into Secret of Fantasy, which should help move the next development phase forward more consistently. Book 2 is now essentially finished, aside from a few adjustments I plan to address after completing Book 3, while Book 3 has also made strong progress. I am currently working on additional features for this part of the game, as well as the structure, pacing, and progression between runs. I also want to give a small update on the release window. A Q3 Early Access release is no longer realistic. The current goal is now Q4 2026, with early November being the window I am currently aiming for. That said, I also want to be careful with the timing. There is one exceptionally large release expected around that period, and launching too close to it could make things much more difficult for a small indie game like Secret of Fantasy. If the window ends up putting the game too much in its shadow, or if the game needs more polish, I may still adjust the date again rather than rush the launch. The goal remains the same: to release Secret of Fantasy in Early Access when the first three Books feel polished, cohesive, and ready for players. Thank you for following the project and for your continued patience and support. One loop at a time, even if the road ahead gets loud, fast, and crowded.
Hello everyone,Time for a short May update on Secret of Fantasy.May has been a quieter month in terms of visible development. A good part of the month went into organizational groundwork around the project, helping to prepare the next phase and create more room for focused development on Secret of Fantasy over the coming months.On the game side, I continued refining Book 3, the third major section of the game. This mainly included its structure, pacing, progression, and how it connects to the earlier sections.So there is no big reveal this month, but the project is still moving forward step by step.Thank you for following the development of Secret of Fantasy and for your continued support.The loop continues, one step at a time.
Posts come from Steam's official announcements feed.