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God Awe-full Clicker

God Awe-full Clicker

by Unknown

★ 64%
Price Free
Avg Players 0
Reviews 391
Released Sep 19, 2018
ActionAdventureAuto BattlerCasual
View on Steam ↗

What players are saying

▼ Not recommended 111 hrs
An interesting clicker, but you'll quickly hit a massive paywall.
After finding a pretty big glitch, I asked the developer about it and they were quite rude about it. Will not be supporting this game anymore.
106 found helpful Steam ↗
▼ Not recommended 338 hrs
Well, the fact it's a clicker game is pretty obvious and it's not a thing that's affecting my review. Being a clicker game is not bad. However, this one certainly isn't a good clicker game and I'm going to give my reasons.

Pros:
1. The ancient Greece theme is kind of fun, even though here it's mostly about aesthetics. Kind of wish it was deeper, but still not bad.
2. Art (by clicker game standards) is pretty good.
3. Shame to admit, but leaderboard and daily rewards made a surprisingly good job at keeping me going.

Cons:
1. The insane amount of randomness. This game uses randomness in so many aspects that it becomes really annoying. Most of your abilities have a chance to be activated, every attack can crit, mutihit, multi-multi-hit, apply some effect, etc, etc, and then it can also be blocked, dodged, deal less damage, and the same goes for attacks from enemies. This alone causes a lot of randomness in fights, so that you can fight on a certain floor for a while and be okay with it, but then suddenly some amount of crits happens, some amount of heals do not happen and you suddenly lose. Not that it's much of a loss in progress but in idle game it means that you can't be sure, leaving your hero to fight, that it will be fine.
But that's not all because all premium rewards are rare. Random clickables - "urns" give rewards (aside from some small amount of money) randomly. And those random rewards include premium currency, on which I'll touch upon later.
There are also Rare urns that give better rewards and appear randomly, and Titan Urns that give huge rewards and appear randomly with a very low chance.
And also there are daily rewards that are random (and range from trash to amazing) and voucher treasures that are given for certain things, and those are literal roulette spin with rewards from atrocious to absolutely huge, with atrocious being the result 90% of the time.
2. The hugest problem for me, vague mechanics. Most of the descriptions for abilities are really vague. Say, there is an ability that gives a bonus to godpower but there is no saying if it's multiplicative or additive with other abilities. Or there's an abilitiy that gives 0.5% crit chance. Does it give flat + 0.5% to your crit chance or 0.5% of what you already have (say you have 50% crit chance, 0.5% of 50% would be 0.25%)? That's a huge difference. And, in fact, some abilities are multiplicative and some are additive and there's no saying which does which and thus how much of an effect it would have. Active skills' tooltips don't reflect any change that passive abilities have over them.
The worst part of this vague and unexpained mechanics is "DPS". To this day I don't know if DPS in this game is just an average damage calculated based on gladiator's attacks or it's, in fact, an absolutely separate damage that happens in addition to them. If it's former then why there are abilities that state that they are increasing DPS? If latter then there was never any real indication about that. Also, you can't see the damage of gladiator attacks itself anywhere, only DPS, which makes things even harder to estimate.
3. A slow progression with almost no way to accelerate it.
- No presige system
Most idle games have a system designed exactly for that: once you slow down too much, you reset the geme with bonus. This one isn't one of them
- No offline progression
Offline progression can be a saving grace for even a very mediocre game because it subjectively reduces time between things happen in-game. This one doesn't have it. To progress, you have to keep the game running.
- Very little in terms of in-game goals and rewards.
Game is basically linear. You can't have any kind of goals or strategies, except for "trophy" system which gives a very negligeable bonus of 1% per trophy.
4. Very dependant on premium currency.
Premium currency is mostly meant to be bought for money. In-game sources are both very random and very scarce.
And just so it happens that absolute majority of exciting abilities and upgrades are bought for premium currency.
Combine that with how slow the progress is and you'll see that it can be more than a little frustrating.

All in all, it's not a game I would recommend to anyone. If you wand a good idle game, play Realm Grinder or Idle Wizard.
81 found helpful Steam ↗
▼ Not recommended 892 hrs
Almost 900 hours of idling and I'm done

Why?

It started good. Seemed fair, the "weekly wheel spins" gave me 100 apples and the urns gave me 2-5 per day. I have not gotten apples on a wheel spin in almost 8 weeks. Urns fail to give me apples at all anymore, maybe 1 per day, and the game has basically forgotton the "idle" aspect and now it wants me to sit here and stare at a screen clicking urns, and all these other items, in hopes that it will drop what I need. I've been 14/15 collections for the past 2 months as well because the game for some reason refuses to drop the very last item for the final collection. I've collected some collections repeatedly but one of them needs one more item, won't drop. I would come back every day and sometimes sit here for a solid 3-4 hours wasting time. Because if I don't, I won't get any apples or collectibles at all. Which, are required to continue through the game.

Again. It seems the developers forgot they are developing an idle game and have forgotton the idle aspect of it. Don't waste your time like I did.
38 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

[Patch] v 2.0a

2278 days ago
v 2.0a -Minibuffs and consumables are scaled up a bit to make them easier to read. -You can now find a (+) on top of minibuffs and consumables if you wish to collapse them. These will default open. -If you click on the currency area (top right) you can now toggle off the extra currencies. ---Note: Curios currency in that area has been removed for now. -Reset button in Class Tree should function correctly again. -DoT markers have been moved next to the dice box (top leftish next to health bar).

Update v2.0

2284 days ago
v 2.0 -Huge UI update -Auto progress "disable" after time has been removed. (Where it turns the button black and you have to search for an urn) --- Your autoprogress will still turn off if defeated. -50% off sale and extra GP on spins. While I realize it's not "content" per se, I wanted to give the game some love and I'm only the artist not the programmer so this is what I could do for you guys ^_^. I was attempting to make it cleaner, easier to read, easier to use, and more straightforward with its text. Hope you enjoy it none the less.

[PATCH] v 1.9.7b

2422 days ago
v 1.9.7b - 9/26/19 -Various bug and balance fixes for paths 300K+ -Increased cap of Hades and Aphrodite Relics -Increased caps of a few passives in the Passive section of Classes. For those few of you at 700k+ that were hitting negative numbers, you'll see your level back around your path for the moment while you balance back out. Your negative health and gp have been fixed. You'll level quite speedily until you balance back out and then continue normally.

Posts come from Steam's official announcements feed.

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