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Astrodle

Astrodle

by Robin Nicolet

★ 89%
Price $5.99
Avg Players 1
Reviews 222
Released Jun 19, 2024
ArcadeAutomationCasualClicker
View on Steam ↗

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About this game

What players are saying

▲ Recommended 5 hrs
Short and fun.
Very polished visuals and slick UI.
Runs buttery smooth even with so much going on screen.
BGM is cozy. SFX on point.
Beat the story mode in a few hours but there's some fun mission objectives still remaining for me to achieve/chase(+ a new mode where you are restricted to using only your drones and not your cursor to do the work)

This is not the kind clicker/idler you'll be playing for weeks or months.
This is a short and very satisfying game about numbers going up. 999,999,999.
Try out the demo and you'll probably end up buying if you're into clicker/numbers go up games.
16 found helpful Steam ↗
▼ Not recommended 18 hrs
Astrodle is a clicker/idle game.

In this game you have to collect an insane amount of essences from each zodiac signs and your goal is to become a God. The story is somewhat interesting, sometimes funny but mostly repetitive. The gameplay is in a similar fashion, but at least there's two modes (the second one is a copy of the first, more idle and with some things switched up to accommodate the different mechanic of removing your laser.)

The reason I'm giving it a negative review is because first of all, I never really felt like any sense of progress. The second reason is the AI of those drones, it's as if they do EVERYTHING to prevent you from collecting the essences you need and finishing the harder missions. The Cancer and the Pisces essences we're so annoying to get... I've rarely seen an idle game become frustrating. Then after every reset (travelling to the next star, which is the same level with more bonuses) you obviously have to do the same thing again! The lack of variety might've not helped this game.

Talking about missions, especially in the story mode, that's where my biggest gripe lies. A few of them require some very specific circumstances to complete and combining the RNG of the spawns, the tediousness of Cancer/Pisces essences and especially the Virgo essences with a self-inflicted limit of 3 essences at once on the screen... Yeah, it was all but fun. Minutes and hours spent hoping that stuff aligns and sometimes spending a lot of time on it just to have the drone be like 'haha, nope!' Soured the entire experience if I'm honest.

Overall, an OK clicker/idle game that is more tedious than fun. Also somewhat short (main story is 7 hours long.)
11 found helpful Steam ↗
▲ Recommended 12 hrs
Despite its name, it's not an idle game, it's an incremental game. You won't find yourself idling much. I mean, you can idle a bit, but it's absolutely not necessary. The progress is fast enough without idling.
The graphics are excellent and the gameplay is fun.
It has two modes, each take about six hours to beat.
8 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Minor update v1.0.7

250 days ago
It has been more than a year since the last update to Astrodle! The truth is, despite a few typos and a very rare save corruption bug, I have been very happy with how the game ended up being. Updating a game is always somewhat risky and I've never felt like these small/rare things were worth risking breaking everything.Today, Unity forced my hand (for the better) by announcing the existence of a security vulnerability in all games built with their game engine in the last 8-ish years.So this small patch includes the fixed vulnerability and the following modifications:The game now saves to a temporary file first, reducing the chances of corrupting your save if the OS is abruptly shut down at the exact moment the game is saving (by losing power, for instance).The English tooltip for Scorpio Essence no longer refers to Split Bullet as Echo Bullets.The lower right screen correctly displays B65 under the icon of the Ball B65, and not O12.Fixed a grammar error in the Ball B65's tooltip.That's all for the near future for Astrodle.Here's a cookie 🍪,Robin

Hotfix v1.0.6

710 days ago
This patch fixes the following issue: Empty space (mission): the "Fewest blobs in orbit" note introduced in today's minor update is now correctly displayed in Drones Only.

Minor Update 🚀 1.0.5

710 days ago
After a week of work travel, I am back with a minor update for Astrodle. This update is in line with previous updates, with small changes aimed at addressing issues reported in the discussions forum, here on Steam. This update includes the following modifications: Travel: I wasn't able to reproduce the bug where sometimes upgrades won't unlock after the first travel unless one saves and restarts the game. I have added more fail-safes in the code to hopefully reduce the chances of this happening. Empty space (mission): the game is now better at tracking the number of blobs remaining when they are all destroyed at the same frame by the Detonator. This mission is still hard to do with this drone because of Duplicity and the fact that respawning blobs are invulnerable. A note has been added in the mission's description to highlight this constraint. Annihilation (mission): in Quest mode, the mission now displays the current capacity to hint at the fact that you don't have to complete this mission with 200 blobs (which is hard for the same reasons as Empty space). Orbiter: the tooltip now correctly show the Orbiter and not the Chaser. Settings: when accessed from the main menu, the tooltips now have an icon instead of a white square. Thanks for reading this patch notes. Here's a cookie 🍪 Robin

Posts come from Steam's official announcements feed.

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