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refarm

refarm

by otterhands

★ 88%
Price $3.99
Avg Players 1
Reviews 296
Released Nov 1, 2024
AgricultureCity BuilderClickerExploration

Media

Video
Screenshot
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About this game

What players are saying

▲ Recommended 3 hrs
This game is unironically what ive been looking for in an indie game forever lmfao. Ive been dying for a small village builder with no real end goal other than just "Do the things, look at the cute stuff, play the ♥♥♥♥♥♥♥ game"
10/10 Please keep updating this gem <3
<received for free from a friend whom I begged for a 4 dollar game and then promptly paid the next day>

EDIT:

I've bugged my game out, All villager homes cost 0 to create, The game will actually crash (32gb of ram Ryzen 5 3600) at around 900 villagers running around. Don't ask me how I got here
15 found helpful Steam ↗
▲ Recommended 2 hrs
Having just finished in a little under three hours, I can say I recommend it.

That said, know that it very much emulates the feel and gameplay of late 90's/early 00's "tycoon" games, both good and game. There is clear progression, which is readily accessible, but without much nuance for which crop is better. Newer crops are worth more, plain and simple.

There are virtually no QoL of features, barring the animation you eventually unlock. Once you do, however, thats it. There is no more. Replacing crops is done tile by tile, no batch selecting available. Since you need hundreds of crops per barn(?)load, and you need to do these barnloads many times, it is an exercise in tedium. I pushed through purely to complete the achievements, but without those I simply would have put the game down.

Its been 20 years since this style of play, and the QoL was the most important part of that growth. If I could batch select things, had any meaningful automation, etc., the game would probably have been an hour.
14 found helpful Steam ↗
▼ Not recommended 12 hrs
It's barely a game. It was cheap, so I won't be mad about the money, but I'll be mildly annoyed about the time. Here's the loop: plant a crop until it levels up. When you get enough crop coins, it unlocks the next crop. Eventually you can build houses that grow people who harvest crops for you, and a warehouse that gives you quests for crop coins (magnitude 2). Then there's a little endgame sequence, and that's it.

A deep game about raising land back out of the ocean would be COOL. This isn't that game.
13 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Official Patch #11

211 days ago
updated mill visuals mills now have an animation while working on recipe reworked mill logic to increase batch sizes by 100 and yield by 50 per mill recipe numbers now get directly updated on mill deletion / placement added in world yield feedback to mill that is clicked to collect hold to harvest now ignores huts and mills to avoid accidental use fixed bug that caused working duration of mills to be halved on deletion / placement fixed wrongly displayed reroll cost on restart fixed bug that caused yield of mills to always be 50 on restart It has already been 1 year since release and I'm still able to work on updates! So, huge thanks from otterhands! 🦦🦦🦦

Official Patch #10

273 days ago
decreased grow times for higher bushes (and tree) in order to ease the - Everything maxed! - achievement grind fixed issue where villagers worked less efficient upon having 666+ of them Thanks from otterhands! 🦦🦦🦦

Official Patch #09

305 days ago
villagers now return to land once they explore too far away into the ocean villagers food portions have been halved holding delete now respects your starting layer holding delete now deletes everything if started on ground or water Thanks from otterhands! 🦦🦦🦦

Posts come from Steam's official announcements feed.

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