Back to rankings
Magic Research 2

Magic Research 2

by Maticolotto

★ 93%
Price $5.99
Avg Players 56
Reviews 597
Released May 21, 2024
Auto BattlerAutomationClickerCrafting
Prestige loop Endless
View on Steam ↗

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

About this game

What players are saying

▲ Recommended 2 hrs
Maticolotto is a legend and has made a peak incremental/upgrade/idle game. He's taken everything from the genre and made it fun and interconnected in a way that most new idle games fail to do. He's remembered that while these games are inherently grindy, they must also be fun and keep you coming back for more. He's found the right balance.
73 found helpful Steam ↗
▼ Not recommended 8 hrs
I think there's a good core, but it's missing something. Perhaps sound effects and some light music could change this for me? Hours of reading text and silently sitting and clicking mostly text is just hard to get too wrapped into.

I'll be happy to revisit this review later, but for now the game lacks atmosphere that it needs.
48 found helpful Steam ↗
▼ Not recommended 40 hrs
The game just keeps on piling on mechanics with no good way to manage them across a dozen screens. Very early in the game you'll be juggling so much crap and every time you prestige you have to painstakingly do it all again. Theoretically you can save builds or whatever, but even if you save spells to cast the game will make you go into a different screen and click to activate each one as you learn them anew every prestige. And every prestige involves rebuilding your inventory over and over, which gets so much worse about halfway(?) into the game when suddenly all your items can be powered up by just making incredible numbers of them. The tedium is just exponential.

I really, really like a lot of concepts in this game, but it is just brutal about wasting your time.
38 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch Notes for 1.8.6

671 days ago
- Fix crash on startup when there is no save data (i.e. when playing the game for the first time). Sorry about this!

v1.8.5 Patch Notes

671 days ago
- Add toggle to skip title screen when you open the game - "Exit" button will now exit the game rather than exit to title - Remove "Erase Game" section from Options screen in lieu of the title screen controls - Introduce new button in Options screen to go to the title screen (to switch saves) - Add list of licenses in About - Other minor bug fixes

Magic Research 2 version 1.8.2 is out!

676 days ago
A new version of Magic Research 2, version 1.8.2, is now out for everyone. This update introduces a title screen and the capability to have multiple save slots. It also introduces experimental modding support (it is still a work in progress). Full patch notes below. Add title screen Add capability to have multiple save slots Add experimental modding support. See the GitHub or the official Discord for more details. Input modal for numbers now shows the allowed range and starts empty Income estimate from channeling now considers Essence caps in its calculation Strategy tab in Exploration now remembers scroll position for the session Random "A Book of {element}" events will no longer be considered actionable if not enough Coins are held Change Rituals view so you no longer need to expand them to toggle them New Game +: Storyline Oracle Lv2 now starts with "Simultaneous Channeling"; Storyline Oracle Lv5 now starts with "All the Elements" Quickbar action hotkeys should now work correctly and can be used even if the Quickbar tab is not open (as long as the Exploration screen is being shown) Action buttons should now span multiple lines, solving display issues mainly with translations Study is no longer badged when all elements are maxed out Fix bug where Mountain Grapes were not respecting the HP healing configuration Fix item "Dispelling Salve" incorrectly clearing effects of "Soak" and "Soar" Fix caching issue related to spell "Monstrous" Other minor fixes Wait! What's this about experimental modding support? As described above, version 1.8.2 introduces experimental modding support. If you are able to code, you can create mods that change various aspects of the game, add content, and so on. There is an SDK available. It is still extremely early, so I'm still working on the development experience, both by improving the documentation and by making the SDK better overall. Steam Workshop integration is planned, but it still needs some more work and testing.

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site