Incremental Cubes uses colored cube production and prestige mechanics as its core loop, tasking players with generating and converting currency to accelerate output. Early progression feels measured, though mid-game hits a notable difficulty wall; progression eventually recovers but players report numerical overflow issues and limited upgrade variety that can make late-game gains feel incremental in the wrong way. Best suited for those who enjoy minimalist aesthetics and don't mind rough edges while exploring a deep but unpolished progression system.
About this game
Cube based incremental game that is simple but very deep!
What players are saying
▼ Not recommended6 hrs
6 hours and now half the values are either "Infinity" or "NaN" and I only completed about 4 challenges.
Cool concept, dev, but I gotta give this one a negative review. I hope you update the game, add more content and fix what's broken.
Points of note: ~ Early progression is nice, not too fast, not too slow. ~ Mid game is deathly slow, but picks up nicely later. ~ Scientific notation doesn't work properly at all. Please fix ASAP. ~ Platinum Multiplier in Power of Cube does nothing. Convert also does nothing. (Please remove the convert button from Platinum so other players can avoid poofing their plat into nothing) ~ Daily reward was acceptable. Can't complain. ~ Multipliers seemed overpowered later in the progression. You might want to play test and re-evaluate the end game balance (specifically Platinum and Gold) ~ Platinum is not capitalized in a couple places (kind of obvious, once you are far enough to see it) ~ Conversion has no description of what it does. (To other players: Converts up one tier at a 10:1 ratio, plus modifier as far as I can tell) ~ The "Just Kill" challenge seems impossible in late game. Maybe something bugged for me? ~ More information for Helper Helper would be greatly appreciated. Is it passive? Is it timed? How does it work? Even after playing around a bit, I couldn't figure out exactly how it works. ~ Many grammatical errors. Is English your first language? Not a big deal overall, but still worth mentioning. ~ Cool ideas here, but poor balance hurts the overall experience quite a bit.
Thanks for reading. I really do hope this game improves over time with more updates. I think I'll be putting it down though. It was fun for a couple hours, but then at some point the multipliers just went crazy and I blasted through the remaining content in under half an hour. (ignoring challenges)
More features would be cool, if possible. Something a little different here or there to spice things up would be nice.
A visually simple incremental game. The devs chose to use Unity Primitive Objects to represent various levels of progression. While this gives a sense of visual feedback it will not stress your system CPU or graphics card.
The initial game loops are relatively simple. Generate cubes of certain colors which operate as currency to generate more cubes at a faster rate. Hidden below this initial loop there is additional depth that you will discover as you progress.
The systems are inter-related, and build upon each other but maybe not to the depth that other idle games may provide. There is a good amount of room for this game to grow upon the solid foundation that they have laid out, and the game is free to play, you literally have nothing to lose. Except maybe the loss of a few hours of enjoying watching the creation of cubes filling the void in your happiness.
the walls in this game are insane. no offline progress, very few upgrades, no choice and the prestige upgrades are also really boring, like +7% increase to cube gain. find a way to make it interesting.