Idle Campaign tasks you with leading a party of D&D-style heroes through endless combat, automatically defeating enemies as you unlock upgrades and level your squad. The game forgoes the typical prestige mechanic, instead offering continuous progression through a single campaign, though players report the growth feels overly linear and some content appears gated behind expensive premium currency or unclear mechanics.
About this game
Explore through Idle Campaign! A DnD-inspired idle/incremental game about slaughtering enemies with a group of heroes through an endless campaign!This game has no rebirth; level continuously without having to repeat levels!
What players are saying
▲ Recommended1 hrs
Feels like whale bait.
The game works, and I'm still making progress, but I'm worried about the diamonds. With 1 diamond being awarded per achievement level, and the game having some 60K-ish worth of diamond upgrades, there's a distinct feeling I won't get to endgame and 100% cheebos without dropping some 50 dollar IAPs.
Still, it works, numbers definitely go up, and there might be some other way to get diamonds later, so thumbs up for now.
The growth rate is SUPER linear. no rebirth, no special bosses, no events, some of the quests are purely out of your control and you could actually never complete them. this game needs a little bit more thought and planning from devs before it is enjoyable.
-Increased base chance to get candles from runes and increased total of owning both of the bomb upgrades to that for a total of 10%. -The legendary dagger was incorrectly only working on natural drops (drops from enemies). It now works on candles gained from loot bags and runes. - Fixed the ordering in the stats page. While I'll still have to individually check each stat throughout future patches, this at least gets you closer to the accurate numbers. Please be patient when it comes to the stat page, I'll be running down each stat throughout patches to make sure it's accurate per stat. -Tasks have been moved to the bottom right bar as they are no longer a check a couple times a day window with the changes. Tasks now show a + when having a task ready to turn in. -The gambler's den (spin wheel) now shows a + if you have at least 1 coin to spend. -Collections now get a bright gold border around the NPC's portrait when ready to turn in. -NEW SYSTEM Introducing Transmutation Scroll (Unlocks at enemy level 5000). Generate Gold every 10 seconds based on the enemies you're fighting. It stores in the scroll until you click on it to withdraw it. Upgrade how much gold it can produce by finding and applying enchanted metals (rare) to the scroll. -NEW SYSTEM Introducing a new minigame. This is a sudoku style minigame that unlocks at lvl 6000. Completing the game results in Gold & Experience rewards. The difficulty can add to those rewards! (This will not auto-play, it's something to do for extra loot while playing). - Stats window now has a stat specifically to see your Legendary Sickle %Flux bonus. I've also adjusted the way it works to feel better -Changed specialty window to not unlock until player level 1500. -Fixed various typos (Thanks Silvaar
-Fixed the gear displaying incorrect values. The backend is still the same, NOTE: YOU STILL HAVE THE SAME STATS YOU HAD, but they are now displaying correctly. -The sub 10% stats should no longer display wrong either. -Crushing blow chance has been increased. -Crushing blow dmg from armor has been increased. -You now get an extra 5% gold drop CHANCE every 1000 paths up till path 5000. (ie stacking 5% every 1k path until you hit a max of 25%). -Level 4k+ now drops up to 10x more gold. -Level10k+ now drops up to 10x more gold on top of that. -Bloodjunkie's Rising (+20% Gold Page 4 trainer) now gives +30% gold per level (backwards compatible). -The cost scaling for Cannibal's Hunt (+1% Xp Page 4 Trainer) is now less -Adjust cost scaling for quite a few trainer upgrades. -Fixed certain candle drops not counting towards the acheivement. -Final Blow's base dmg has been increased. -Moonfire Claw (+20% Hp/Dmg page 5 Trainer) has been increased to +50% dmg/hp
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