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Deadline Savior

Deadline Savior

by Cointinue Games

★ 98%
Price N/A
Avg Players 91
Reviews 81
Released Q3 2026
AdventureCasualEarly AccessEducation
Offline progress

Media

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Deadline Savior pairs real-world task management with idle RPG progression through the Pomodoro technique. You complete focused work sessions while your character automatically levels up and collects loot in the background, creating a dual-reward system that gamifies productivity. Ideal for players seeking to boost focus while enjoying incremental character growth tied directly to their accomplishments.

About this game

Players, last 69 days

Peak 154 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 0 hrs
After the tutorial, you get to pick a character, but since the game is still in early access, the only available option is the paladin. Each character has different stats, but all of them are capable. You then choose the length of your adventure.

The game falls into the “Pomodoro” genre, which is similar to an idle game, except that it encourages you to complete real world tasks using the established pattern of 25 minutes of work followed by 5 minutes of rest. Of course, you can increase or decrease both the work and rest periods. The minimum is 5 minutes, while the maximum is an hour and a half.

The work period, or “focus,” is when your hero walks along a path toward a destination. Nothing happens during this time by default, but that can change depending on your tasks. You can write anything into them, set how much time you need to complete each task, and pin them to the main screen as a reminder.

How you handle your tasks is entirely up to you because you can cheat and complete a task at any time, add new ones, or delete existing ones. Again, the system is meant to help you stay productive and is simply presented in the form of a game without actually giving you much control over what happens. Having said that, there are still some mechanics that require a bit of gameplay related attention.

If you end your focus period prematurely, you gain the experience earned during that time. The longer you keep it running, the more experience you gain before entering your break period. If you earn enough experience to level up, which increases your stats across the board, you also receive a gem that can be used during the break period to buy a skill. There are several skills available, but they form branches, meaning you need to purchase several upgrades from the first skill before you can unlock the next one on the same branch.

One thing you need to keep an eye on during the focus period is satiety, which gradually decreases. You can recover it by eating food, but if you do not have any available, you can change your action during the break period. Instead of moving toward your destination, your character can spend this time slowly recovering satiety. If you are running low, however, you will have to spend quite a lot of time recovering it.

After several focus and break periods, you will eventually reach your destination. The destination is marked at the top of the screen, along with a timer showing how long it will take to reach it. Arriving there triggers a battle, which is completely automatic and does not require any clicking. Battles are fought against standard fantasy enemies, but one fun addition is that you can change their names by choosing between several themes. For instance, enemies can be named “screen glare,” “forced team building,” “password lost,” or something similar.

If you survive the fight, you move on to the next destination. The time required to reach each one varies, but every destination takes at least an hour of real time, while some require two hours or more. Once again, this is not something you can speed up, so seeing everything will take countless hours.

Your overall progress is shown in the Codex, which fills up as you find loot from battles and discover new things. There is also another form of progression that helps you during future adventures, which will eventually come to an end. Completing an adventure rewards you with stars, which can then be invested in new features and permanent bonuses. For example, you can start an adventure with more food or health potions, earn additional rewards, and unlock various other benefits. The system resembles the progression trees found in incremental games, but fully unlocking it will take days or even weeks.

The concept is fairly interesting, especially if you like productivity tools presented through the lens of a game. The slow progression and largely automated gameplay mean there is not much to actively do, but that is also the point. It is designed to keep you focused on real world tasks while giving you a sense of progression in the background.
3 found helpful Steam ↗
▲ Recommended 5 hrs
I spent several thousand hours in demo.
I played through the whole playtest phase.
I bought the full (EA) version as soon as it was possible.
So yes, I CAN recommend this game - and I PROUDLY do so 😁

Deadline Savior delivers exactly what it promises to do: It is quite fun idle RPG focused on boosting your productivity. And it works. Honestly, I can't imagine working without it anymore 🙂 (Well, I can, but I don't want to). And since I track my productivity anyway, I can confirm that my daily output has increased by some 20-30 %. I was kinda shocked how MUCH I used to procrastinate on lazy days 😁

The game loop is quite easy and straightforward, but still rewarding. And what is important - instead of forcing you to spend lot of time in the active phase, you are rewarded for focusing on your real-word work, with short regular breaks.

If you are looking for an idle RPG as a way how to stay sane during work, look no further. Deadline Savior is your... well... savior 😁
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

FixUpdate-20261010

21 days ago
Battle-Related Fixes:Fixed incorrect descriptions for some items. Increased the base damage of the Rogue skill "Aim for Weakness." Changed the mana consumption timing of the Wizard skill "Blizzard" so that mana is now consumed when casting begins. Display-Related Fixes:Added a 2560 × 1440 resolution option. Removed the traditional exclusive fullscreen mode, leaving only Borderless Fullscreen to avoid affecting the user's desktop resolution settings while working. Added an additional smaller scaling option for Mini Mode. Fixed an issue where the Mini Mode floating window was too large while using fullscreen mode. Fixed an issue where a magenta flash could appear when exiting Mini Mode while using fullscreen mode. Other Fixes:Fixed an issue where the notification indicator would not refresh after obtaining Adventure Skill Points from liberating a town. Fixed an issue where the teleport function could teleport the player directly to the end of a dungeon. Fixed an issue where the mana cost shown in skill tooltips during battle was incorrect. Fixed an issue where the first few biomes on larger maps could be randomly stitched together incorrectly.

FixUpdate-20260927

34 days ago
Balance Adjustments Reduced the mana cost of several Paladin skills. Increased the damage multiplier of the Paladin skill "Lightning Strike" and fixed an issue where it dealt one fewer hit than intended. Increased the effectiveness of the Paladin skill "Divine Hammer" and changed its damage type to Magic Damage. Reduced the excessively high damage multiplier of the Arcanist skill "Blizzard" and fixed an issue where its Freeze chance was too low. Reduced the HP of all boss monsters and fixed an issue where the Constitution multiplier of bosses in the Icefield was too high. Fixed an issue where the Swamp boss healed its minions for an excessively high amount. Bug Fixes Fixed an issue where renaming the Hero after Rebirth would not apply the new name. Fixed an issue in Mini Mode where the character animation would stop after reaching an exploration destination and switching to patrol mode. Fixed incorrect descriptions for some Buffs. Fixed an issue where the effect of "Mage's Secret Brew" did not last for the entire battle. Fixed an issue where skill prerequisite connections would not refresh when switching between multiple skill loadouts.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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