Good game. Responsive and friendly dev. I asked for scroll bars to keep their place when swapping windows and he liveposted himself adding it in real time.
Bloobs Adventure Idle
by Bloobs_Dev
Media
About This Game
Inspired by RuneScape, Bloobs Adventure Idle is a skill-based idle RPG with 24 skills, prestige progression, over 100 pets, and a unique banked-time system. Train, craft, and conquer at your own pace.
What players are saying
Updated Edit: I will keep the original review up as its still an aspect that needs working on, HOWEVER, the dev has been doing a fantastic job chipping away at making prestiges a bit more bearable. There is still a lot of work to be done, but prestiges are slowly becoming more and more viable. --------------------------------------- Original Review: A good little idler, especially if you are a fan of Runescape however I feel the end game prestige system took a concept that Runescape was going to implement without considering why Jagex didnt go through with it in the end. So let me elaborate: Back in 2013, Jagex proposed the idea of allowing players to prestige skills. Once a player prestiged the skill, they would then need to earn double the XP to reach the XP cap (Functionally, they would need to reach level 200). One of the reason this wouldnt of worked is because there is only so much XP you can earn in a reasonable time frame, especially with everything being designed around players stopping at level 99. Skills already take an ungodly amount of time to level up so having a system that functionally doubles that isnt fun for anyone. Why do I bring this up? The Bloobs Dev took this exact idea and instead of halving your XP income, they just give you 2x XP but now you have to reach level 200. Special perks are locked behind these prestige trees so it is presumed you are meant to earn them. Lets do some quick clown maths: At my current level of 101 in Agility, it will take me 2 and a half hours to reach level 102. Presuming this is stable and doesnt require more experience each level, that will take me 247.5 hours to reach level 200. That is 247 hours of the game running to get a single skill to Prestige level 2/10. Even if the game then gives a 3x boost, unless that XP curve is now a flat line and isnt increasing, you are looking multiple months of the game just running in the background to reach prestige 10 on a single skill. I know the dev is still very active and working hard and I genuinely respect that. The game is clearly unfinished, hence early access. However if this system isnt changed drastically or new systems are added to alleviate just how bad of a time sink this is, especially with the dev expecting us to do this exact same grind 22 times, this game is destined to be another indie idle game where you enjoy it for a short while, hit the progress wall and you stop playing as it is no longer rewarding. The dev needs to decide if this game is meant to just be put up in the background and never looked at or if the dev expects us to actively play the game. Aspects such as combat and the golden aura on objects imply the dev wants us to be active but the prestige system currently screams "Stop playing". I recommend the game for the first 100 levels but dont bother with the prestige system until the time sink issues are ironed out.
You need to have proper expectation of the game going in. You want a day of nonstop action? Not happening here. A day of endless productivity, worked your way up from level 1 to max on a skill you worked hard for? Not here. This is an idle game of incredibly idle proportions with no offline progress. You get a game speed boost for having the game closed, an hour closed means an hour of banked time to use on making your game 2 times faster for an hour or 3x faster for 20 minutes. Skills take sizable resources to level, plenty of time, and frequently they require levels in other skills to progress. Like sometimes there's an enemy you need to kill to get their leather, well that's only in this dungeon accessible if you have level 75 dexterity or level 40 thieving. I'm nearly 1500 hours in and still can't bring my self to reach level 100 crafting cause WOW it's a bit painful. But the game is getting numerous performance upgrades so running it in the background is easier than ever, uses about 1gb of my ram is 5-10 percent of my i7-14700k after the recent performance patch. If you don't mind this being a little background thing to manage over hundreds of hours, lemme give a bit of advice. Hit max (level 100) dexterity and prestige that skill, you get rid of running out of stamina through running. Biggest hindrance in gathering or leveling combat. Go into the dex skill, choose the first bloobathon, and level. Advance to the next bloobathon when you can run the entire thing without running out of stamina, that absolutely kills the efficiency. Repeat till level 100. Trust me, it opens the game up a TON and makes it less frustrating. Then with the 2x dexterity XP skill multiplier you get from prestiging, level it back up till bloob's running speed is to your liking. I also recommend this because it's one of the few skills that doesn't require another skill to be leveled well, combat requires crafting and smithing, which requires mining and gathering etc. Again, this isn't an active game to play, there's a LOT of background idling, but if that's up your alley, then enjoy!
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