▼ Not recommended
8 hrs
I feel bad about writing a negative review on a free game, but the positive reviews are so disgustingly misleading I felt obligated.
This is no Melvor Idle or Palworld. It's free, and the art is cute, but that's really about it. Maybe I'm missing some massively important detail that makes the gameplay come alive, but if I am then that means the tutorial needs updating.
The gameplay is pick 1 of 6 gathering skills to gather 1 resource from every 10 seconds or so. Eventually you will get 1% chance gathers of containers that give you charms on opening. Those charms are used with one of the aforementioned resources to summon a new pet. That pet then does what you do automatically, but roughly 20 times slower. The kicker is you can only assign 1 pet per skill, so you will never expand your ability to gather resources in an exponential manner, which is a key part of idlers and clicker style games.
There also appears to be some kind of dungeon system you can assign more than 1 pet to, but each dungeon appears to only reward you with a single resource of their unique type, and they take well over 10 hours to complete (excluding the tutorial dungeon).
There's also a set of 3 different types of crafting which refine gathered resources and crafted resources into a new crafted resource at ratios of roughly 10:1.
The various skills level up to unlock new resources and crafting recipes, but to what end? As far as I can tell the pets don't actually change in any meaningful way. They level up as they work, which I assume makes them complete gathering and dungeons faster (I've had this running for over 24 hours and the starting pets are only level 3, so hard to see if there's meaningful change).
There's just nothing here that makes me want to continue playing it outside of popping it open for literally 60 seconds every few hours to change whatever I'm gathering to focus on whatever the next pet summoning requirements are. Again, it's nice that it's free and the art is very cute, but I just don't see a game under it. There are so many free idlers with actual addictive gameplay in them: NGU Idle, BitBurner, Idle Skilling, Leaf Blower Revolution, hell even Idling to Rule the Gods has a better loop, and that one is infamous for taking literal years to escape the "early" game.
I hope the dev researches some more engaging gameplay loop design, because I'd really like to see their art used meaningfully.
This is no Melvor Idle or Palworld. It's free, and the art is cute, but that's really about it. Maybe I'm missing some massively important detail that makes the gameplay come alive, but if I am then that means the tutorial needs updating.
The gameplay is pick 1 of 6 gathering skills to gather 1 resource from every 10 seconds or so. Eventually you will get 1% chance gathers of containers that give you charms on opening. Those charms are used with one of the aforementioned resources to summon a new pet. That pet then does what you do automatically, but roughly 20 times slower. The kicker is you can only assign 1 pet per skill, so you will never expand your ability to gather resources in an exponential manner, which is a key part of idlers and clicker style games.
There also appears to be some kind of dungeon system you can assign more than 1 pet to, but each dungeon appears to only reward you with a single resource of their unique type, and they take well over 10 hours to complete (excluding the tutorial dungeon).
There's also a set of 3 different types of crafting which refine gathered resources and crafted resources into a new crafted resource at ratios of roughly 10:1.
The various skills level up to unlock new resources and crafting recipes, but to what end? As far as I can tell the pets don't actually change in any meaningful way. They level up as they work, which I assume makes them complete gathering and dungeons faster (I've had this running for over 24 hours and the starting pets are only level 3, so hard to see if there's meaningful change).
There's just nothing here that makes me want to continue playing it outside of popping it open for literally 60 seconds every few hours to change whatever I'm gathering to focus on whatever the next pet summoning requirements are. Again, it's nice that it's free and the art is very cute, but I just don't see a game under it. There are so many free idlers with actual addictive gameplay in them: NGU Idle, BitBurner, Idle Skilling, Leaf Blower Revolution, hell even Idling to Rule the Gods has a better loop, and that one is infamous for taking literal years to escape the "early" game.
I hope the dev researches some more engaging gameplay loop design, because I'd really like to see their art used meaningfully.
67 found helpful
Steam ↗