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Bar Breaker

Bar Breaker

by Unknown

★ 42%
Price $3.99
Avg Players 0
Reviews 24
Released Mar 29, 2024
2.5D3DActionAuto Battler
View on Steam ↗

What players are saying

▼ Not recommended 0 hrs
So, it's very short. I believe I cleared all of the game's content in under an hour. On the plus side, it's colorful and doesn't have any microtransactions. It's hard to recommend a game for $4 that's under an hour in length, though.
20 found helpful Steam ↗
▼ Not recommended 0 hrs
you mining bitcoins on my gpu or what? fans start spinning like crazy, temperature skyrockets to 80 degrees
game is kinda good, but wtf fix this
9 found helpful Steam ↗
▼ Not recommended 15 hrs
Simple, short game, but has a bunch of issues. Save game doesn't seem to work because when the game crashes, it often deletes your progress. You HAVE to use an auto-clicker, and a fast one at that, which isn't an issue. It might be ok if the dev does some work on it, like add an auto save, make sure game progress isn't deleted, and make sure there are enough prestige points to actually master all the skills. Until then, I'd say no.
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Bar Breaker v1.19

822 days ago
After many hours of testing, I've sorted out a few bugs that was keeping me from effectively balancing the flow of the game, or at least presented some unusual and unexpected behaviors which caused me to have to balance to the best of my ability, making some parts just strange. Once these bugs were fixed, I was then able to play test the game quite a bit and much more successfully create a proper experience in the direction I had originally envisioned for the game. It was ok before, but there were aspects I feel that could be frustrating. The next major update for the game, v1.2 will officially bring in some new skills and other mechanics, expand on the boss of the game's roll, and extend the max level of the bar to make use of all these new additions. Bug Fixes: Fixed a bug that wouldn't appropriately apply the damage bonus for the number of skills unlocked. Fixed a bug that would allow for exploitation of the prestige mechanic. Other various bug fixes. Adjustments: Increased the damage output that increases as more skills are unlocked. Increased the damage multiplier from Mastered skills. Increased the overall health of the bar to compensate the additional damage. Increased the cost of skills overall so that acquiring them flows better with progress. Increased the discount applied from Prestige Level. Decreased the DPS Value upgrade from 3 to 2. Increased the Click Power upgrade from 15 to 20 Boss Adjustments Adjusted the bosses health to compensate damage adjustments. Decreased the amount of clicks to destroy boss' health orbs. Increased the rate at which healing orbs are summoned in.

Pocket Idler: Fishing Pond Coming May 2nd!

827 days ago
{STEAM_CLAN_IMAGE}/44918506/a57dd20a5b060d80c61580528b9f6dabca1b21ef.png I'm really excited to announce a new game, Pocket Idler: Fishing Pond, my first release in the "Pocket Idler" series. These games will focus on idle gameplay mixed with a wide-variety of genres and gameplay styles, and packed into a small and, ideally satisfying experience. Fishing Pond This first game is a casual and relaxing idler where you have just purchased your very own fishing pond. It's up to you to stock it with a variety of increasingly rare and valuable fish, while providing your customers with rental fishing gear. Set your prices to earn more money, upgrade your rods and bait to increase the success of your customer, construct and upgrade a shop and decorations to improve popularity, and do your best to keep your little fisher peoples happy. If this sounds like a fun time to you, come and Wishlist Pocket Idler: Fishing Pond Now!

Bar Breaker v1.18 - Idle Gameplay Update

827 days ago
Hi all! One of the common feedback items has been that the game is partially an idle game, but there was no TRUE idle gameplay. This was due to the idle aspect requiring the player to hold down the mouse click, but again this isn't truly and idle experience, as it does require an action making it more active-idle. Auto-Click Rate Version 1.18 remedies that and replaces the Idle-Click Delay upgrade with an Auto-Click Rate upgrade which now makes it so the game will actually perform a "click" as if an actual mouse-click was performed, triggering all abilities that are click-based. While there will still be instances that clicks will be required, you can now sit back, relax, and enjoy the light show while racking in some monies for new upgrades. Thank you all for the support, I hope this improves your experience and satisfies the frustration of this being an "idle clicker" without having a true idle aspect. More updates are coming, and we're inching closer to the content update. Until next time!

Posts come from Steam's official announcements feed.

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