Galaxy Idle Clicker sends you across space to conquer planets and upgrade your ship through idle progression and active combat against enemy forces. The game layers resource management with minigames and prestige-style mechanics as you unlock new technologies and expand your cosmic reach. Best suited for players who enjoy long-term progression loops with moments of hands-on strategy.
About this game
Embark on an interstellar journey with Galaxy Idle Clicker! Conquer galaxies, upgrade your spaceship, and face off against a myriad of enemy ships. With engaging minigames, powerful upgrades, GIC delivers an unparalleled idle space adventure. Join the cosmic conquest today and dominate the universe!
Players, last 38 days
Peak 726 · Low 560
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended0 hrs
Challenge: If 750 programs are efficiently used, they can be cleared immediately in 1 second 도전과제 : 750개를 효율적으로 다른 프로그램 이용하면 1초에 바로 얻을 수 있음
Galaxy Idle Clicker is an addictive journey through space! The game brilliantly combines idle mechanics with strategic resource management, keeping you hooked for hours. The sense of progression as you explore new planets and unlock technologies is incredibly satisfying.
The art style is sleek, and the music adds a calm, immersive vibe to the gameplay. Whether you’re actively playing or letting it run in the background, it always feels rewarding. If you’re a fan of idle games or just love space-themed adventures, this is a must-play
I've been with the game since the first steam version launched and had a decent time playing through the game. Sure as a f2p player you'd get things slower but as the game also gradually added more content to the antimatter store you didn't really feel the "gap" to the whales that badly.
Now with the big bang update, all the EARNED antimatter (premium currency) is reset and you'll get back a measly 200k. Which sounds like a lot, but barely gets you anything. Yes you get some from quests/supernovas (top heavy so scraps early game) and yes there is a daily code (800 a day)/discord codes (~30k ish). But I already did that grind the first time around. And as almost all the quality of life is in the antimatter store, the game feels like absolute garbage when you lose all that.
On top of that the antimatter store with the big bang update gets a new page added, where the upgrades that are currently available alone cost over 400k+ antimatter. So not only do you get reset, you're also shown another huge paywall.
Then there is the massive art downgrade. Going from decent AI art with which the game started with to whatever this cartoony licence free AI art is supposed to be. Another massive fail in my opinion.
Unless you plan on spending large amounts of money(hundreds), don't bother as you will be spending months of time in stead only to get reset to close to 0 once you hit big bang. After months of waiting this update just feels like a slap in the face.
Fixed an issue causing some SN 7 players to get stuck in an infinite “Calculating Rewards” loop when loading a save after reaching the Terror Universe.
Reworked the Terror Cloud: it now flashes before appearing and gradually grows to full size over 5 seconds.Added individual SN requirements in SN infosAdded a message for players stuck on "Connecting to Steam"Added a new option in Graphics Settings to show or hide the Terror CloudAdded a new option in Graphics Settings to show or hide Enemy lasersAdded (Mech Upgrades - Scrap - Quarks - Orbs - Overclock - Cosmic Dust) Achievements check in Options menuUpdated Light Years upgrades unlock textImproved the Orbs Field Minigame loop to make the number of spawned Orbs more consistentRemoved the restriction on right-clicking potions and Minigame timers when Hotkeys are disabledFixed Giant Prisoner Bubbles only assigning Okropoyds instead of all 4 Prisoner races when prisoners merged into a single bubbleFixed Mech #7 Upgrade #7 continuing to increase its required kill count even after being unlockedFixed Mech #7 Quark HP and Damage Reduction upgrades reaching their maximum effect after 7 levels instead of 10Fixed the display order of Mech #7 upgrades when selecting Mech #7Fixed Hell Time Bonus BM perk visual costFixed FTL visual bug caused by travelling to offline planets too fastFixed Boss Wave .5 skipping a Boss Spawn due to decimal wave numbers.Fixed Armies tutorial trigger.Fixed Auto Progression QoL in Terror on Planet 1 incorrectly sending players to a non-existent area in Insane.Fixed Orbs Field Achievement lock and tooltip.Fixed Smoke Trails Defense incorrect cap display when obtaining the free Smoke Trails Defense upgrade after Supernova #7Fixed Mech #1 Light Years Upgrade incorrect multiplier displayFixed Citizens Mech #4 Upgrade cost display appearing as available after reaching the T2 cost without meeting the required Citizens amountFixed Items rarity BM Perk tooltip visible in SN #0Various minor fixes
NEW: Notification customization options: disable animations, change notification colors, and switch between Arrow and Dot indicatorsAdded Buy MAX in Orbs field tabAdded the missing completion checkmark to the Big Bang Antimatter tabRemoved "Move to next Area" button while in Offline PlanetAttempted to fix an issue where some players received no resources after performing a PrestigeFixed the early-game Time Factor Multiplier progression to scale linearlyFixed an issue with Mech #7 EZ Mech Farm where some players could not travel to the Mech area in Insane or start the EZ Mech FarmFixed Black Hole Travel 53 requiring an additional Light Year TravelUpdated the wording of the Free Will optionFixed Quark Damage/HP upgrades incorrectly becoming locked again after a SupernovaFixed Steam Garbage Achievement #77 not triggering correctlyFixed an issue where the Minigames Played bonus could be incorrectly applied during Offline Time even when Minigames were not unlockedFixed an issue where players who triggered the Big Bang could no longer move the spaceship vertically while Auto Move was enabledFixed an issue affecting some players where the spaceship could fire more projectiles than intendedMinor fixesKnown issue: Black Matter Perks saved during Black Hole Travel may not be reassigned correctly, requiring players to manually reassign them
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