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Lucky Hunter

Lucky Hunter

by 159 Studio | Published by indienova

Rating
90%
Price
$5.99
Average Players
7
Reviews
450
Released
Nov 4, 2024
Adventure Casual Clicker Idler Indie RPG Strategy
View on Steam

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About This Game

Lucky Hunter is a deck-building auto battler Roguelike game. Your pieces are automatically played on the board, and players will focus on building unique decks and artifacts, making the best of the synergies between pieces to defeat increasingly powerful prey.

What players are saying

▼ Not Recommended 62 hrs on record

Game would be great if endless mode didn't punish for being efficient. Enemy HP scales with your damage done? Enemy damage done scales with your armor? What's the bloody point of upgrading your deck then? Am I supposed to intentionally play bad for 100 rounds and only upgrade 1 piece after every battle to not be out scaled just to make it further? No thanks. Why the hell make a game punish your player? "Endless is tough to balance" - Well, it shouldn't be balanced. It should be a constantly rising challenge. And the better you build your deck, the further you get. Not the better you build, the stronger your enemies are. I also fail to see how this is "automation", "creature collector", "auto battler", or "idle", tags added to cover more exposure?

22 found this helpful Read on Steam →
▲ Recommended 46 hrs on record

Well I certainly played it enough that me giving it a thumbs down is a bit disingenuous, but it's always the things you like that disappoint you the most, you know? I'll give it a thumbs up, but I'm not really happy about it. I just don't think downing on a well-made indie game has any merit if it managed to entertain me for this long. The creator is doing a decent job of creating new content and keeping the ball rolling, and I don't mind that there's basically only one mode (endless, cause once you beat it on normal there's no real point in doing anything else). However, this is ultimately a story of poor balance and missed opportunity. 1. Many elements were haphazardly thrown together without much thought. Enchantments are terrible unless you're doing the build that lets you scale to thousands of them randomly. Most advanced piece combinations don't make any sense to do, and a lot of potentially good ones aren't even options. Some pieces, like the dumbells, are straight up useless (you can max out your crit in so many ways). Due to confusing wording, it's very difficult to even know what a lot of things even mean, especially the coder/maid, because the piece combinations get so complex to the point of arbitrary results. I could go on, but the point is a great idea was really lost in the lack of details. 2. The game just doesn't scale well. First of all, I despise fusion pills with a passion. They screw up any semblance of a rational/controlled build, but they're also necessary to get past a certain point. Also, the fact that enemy health/damage scales with YOU means no build or strategy really matters because the enemy always rises to meet it. If the game had just been balanced to begin with, that wouldn't be necessary. I could definitely get to stage 500 and possibly beyond, but it'd be the result of thousands of nonsensical combinations fused together outward into infinity. It stops being fun by stage 300, as fights drag on and you stop planning out your build so there's nothing really left to do. Then your computer starts to lag because a thousand pieces fused together with a thousand enchantments each does not a happy make the CPU happy. So yeah, that's my gripe. A game I like has a terrible end game and strategy component, and I want to keep playing but I feel like there's no satisfaction to be had in doing so.

17 found this helpful Read on Steam →
▲ Recommended 4 hrs on record

Pretty fun, very cheap, bag builder. Cute graphics, and runs well even on a tater. A bit slow at first, but once you unlock a few sets, it really takes off. Runs take about an hour, so that's a plus as well.

6 found this helpful Read on Steam →

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