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Koltera 2

Koltera 2

by Unknown

★ 79%
Price Free
Avg Players 244
Reviews 173
Released Mar 6, 2026
2DAdventureCasualCollectathon
View on Steam ↗

What players are saying

▼ Not recommended 8 hrs
I feel bad about writing a negative review on a free game, but the positive reviews are so disgustingly misleading I felt obligated.

This is no Melvor Idle or Palworld. It's free, and the art is cute, but that's really about it. Maybe I'm missing some massively important detail that makes the gameplay come alive, but if I am then that means the tutorial needs updating.

The gameplay is pick 1 of 6 gathering skills to gather 1 resource from every 10 seconds or so. Eventually you will get 1% chance gathers of containers that give you charms on opening. Those charms are used with one of the aforementioned resources to summon a new pet. That pet then does what you do automatically, but roughly 20 times slower. The kicker is you can only assign 1 pet per skill, so you will never expand your ability to gather resources in an exponential manner, which is a key part of idlers and clicker style games.

There also appears to be some kind of dungeon system you can assign more than 1 pet to, but each dungeon appears to only reward you with a single resource of their unique type, and they take well over 10 hours to complete (excluding the tutorial dungeon).

There's also a set of 3 different types of crafting which refine gathered resources and crafted resources into a new crafted resource at ratios of roughly 10:1.

The various skills level up to unlock new resources and crafting recipes, but to what end? As far as I can tell the pets don't actually change in any meaningful way. They level up as they work, which I assume makes them complete gathering and dungeons faster (I've had this running for over 24 hours and the starting pets are only level 3, so hard to see if there's meaningful change).

There's just nothing here that makes me want to continue playing it outside of popping it open for literally 60 seconds every few hours to change whatever I'm gathering to focus on whatever the next pet summoning requirements are. Again, it's nice that it's free and the art is very cute, but I just don't see a game under it. There are so many free idlers with actual addictive gameplay in them: NGU Idle, BitBurner, Idle Skilling, Leaf Blower Revolution, hell even Idling to Rule the Gods has a better loop, and that one is infamous for taking literal years to escape the "early" game.

I hope the dev researches some more engaging gameplay loop design, because I'd really like to see their art used meaningfully.
67 found helpful Steam ↗
▼ Not recommended 1 hrs
Progression ir painfully slow, it is an idler where you play for like 3 minutes to set up few things and forget for hours, and repeat its cycle with little progress. The game lacks meaningful and engaging upgrades to speed things up or scale productions. Sadly i find this style of idler boring, but you should try it out. Props up to the devs standing about a true f2p game, ando also the art is great.


Edit, taken from my comment section:

I do enjoy lots of idlers, and i also suggested ppl to try this one out.
The problem is that i gave 2 days to this game, checking it for about 3 to 3 hours to realise that the game loop does not change or get even a little excitier (with produce multipliers, for e.g.).
You unlock a new creature after about 30 minutes, to then unlock the next one a tier higher for like 3 hours, while your other creatures "work" for like 1/10 of your single focus. The time demand for a new unlock piles up but the production speed does not keep up. Next tier creature is even harder to get and so on, whitch is expected, but also is expected to ramp up the production of resources, and that is the problem.

I left an negative review because i saw potential. Most games that i try and don't like, i don't even bother to leave a review. Feedback is important to the dev to know what ppl think about his games. You cant improve if you just ignore criticism, and mine is a constructive and respectful one.
Also, it is my opinion , the game does not click for me . There are other players that may enjoy it like the way it is, like you both. Just be a little more open minded to others that think different than you... or don't, keep in your bubble that always reinforce what you want to hear and think, you do you.
24 found helpful Steam ↗
▼ Not recommended 9 hrs
Its honestly just really dull, you aren't building up to anything its just a super dull version of the numbers go up slowly. Skilling stuff doesnt make you better at skilling stuff in anyway, awakening creatures doesnt speed up their next awaken progress so everything just stays slow until yo slowly grind out the awaken tree, all of which to do nothing with it anyway.
There are much better idle games out there like unnamed space idle.
21 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Bug fixes, Balances, and Descriptions ✏️ Koltera 2 Patch 5.2

28 days ago
- Added descriptions to Chroma, Sunny, Mizu, Ranger, Baabaa, and Dinkee - Added clairty to expedition text to show you need a certain amount "MORE" to unlock the next expedition - Fixed Runic Logs not being able to coalify - Fixed issue when you switched focuses in dungeons, it retained the tier allowing people to cheat things they shouldn't be able to - Fixed font size in creatures selection on creature page, causing things to cut off - Fixed milestones not being able to fully complete due to hardcoded item count - Balanced armor set recipe time from 32 seconds -> 16 seconds - Balanced knife, hammer, and saw recipe time from 16 seconds -> 4 seconds

Speed mode Tools, Armor time nerfs, and fixes 👟 Koltera 2 Patch 5.1

35 days ago
- Added Helmet, Chestplate, Boots, and Armor Set to the Furnace - Added a new "Speed" mode for workstation tools where you can swap between xp or speed - Added a cook all to the Cooker machine, similar to the sawmill and smelter. - Fixed issue where the offline potion caused the garden to freeze up - Fixed issue where you could do dungeon runs on gathering skill tiers that were not unlocked yet - Fixed some minor typos - Removed some unaccessible items from the game - Balanced Helmet, Chestplate, and Boots craft time from 2 minutes -> 32 seconds

Dungeons, XP Breakdowns, Save Logic, and MOREEE 🕺 Koltera 2 Patch 5.0

36 days ago
- Added a new XP breakdown tooltip when hovering certain XP areas, to help understand the total bonus - Added Cooked Fish and Cooked Crab to the Cooker machine - Added Flour to the Bakery machine - Added twig, stone, and wheat to the market for 150 gold each, as an additional gold sink - Added a cycle time on the Helpers tab to showcase how long each activity takes for that creature - Added offline progress if your computer falls asleep. Triggers offline modal when you re-awaken your PC. - Added a One Hour Offline Progress Potion, for 100k, and a weekly limit of 3 to simulate an hour of offline progress - Added 0.5 XP/Second for Machine and Sanctuary assigned creatures. This is static. - Added a Smelt All / Cut All to the Sawmill and Smelter machines - Added a setting to disable the awakened creature effect - Added a setting to disable the confirmation popup in the awaken tree - Added tooltip when you hover achievements you don't have yet so you know how to get it - Added tooltip on expedition tiers that are unlocked that show the party score requirement - Added a sell value to Prestige Points so you can sell extras at 10K gold each - Changed max offline time from 24 hours -> 72 hours - Changed backups from 5 files -> 10 files and set it on a 15 minute interval, starting after the first 15 minutes, to help mitigate backups being overwritten way to fast when there's an issue with a save - Changed saving to copy save everytime into save.prev, than overwrite save.json, to have a fallback if a write is corrupted mid write, to help mitigate issues with save corruption - Changed on load to now check for your main save, than save.prev if that doesn't work, and than finally the latest back if that doesn't work. If none of these exist, than it runs off a new game save. - Fixed offline experience not considering tools in calculations - Fixed issues where the UI xp rate wasn't reflecting the actual experience gained - Fixed Prestige Points being labeled as Awaken Points - Fixe...

Posts come from Steam's official announcements feed.

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