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A Better Tomorrow

A Better Tomorrow

by GoragarX

Price Free
Avg Players 0
Released Jul 31, 2024
2DCasualCity BuilderClicker

Media

Video
Screenshot
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A Better Tomorrow is a minimalist city-building clicker where you construct renewable energy infrastructure like windmills and solar panels to power growing settlements. The game combines idle progression mechanics with environmental themes in a deliberately stripped-down interface, backed by atmospheric sound design and smooth animations. It's ideal for players seeking a relaxing, low-commitment experience that doesn't demand constant engagement.

About this game

What players are saying

▲ Recommended 3 hrs
The game is extremly simple and I expected nothing but a quick 2 games, close the game and uninstall it.

Oh boy, I couldn't be more wrong.

What I liked the most:
- The music is fantastic and the sound of birds in the background is the icing on the cake
- The interface is minimalistic, smooth and has a set of well selected colors.
- The animations and the little details are fantastic and include things such as the kitty easter egg, the background changing during the day or extra challenges.
- But, overall, the must fun thing I found here are the Challenges. It's like the game was calling me a monkey who can only create a synapsis between the last 2 brain cells it has.
Like, don't get me wrong, the game is simple, it's like playing Plants vs Zombies:
- You see sun, you click sun, you spend sun.
But here:
- You see energy, you click energy, monkey happy.
And this is exactly what got me for a few more hours, completing a week is not as trivial as I thought and I actually had to think a strat to literally *minmax in this game*.
It was a lot of fun to get the hidden achivements and the two challenges are a great complement.


What I didn't like so much:

- I feel like the balance is not as refined as other aspects in the game. What I mean is that the 4th and 5th structures you get, the ones between wind turbines and nuclear plants, I find them kinda meh and not really useful outside from the challenges (which you 100% need them). I feel like there is not a good reason to use those structures, like, as a player, when you unlock them, you have so much energy that is way more worth it to just wait for the Nuclear plant. So maybe something to vary a bit my "build".

- I miss an archive or a little wiki inside the game where I can see all the structures, their cost, when do they get boosted by the weather, etc. Right now, the only option is to read the tooltip, which is fine, but when the last structures come into the game, I have to deal with all the energy and I don't have the time I would like to calmly read every description.

Overall I had a really nice experience and, once again, the challenges are the best part in my opinion.

Good job and I hope to see new games from you in the future!
11 found helpful Steam ↗
▲ Recommended 9 hrs
10 found helpful Steam ↗
▲ Recommended 0 hrs
Nothing wrong with a cute little environmentally friendly puzzler for free.
5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

[PATCH NOTES] Patch 1.4 - The Final Update.

153 days ago
Hi, GoragarX here.First, apologies for the delays. It’s been… rough, and I haven't had time to finish the update, even though it was 90% complete since August. But the update is finally here!Also, I made a Discord server. Join now! https://discord.gg/rvBNRCjBm7SummaryThe goal of this patch is to deliver a final, definitive update to A Better Tomorrow that directly addresses the game's main issues. Essentially, more thinking, less clicking. There's more context about this patch in the prior post.There’s quite a lot of content in this update! So let's get rolling!New Features\ Endless ChallengeChallenge description: It’s showtime! The challenge never ends in this arcade-style mode. Push your strategy to the limit, see how long you can last, and obtain the highest score. After day 7, no new towns appear, but existing towns demand more energy. In Endless, all weathers from all the different game modes are available.Challenge features:The game doesn’t finish on the 7th day; it keeps going! After day 7, no towns will appear, but existing towns will increase their energy demand exponentially.All weathers enabled, including fog.Online leaderboard. Who will claim the #1 spot?The score is based on multiple factors, including days survived, trees planted, energy generated, and more.\ Upgrade SystemHow upgrades work:When you click any structure, a small “Upgrade!” pop-up will appear. By clicking the pop-up, you can access the structure's upgrade panel and spend energy to power up your town or generator. Upgrades can affect the structure's stats (such as energy generated/requested) and introduce new mechanics, adding depth to gameplay.All upgrades will be listed below. Solar PanelBifacial Panels (15 Energy): Panels capture light on both sides, generating energy from reflections. This increases energy generated by 10%.Rotating Mounts (15 Energy) Solar panels rotate to follow the sun, maintaining optimal orientation. This reduces their production rate by 1 s.WindmillAvian Amigo (2...

[ANNOUCEMENT] Patch 1.4 - The Final Update.

320 days ago
Patch 1.4 - The Final Update.Hi! GoragarX here. Today, A Better Tomorrow is one year old. Time surely flies!To celebrate this, I'm announcing a final update for the game with new content. The update will contain new systems that improve gameplay, a new game mode, and a lot of QoL changes.The update will drop during the following month. Stay tuned!What I've been up toAfter the release of A Better Tomorrow, I was contacted by a professor at an institution to essentially develop a fork of the game. This new version introduced several changes to make the game more suitable for classroom use, as well as some other requests.Not every new feature was salvageable... However, I still wanted to port back a few of them to the original Steam version, as well as add some extra content that I never had the time to include. Perfect for a one-year anniversary update!Update ContentEndless ModeAn endless/arcade mode has been requested numerous times, and it's finally here. Since this will be the final update of the game, I wanted to provide a reason for players to revisit the game from time to time and have something to do. The game mode will feature a high-score system, and I set up a Steam leaderboard. Who will claim the #1 spot?Behind-the-scenes contentI always loved it when developers gave their players extra, behind-the-scenes content. If you manage to get all the trophies, you can access a screen with fun facts about the development of the game. This is my way of saying thank you to everyone

[PATCH NOTES] Patch 1.3.0 - Spooky Update.

599 days ago
Summary Hello everyone! Patch 1.3 is here. First of all, Happy Halloween! I hope you are all having a wonderful time. I want to celebrate the fact that A Better Tomorrow is close to the 700-player mark. Thank you 700 hundred times! This new patch brings a new Halloween-themed game mode, a new theme, new music, new trophies, and more for you to enjoy. Additionally, the gas plant has been completely reworked, and several UI improvements have been made. New Features Spooky Season Challenge Challenge description: Legend has it that the sun disappeared the last week of October, plunging the world into an endless night. A ghostly fog covered the place on Halloween, spreading panic among the citizens. Can you last the week when the darkness never fades? Challenge features: Never-ending night (sorry, solar panel gang). Pumpkins! Two new weathers. New theme, unlocked after beating the challenge. New custom-made song by Marco Ambite (TDP) Four challenge-related trophies. New weathers: Full moon: During this weather, the moonlight is so intense that the Solar Panels can produce energy despite being nighttime. Ghostly Fog: As a final challenge, a new exclusive weather will roll on Sunday. Good luck with that! How Pumpkins work: Pumpkins are a new structure that will block a tile until you accept either trick or treat. When the game starts, five pumpkins will spawn. An additional pumpkin will spawn each day. If you choose Treat, the pumpkin will leave but take some energy. Keep in mind that the pumpkin ALWAYS takes its part. This means you could end up with negative energy. Ouch! The energy amount is a random value between 200 and 400. This makes choosing Treat extremely punishing in the earlier days but more manageable as the week progresses. If you choose Trick, the pumpkin will leave but apply a curse. There are three possible curses: Your generators stop working for 10 seconds Your citizens demand more energy for 10 seconds A random generator gets destroyed. These curses are...

Posts come from Steam's official announcements feed.

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