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Boink

Boink

by Lettuce Studios

★ 81%
Price $2.99
Avg Players 0
Reviews 21
Released Mar 15, 2024
BuildingCasualClickerEarly Access
Prestige loop
View on Steam ↗

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Boink combines idle game mechanics with tower-placement strategy: drop a cannon that fires money onto your map, then position bouncers to multiply your earnings. Upgrade your setup and perform rebirths for permanent bonuses that carry between runs. It's a straightforward numbers game that rewards leaving it running in the background, best suited for players who want passive income without complex systems.

About this game

Players, last 61 days

Peak 1 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 0 hrs
Boink is a fun little idle game that is nice to have in the background. Sometimes people just like to do a simple task and watch numbers go up, and Boink really nails the satisfaction of getting big numbers.

Need to play the game more to see what this rebirth stuff is about, but so far I am having a good time and would recommend!
11 found helpful Steam ↗
▼ Not recommended 79 hrs
TL;DR - Game is a failure of an incremental/idle game and offers nothing but tedium and frustration past the first reset. No offline progression means you have to keep the game running to get anywhere but fails to make it worth doing. Even as a lover of all things Incremental/idle, I can't recommend this to anyone in it's current state.
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Don't let my play time fool you, this game has almost no content. Progression is so slow that leaving the game running at all times is really the only way to advance. The meta-progression currency, attained by restarting/prestige-ing/rebirthing is capped at 50 points per restart, Granted, you can spend prestige points to upgrade this, but that then leaves you without points to spend on much else. It's just a needless roadblock in a game that doesn't have enough content to stretch out.

The game offers a few bumpers but realistically you'll only be using 3 of them. Additive, Multiplicative, and Anti-Gravity. Unfortunately, placing said bumpers is the most frustratingly tedious and finicky thing I've ever had to do. No grid snap, no layout, just pixel perfect placement with no way to zoom in to get finer control. Couple that with the upgrade to your game area size and the game basically begs you to stop playing.

Last, and worst in my mind, is the fact that there is no end game or even any game play change-up. The first prestige is the same as the second, the third, the tenth... just with slightly bigger numbers. This wouldn't be so bad if you could amass points faster to speed you along but the game increases the cost of the Boink points as you earn them, meaning you progress at almost the exact same speed every round, just with bigger numbers.

The game is frustratingly slow, needlessly tedious, insanely devoid of content, and lacking in any hooks to keep you interested past a round or two. I'm an avid fan of Incremental and Idle game, but this just fails on all fronts.
9 found helpful Steam ↗
▲ Recommended 1 hrs
Funny little game. Odd thing is the developer expressly told me NOT to buy it for my friends, as it would cause all of us to be addicted and bankrupt. Obviously I didn't bother listening, and now there's a pipe bomb on my front porch and I can't leave my house.
5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Boink v4.0.0 Released

328 days ago
Hello friends. We are long overdue for an update. I will quickly highlight 3 features from this update that I think are really fun/helpful, but the full change log is posted below. Thanks!REWIND BOUNCERSBANK BOUNCERSCREATE BLUEPRINTSChange Log: v4.0.0New FeaturesGhosts are invisible bouncers that can be placed on the map by holding down the shift key, acting as placeholders until purchasedBlueprints can now be created and saved when multi-selecting bouncersWhen blueprints are placed, all the bouncers are placed as Ghosts\ + Click to select multiple bouncers of your choosing\ + \ can now copy selected bouncers, making a quick pastable bouncer layoutNew Bouncers!Bank Bouncer: Applies an interest to your total money after being hit multiple timesFast Cooldown Bouncer: Speeds up the cooldown of other bouncers in rangeRewind Bouncer: After being triggered, a countdown will begin. Once the countdown finishes, the money rewinds through its original path, back to where it triggered the bouncerCannon Fire Bouncer: Shoots multiple moneys from random cannons after being triggeredChangesMulti-Select tooltip now sorts bouncers based on the total number placedMouse position is now centered when moving multiple bouncersDelete buttons now require a second click to confirmBouncer audio only plays when near the cameraRe-selecting a tab will scroll to the top of the menuSmart mouse building has been removed, pending a reworkVarious tooltip wording changesVarious balance changes, with the most notable being:Unlock Bouncer reward price has been reducedGamble & Kinetic Bouncers were heavily buffed to increase the maximum multiply amountLevel extensions with pre-placed bouncers were buffedLevel extension with cooldown zone was reducedUpgraded Unity version to 2022.3.62f3Bug FixesFixes an issue where certain dialog popups could be spammed canceled Fixes an issue where the bouncer upgrade button could get stuck in its animationFixes an issue where the unlock bouncer celebration wasn't showi...

3.0.0 Released

581 days ago
Hey friends, 3.0.0 is here! If you haven't already seen it, check out the preview page for more detailed information on some of the features in this update. Otherwise, enjoy the bullet point change log below. Features Quality of Life Features: Ability to choose a starting level when building Bouncers Ability to upgrade all bouncers on the map, or all bouncers of the same type Ability to drag and select multiple bouncers for upgrading or moving Ability to continue building after placing a bouncer Particle effects on everything More interesting Level Extensions when purchasing “Increase Level Size” New Gamble Bouncer Adjustable force amount on Directional Bouncers Adds a new rebirth upgrade “Unlock New Bouncer” Bouncers now do a random destroy effect when rebirthing Adds a scroll bar to control the level camera Adds tutorial-like text for clicking the cannon Changes Rebirthing is now based on Total Money Collected Removes the 50 max rebirth cap Moves the following bouncers to locked: Combo Reshot Store Kinetic Directional Scrolling Acceleration on large levels Starting level size is now thinner and taller All tooltips are now larger Multi-Upgrade button on Upgrade UI now loops in both directions Rebirthing now sets the multi-upgrade buttons to x1 Tons of balance changes Fixes Rebirth Upgrade Tooltip now updates correctly Adjusted text formatting in stat page Windows Task Manager Icon now scales correctly An issue where the close button on stats page was getting blocked Rebirthing now cancels building properly Boink points are now formatted based on settings Addresses an error when money strikes multiple bouncers in the same frame

3.0.0 Saves

585 days ago
Due to all the changes that 3.0.0 adds, mainly around the new level stuff but some balancing things as well, the update is going to force a new save for everyone. Your old save file is still there, if there is a great enough need for it, I can upload the old 2.1.0 version so you can still play on your old save. However, I very much encourage just starting fresh on 3.0.0 and enjoying all the new features. Boink has entered release candidate (RC) #7 and will most likely see an RC #8. But we are hopeful for a weekend launch :) -TheKingOfLettuce

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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