Maticolotto is a legend and has made a peak incremental/upgrade/idle game. He's taken everything from the genre and made it fun and interconnected in a way that most new idle games fail to do. He's remembered that while these games are inherently grindy, they must also be fun and keep you coming back for more. He's found the right balance.
Magic Research 2
by Maticolotto
Media
About This Game
Welcome to Magic Research 2, an incremental RPG from the creator of Magic Research. Learn countless spells, face powerful foes, and command a team of Wizards who can cast spells for you as you journey to find or create the Philosopher's Stone.
What players are saying
This game made my entire week disappear! I rarely get excited about any game. Ever. In my ~40 years of gaming I've seen it (almost) all. This is definitely the best "idle" game I've ever played. And I played quite a few. TBH, it is not even "idle" game, as you keep tweaking and changing and trying new things and strategies how to beat the bosses and even regular mobs. There is so much content in this game, from the start till the finish (and even beyond). @developers If there is ever MR3, I'm 100% BUYING it! 10/10 from me PS: I hate consumables in games. I love the concept of Non-consumables the developers came up with in MR2!
Game's core-loop is great, and lots of things are well implemented. However, there are some major flaws, that make it extremely frustrating: - There's a huge lack of actual automation for each reset (there are some things that make it *less* tedious, but you still have to re-set multiple loadouts every run, re-transmute all the equipment you want, etc. it's very very repetitive and annoying). There's no way to say "make [ONE] of this equipment" - Some QoL just isn't implemented super well (e.g "automatically advance to the next floor" doesn't seem to work on the training maps, or pyramids? I [i]believe[/i]), and is extremely repetitive. "Loadouts" from previous runs don't auto-update, so you're forced to repeatedly click them as you unlock more Wizards. This gets worse and worse the longer you play. - The UI is horrible! It's not the [i]worst[/i] UI I've seen, but it's one of the worse ones. You can "lock" pages, which [i]does[/i] work well, but certain things (transmute vs inventory) are extremely frustrating. The "Resources" are lacking with no way to "pin" resources you care about. The "resources" don't show your accurate/expected resources gained/lost from spells. - The inventory is an absurd mess with no decent way to filter/organize it to find what you're looking for - Monster stats are hard to find (bestiary -> find the specific monster), instead of being in the basic explore page - The mid/late-game lack of "smart" automation makes balancing... any/everything automatically tranfuse-wise absolutely horrible and tedious; No basic logic for "only craft this if we have less than X" or "only craft this if we have max Y", etc.
Reviews are by Steam users and hosted on Steam. Shown here with attribution.