Collectibles! is a clicker game centered on acquiring and trading Steam inventory items for profit. Players progress through seasonal achievements, though completing older seasonal tasks requires purchasing items from the Steam Community Market. The game emphasizes collection, social sharing, and leaderboard competition, appealing mainly to those invested in Steam's trading ecosystem.
About this game
Collectibles! — a true paradise for collectors! Collect unique items, share them with friends, and show off your achievements on the leaderboards!
Players, last 30 days
Peak 66 · Low 29
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended3 hrs
A low effort clicker game in a long line of them all about Steam inventory items to make money with no over-sight for poor gaymers.
Steam Achievements in this game are tied to seasons and are unrealistic. So when a previous season ends, you can only complete those achievements through the Steam Market (greedy developer).
Here's the developer's own words in the Discussion forums: "As long as items from previous season, like packs or specific stickers, are available on the Steam Market, you can continue to use them to make progress toward completing your achievements."
Achievement completionists should avoid this game unless you wanna spend a lot of money.
Hello players!Following an extended period of scheduled maintenance, Collectibles! has been returned to service.Last year we removed the entire game. We stated that the truly major update was ahead. Some of you interpreted this as a joke. Our shareholders interpreted it as a roadmap.Today we are pleased to announce that both interpretations were correct.Restoring the productThe game has been brought back from a state of complete non-existence.The core has been rebuilt from the ground up. Not improved — rebuilt.The visual design has been fully reworked across every screen.Effects, transitions and feedback have been reworked to make collecting feel like an event rather than a database write.Features under revisionPins have been temporarily removed.Tasks have been temporarily removed.We analyzed both systems in depth and reached an uncomfortable conclusion: they worked, but not well enough to belong in the game we are building now. Rather than ship them in a state we would have to apologize for later, we have taken them offline for rework.Both will return — reworked, deeper, and properly integrated into the new core instead of bolted onto it.Pack Opening: the RouletteOpening a pack is no longer an instant transaction that happens somewhere far away from you.A live roulette now runs at the moment of opening, showing the drop being determined in real time.You watch the outcome arrive instead of being informed of it after the fact.The result is identical to what it would have been anyway. It simply now takes long enough for your heart rate to participate.Sticker Burning: reworkedThe burning screen has been completely redesigned around ergonomics — fewer steps, clearer selection, less accidental grief.A full burning animation has been added.Your stickers no longer disappear silently. They now disappear ceremonially.Sticker Crafting: reworkedThe crafting screen has been rethought from scratch.A crafting animation now accompanies the process.A dedicated reveal animation play...
Hello players!We present the biggest and most radical update in the history of Collectibles!.You asked for fixes, improvements, and new content.We understood everything and did it our own way.Global changesThe entire game has been completely removed.Items, collections, interface, music, and any traces of the previous version have been removed.Achievements have also been deleted, including hidden and especially difficult ones.The client has been cleaned to a state as if Collectibles! never existed.New functionalityA placeholder with the message “Maintenance in progress...” has been added.The placeholder has been optimized and works stably.The emotional state of the player when seeing the placeholder has been improved.New mini-gameA mini-game has been added directly into the placeholder.Controls are extremely simple: jump upward until you realize the meaninglessness of wasting your time on this mini-game!High scores are saved directly in your neurons.Technical improvementsFixed an issue where something still remained in the game.The client size has been reduced to the minimum possible, equal to the placeholder and a single jumping character.Outdated files were not removed to give the game more weight.Rebuilding trustWe understand that these changes may seem unexpected, especially after an entire year of our silence, but this was part of our strategy. Remember, the truly major update is ahead! Sincerely,The VHC Team!
{STEAM_CLAN_IMAGE}/45113462/cb5def6ada27e12fe76b6103260d26542d73a6c8.png The new update is now available! With the new "Alphabet!" collection, the game is receiving the following changes: New collection New seasonal tasks New pins Leaderboard redesign (We are aware of the issue with displaying correct positions in the ranking and will fix this bug in an upcoming hotfix.) Unfortunately, we had limited activity last season due to external reasons. We aim to improve this in the near future! Thank you for your patience and for staying with us! Sincerely, The VHC Team!
Posts come from Steam's official announcements feed.