I also fail to see how this is "automation", "creature collector", "auto battler", or "idle", tags added to cover more exposure?
Lucky Hunter
by 159 Studio · Published by indienova
Media
Lucky Hunter combines deck-building with auto-battling roguelike progression, where your pieces fight autonomously while you manage synergies and artifact combinations to overcome escalating hunts. The procedurally generated maps let you chart your own course through battles and encounters, discovering how different piece combinations interact. It's built for players who enjoy the strategic depth of synergy-crafting and don't mind letting the combat resolve itself while they focus on deck optimization.
About this game
Lucky Hunter is a deck-building auto battler Roguelike game. Your pieces are automatically played on the board, and players will focus on building unique decks and artifacts, making the best of the synergies between pieces to defeat increasingly powerful prey.
What players are saying
I also fail to see how this is "automation", "creature collector", "auto battler", or "idle", tags added to cover more exposure?
1. Many elements were haphazardly thrown together without much thought. Enchantments are terrible unless you're doing the build that lets you scale to thousands of them randomly. Most advanced piece combinations don't make any sense to do, and a lot of potentially good ones aren't even options. Some pieces, like the dumbells, are straight up useless (you can max out your crit in so many ways). Due to confusing wording, it's very difficult to even know what a lot of things even mean, especially the coder/maid, because the piece combinations get so complex to the point of arbitrary results. I could go on, but the point is a great idea was really lost in the lack of details.
2. The game just doesn't scale well. First of all, I despise fusion pills with a passion. They screw up any semblance of a rational/controlled build, but they're also necessary to get past a certain point. Also, the fact that enemy health/damage scales with YOU means no build or strategy really matters because the enemy always rises to meet it. If the game had just been balanced to begin with, that wouldn't be necessary. I could definitely get to stage 500 and possibly beyond, but it'd be the result of thousands of nonsensical combinations fused together outward into infinity. It stops being fun by stage 300, as fights drag on and you stop planning out your build so there's nothing really left to do. Then your computer starts to lag because a thousand pieces fused together with a thousand enchantments each does not a happy make the CPU happy.
So yeah, that's my gripe. A game I like has a terrible end game and strategy component, and I want to keep playing but I feel like there's no satisfaction to be had in doing so.
Settings: The game offers a variety of screen resolutions, allowing you to play in windowed mode or full screen. You can adjust the overall music and game sounds. Five languages are available. There is an option to enable casual mode and colourblind mode, which I have not tried. A short tutorial is available by clicking on the question mark button. The save button allows you to have 5 game saves. The flower button is the credits, and if you click on each piece, you will get an insight into who developed and tested this awesome game. The menu includes normal mode, endless mode (when unlocked), talent, collection, and hunter record buttons.
Talent: There are eight talents that you can level to the max with points (looks like a fan). The same goes for Packs. The more packs you unlock, the more pieces you have in play, making the game more challenging. There are 11 interesting packs in total.
Collection: You are presented with a very informative book with many tabs such as NPC, Piece(s), Advanced Piece, Artifact, Advanced Artifact, Village Chief, Blacksmith, Peddler, Demon Merchant, Gambler, and Enchanter. The NPC tab has a lot of info about the 6 different NPCs - you cannot scroll with the mouse wheel to see the remainder of the page. Hold the left mouse button to move the page up or down to see the rest. The Pieces Tab shows you pieces you have gotten so far, and blue question marks indicate pieces you still need to get. There are four pages of pieces and four pages of advanced pieces. Remember to click on all of them to get some basic info on what they do. There are also four pages of artifacts for you to click on for basic info, and some have question marks that you still have to get. Advanced Artifacts have three pages of legendary pieces, so click on those too for basic info.
Hunter Record: This shows your best record and also your last round record. My best record is 34 so far. For both of these, you can also view pieces and artifacts that you have played. There are 48 achievements, and I have achieved 15 so far in the 20 plus hours that I have played.
Graphics: The characters are cute, and there is a variety of pretty backgrounds for each battle.
Music: A very nice chill song that loops well and does not get annoying after a while.
Gameplay: Although it says the game does not work with a controller, it works fine with my Xbox controller, which I am very happy with. It works great with the mouse too. There is an option to change battle speed from 1-5.
Sound: You can adjust the music and game sounds separately, which is nice. Maybe a different song for the final boss battle would be good. The sound of the pieces battling can get quite loud if a whole bunch of them hit the target at the same time, so I have the sound level very low.
Replay Value: This game has a lot to offer for a very cheap price. It is a game you will come back to as there is loads of stuff to max out, pieces to get, and packs, etc. I forgot to mention the Collection button under the NPC tab. You can use the honey pots to achieve the max of 5 hearts to get better deals from the Village Chief, Blacksmith, Peddler, Demon Merchant, Gambler, and Enchanter.
Is this game worth your time, and would I recommend it? Absolutely! I love everything about it. The only thing I would change is the battling sound of the pieces hitting the target, as it can get quite loud when a pile of them hit together at once. And maybe another song for the final boss battle fight.
Reviews are by Steam users, hosted on Steam.
Latest updates
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