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Lucky Hunter

Lucky Hunter

by 159 Studio · Published by indienova

★ 90%
Price $5.99
Avg Players 4
Reviews 458
Released Nov 4, 2024
AdventureAuto BattlerAutomationCasual
View on Steam ↗

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Lucky Hunter combines deck-building with auto-battling roguelike progression, where your pieces fight autonomously while you manage synergies and artifact combinations to overcome escalating hunts. The procedurally generated maps let you chart your own course through battles and encounters, discovering how different piece combinations interact. It's built for players who enjoy the strategic depth of synergy-crafting and don't mind letting the combat resolve itself while they focus on deck optimization.

About this game

Players, last 30 days

Peak 8 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 62 hrs
Game would be great if endless mode didn't punish for being efficient. Enemy HP scales with your damage done? Enemy damage done scales with your armor? What's the bloody point of upgrading your deck then? Am I supposed to intentionally play bad for 100 rounds and only upgrade 1 piece after every battle to not be out scaled just to make it further? No thanks. Why the hell make a game punish your player? "Endless is tough to balance" - Well, it shouldn't be balanced. It should be a constantly rising challenge. And the better you build your deck, the further you get. Not the better you build, the stronger your enemies are.

I also fail to see how this is "automation", "creature collector", "auto battler", or "idle", tags added to cover more exposure?
22 found helpful Steam ↗
▲ Recommended 46 hrs
Well I certainly played it enough that me giving it a thumbs down is a bit disingenuous, but it's always the things you like that disappoint you the most, you know? I'll give it a thumbs up, but I'm not really happy about it. I just don't think downing on a well-made indie game has any merit if it managed to entertain me for this long. The creator is doing a decent job of creating new content and keeping the ball rolling, and I don't mind that there's basically only one mode (endless, cause once you beat it on normal there's no real point in doing anything else). However, this is ultimately a story of poor balance and missed opportunity.

1. Many elements were haphazardly thrown together without much thought. Enchantments are terrible unless you're doing the build that lets you scale to thousands of them randomly. Most advanced piece combinations don't make any sense to do, and a lot of potentially good ones aren't even options. Some pieces, like the dumbells, are straight up useless (you can max out your crit in so many ways). Due to confusing wording, it's very difficult to even know what a lot of things even mean, especially the coder/maid, because the piece combinations get so complex to the point of arbitrary results. I could go on, but the point is a great idea was really lost in the lack of details.

2. The game just doesn't scale well. First of all, I despise fusion pills with a passion. They screw up any semblance of a rational/controlled build, but they're also necessary to get past a certain point. Also, the fact that enemy health/damage scales with YOU means no build or strategy really matters because the enemy always rises to meet it. If the game had just been balanced to begin with, that wouldn't be necessary. I could definitely get to stage 500 and possibly beyond, but it'd be the result of thousands of nonsensical combinations fused together outward into infinity. It stops being fun by stage 300, as fights drag on and you stop planning out your build so there's nothing really left to do. Then your computer starts to lag because a thousand pieces fused together with a thousand enchantments each does not a happy make the CPU happy.

So yeah, that's my gripe. A game I like has a terrible end game and strategy component, and I want to keep playing but I feel like there's no satisfaction to be had in doing so.
19 found helpful Steam ↗
▼ Not recommended 15 hrs
game is fun, but regardless how "lucky" you are, you will never out-level the mobs to farm some more gold, they ALWAYS scale with each of your deck upgrade
9 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

More pieces Join the Battle! And Steam Summer Sale

445 days ago
Hello everyone!Thank you all for your support of Lucky Hunter! Today we’re excited to bring you a major update: five new builds of pieces have been added to the game!The five new builds are:Esoteric CultHan ChenAlien LegionPirate CaptainMechanical WarriorEach builds comes with five base pieces and their corresponding advanced pieces. Their addition will bring even more variety and strategic depth to your gameplay!This update also includes the following improvements:Added support for Brazilian PortugueseFixed some performance issues in the late gameAlso, Lucky Hunter is now available at its lowest-ever price in the Steam Summer Sale — get it now at 30% off and don’t miss this chance!

Bundle with Tiny Pasture is available now!

540 days ago
Hello everyone! We are very excited to announce that Lucky Hunter and Tiny Pasture are now available in a bundle pack! https://store.steampowered.com/bundle/51719/ If you haven't experienced the game yet, feel free to purchase the bundle pack at a discounted price and enjoy double the relaxation! Tiny Pasture Meet your new little desk buddies! They’ll snooze, scratch, and scamper around while you work or study (don’t worry, they’ve been trained not to invade your workspace). If you’re good at animal management, they will occupy the bottom of your screen with different kinds and colors! https://store.steampowered.com/app/3167550/_/

Chinese New Year Update Is Here!

598 days ago
Hello, everyone! As the year draws to a close, 159 Studio and INDIENOVA would like to wish you all a very Happy Lunar New Year in advance! Additionally, our New Year update is officially released today, and it includes: New festive pieces: Firecracker, Dancing Lion, and Red Packet; A Chinese New Year-themed map, where you’ll encounter many new enemies! This New Year update is a limited-time event, lasting for 20 days until February 13th. We warmly welcome you to play Lucky Hunter during the holiday season and share it with your friends! Moreover, Lucky Hunter will be part of the Lunar New Year Sale from January 27th to February 10th, making it the perfect time to recommend it to your friends and family! We hope you have fun and enjoy it.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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