Back to Rankings
Incremental Cubes

Incremental Cubes

by Idle System, Inc.

Rating
68%
Price
Free
Average Players
70
Reviews
1,004
Released
Nov 3, 2021
2D Auto Battler Clicker Collectathon Free To Play Free to Play Idler RPG Retro Simulation Singleplayer Time Management
View on Steam

Media

Preview
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

About This Game

Cube based incremental game that is simple but very deep!

What players are saying

▼ Not Recommended 6 hrs on record

6 hours and now half the values are either "Infinity" or "NaN" and I only completed about 4 challenges. Cool concept, dev, but I gotta give this one a negative review. I hope you update the game, add more content and fix what's broken. Points of note: ~ Early progression is nice, not too fast, not too slow. ~ Mid game is deathly slow, but picks up nicely later. ~ Scientific notation doesn't work properly at all. Please fix ASAP. ~ Platinum Multiplier in Power of Cube does nothing. Convert also does nothing. (Please remove the convert button from Platinum so other players can avoid poofing their plat into nothing) ~ Daily reward was acceptable. Can't complain. ~ Multipliers seemed overpowered later in the progression. You might want to play test and re-evaluate the end game balance (specifically Platinum and Gold) ~ Platinum is not capitalized in a couple places (kind of obvious, once you are far enough to see it) ~ Conversion has no description of what it does. (To other players: Converts up one tier at a 10:1 ratio, plus modifier as far as I can tell) ~ The "Just Kill" challenge seems impossible in late game. Maybe something bugged for me? ~ More information for Helper Helper would be greatly appreciated. Is it passive? Is it timed? How does it work? Even after playing around a bit, I couldn't figure out exactly how it works. ~ Many grammatical errors. Is English your first language? Not a big deal overall, but still worth mentioning. ~ Cool ideas here, but poor balance hurts the overall experience quite a bit. Thanks for reading. I really do hope this game improves over time with more updates. I think I'll be putting it down though. It was fun for a couple hours, but then at some point the multipliers just went crazy and I blasted through the remaining content in under half an hour. (ignoring challenges) More features would be cool, if possible. Something a little different here or there to spice things up would be nice.

102 found this helpful Read on Steam →
▲ Recommended 1 hrs on record

A visually simple incremental game. The devs chose to use Unity Primitive Objects to represent various levels of progression. While this gives a sense of visual feedback it will not stress your system CPU or graphics card. The initial game loops are relatively simple. Generate cubes of certain colors which operate as currency to generate more cubes at a faster rate. Hidden below this initial loop there is additional depth that you will discover as you progress. The systems are inter-related, and build upon each other but maybe not to the depth that other idle games may provide. There is a good amount of room for this game to grow upon the solid foundation that they have laid out, and the game is free to play, you literally have nothing to lose. Except maybe the loss of a few hours of enjoying watching the creation of cubes filling the void in your happiness.

41 found this helpful Read on Steam →
▼ Not Recommended 127 hrs on record

You should probably not get this game at this time. Quick notes: [list] [*]The game is free, but you should be warned that the game is still buggy and the balance is out of whack. It's probably better to think of this game as "Early Access". [*]Also not very obvious in the video or description is that while the game is free, there is an in-game store where you can purchase stuff like temporary speed boosts, extra slots, and permanent upgrades to the game speed. You aren't explicitly forced to buy anything and there is a daily bonus that can give you a bit of the in-game currency, but it's random and even with the best luck (always getting the 3% chance reward) it would take 10 days to get anything really worthwhile. [*]There have been a fair amount of patches and while some of them have quality of life improvements and bug fixes, it seems like most of the gameplay changes are geared towards making the game take more time. That's concerning in a game where there is an in-game store that sells speed boosts. [*]If you came for this game because you thought it was a "clicker"... No it is not. You have to manually click to earn your first few skill points until you unlock the "auto collect" and "auto attack" abilities. These will automatically click at the most efficient time, and manually clicking any earlier than them is actually less efficient. And they're the first abilities you get. So the "clicker" mechanics are literally just something you forget about after the first 5 minutes as you settle in for playing a game that takes days or more. I've reported the "clicker" tag for being inaccurate. [*]This game progresses best when you have the game open. There are offline idler mechanics, but they're buggy. Anyone that actually plays this will have really high playtimes just because they keep the game open 24/7 (like me). [/list] Edit: This one game has really messed up my recommendations because of all of the inaccurate tags: [list] [*]"2D" - no movement [*]"Clicker" - you use the mouse to interact with the ui [*]"Simulation" - simulating what? [*]"Science" - no [*]"Retro" - no [*]"Artificial Intelligence" - no [*]"Collectathon" - no [*]"Time Management" - this is an idler... kind of the opposite of time management [*]"RPG" - there is a progression system... but... this doesn't feel right [/list] This game has a lot of "replay value" in that there is a mechanic called "prestige" where you can use your acquired skill points to unlock some skill or bonus and start the game all over. And maybe again in another 20 minutes after you earn a few more points... Or maybe you do this repeatedly to gain enough points that you can get some skills that allow you to progress at reasonable speeds. The skill point requirements quickly become exponential, while you only actually get some finite amount of skill points on a run. Each level gives you a fair amount of skill points during your first attack, and a decreasing amount after that. It's to the point that idling at a boss for hours effectively gets you only a few more points than hitting the boss once. Far better to get your hits in for the first few levels that you can one-shot to make some steady points, and then immediately use the prestige mechanic to start over and grind them again. In this sense it doesn't quite feel like a proper idle game to me in that I need to be much more active in managing the game in order to advance. In other idle games I've played it at least feels like things get better even if I don't check in all the time, just that they would get better faster if I did keep checking in. Whereas here if you idle for too long you've gained practically nothing... Maybe some money that you will probably instantly make up once you start grinding the next level, or a bunch of bonuses that you're going to throw away in a few seconds because it is time to use the Prestige mechanic. The only things that really still advance even if you leave the game idle are the "helpers", whose level advances on a timer and their levels are preserved across uses of the Prestige mechanic. Too bad you don't even know about these until you get to tier 2 skills. After you've done a lot of grinding for skill points to get enough prestige to be viable at defeating the first "challenge" in a reasonable amount of time, you unlock even more challenges which are quite intense in how much they "challenge" you by wasting your time in even more extreme ways in exchange for actually giving some worthwhile amount of skill points and possibly giving you some extra side benefits that you could otherwise only get from the store... The thing is, a ton of those challenges are just actively evil. [list] [*]"Do the same thing as the normal game, but the enemies now have 1000 times as much HP." [*]"Play the game without any color cubes, thus making your damage and income the absolute worst possible and disabling all of the other ways to get extra bonuses that speed up the game. Oh, by the way, this is the only way to get the ability for the game to auto-advance so that it is a proper idle game." [*]"Play the game again, but all of your timers are getting randomly multiplied to be up to 100 times longer than normal." [*]"Play the game again, but now you have to beat the levels by doing the exact amount of damage... In a game where you can do 10^18 damage in a single hit against enemies that have 10^21 HP, you want me to do an exact amount of damage without going over or else the level resets back from full hp? Combined with steadily increasing multipliers and no ability to turn off timers mid-fight, so if the math doesn't work out I'm literally out of luck and need to start over? Hahaha no way." [*]"Play the game again, but this time you can only use helpers to fight. [strike]And a recent patch made them suck, so if you do the math this will take... at least 700 million years. Oh, but you have to swap out your helpers so they can recharge, so it's double that assuming you never waste a second and swap them out every 1.5 hours. 1,400 million years.[/strike]edit: the patch was reverted. Even pre-patch it would have been heavily dependent on how much you want to micro-manage your helpers to try and earn 1 billion cubes and would take 30 to 50 hours if you correctly swap your helper to recharge when necessary. Less time if you had higher-level helpers, more time if you do things like sleep. But still ridiculous to dedicate that much time to the challenge when you can do the others multiple times in the same amount of time and require far less micro-management." [/list]

22 found this helpful Read on Steam →

Reviews are by Steam users and hosted on Steam. Shown here with attribution.