Work Adventure blends construction, creature collection, and light RPG mechanics in a minimalist window designed to run passively alongside your other work. The game progresses whether you're actively playing or multitasking, making it ideal for players who want something engaging but undemanding during their daily computer use.
About this game
A calm and relaxing construction, creature collection, and RPG elements game that stays at the bottom of your screen. Perfect for those who want to play while using the computer for other tasks!
What players are saying
▲ Recommended2 hrs
É um bom jogo, principalmente pra ser seu amigo em tarefas diárias pois da pra deixar o jogo rodando enquanto faz outras coisas.
A New Way to Play Through community feedback, whether from game reviews or posts, I realized that Work Adventure was too interactive when the main mechanic of a desktop game should be more automated. With that in mind, three 100% AUTOMATED units have been added to the game! One of them appears randomly when you start a session and roams the map, collecting resources and destroying objects! Thinking about a more Idle/AFK experience, this automated unit shares all the properties of the left mouse click, meaning it consumes energy when attacking, but its attack power/XP gain also increases according to attributes. Initial energy consumption values have been adjusted to higher levels, aiming for a longer progression time at the start of the game, as there is now an automated unit. Energy Cost per Attack 0.5 -> 2.5 Energy Factor per Attack (Every 5 levels) 0.1 -> 0.5 The center button now centers on the UNIT instead of the map Don't Wait to Capture! One of the game's features that not everyone liked was the need to wait for a specific time of day to capture all creature types. Considering players who may not have access to certain playtimes, a new button has been added to the game interface that allows disabling the time-based creature spawn. This makes creature spawns random among all existing creatures in Work Adventure. Even More Improvements! A new screen has been added, indicating the ideal way to position multiple monitors so that the game functions correctly across different resolutions. Previously, the game ran without vertical sync (VSYNC). Now, it is limited to the user's monitor refresh rate, preventing visual bugs or unnecessary FPS overuse.
End of the Christmas Event The Christmas event has unfortunately come to an end! With that, we temporarily say goodbye to the special creatures and the festive Christmas theme! A New Group of Creatures! Cultists Have you ever wanted to create or join a cult? Your time has come! A new group of creatures has been added to the game, featuring exclusive units for your collection! They are: Necromancer Witch Cultist Bandit Spiders In addition to the cultists, the following creatures have been added and distributed among other groups: Humanoid Ogre Bats Alien Bug Fixes Some known bugs reported by the community have been fixed in this update! The main one (and probably the most impactful for gameplay) was the bugged rock spawn (One plural word made all the difference in the code!)
GENERAL The Tutorial no longer opens automatically when starting the game (Instead, a constant animation is displayed on the button, encouraging the user to click it). Number of consumable items in the market 3 ~ 7 -> 5. Copies of consumable items in the market 1 ~ 5 -> 1. Price of consumable items in the market 10x -> 10 ~ 20x. ATTRIBUTES Energy consumption 0.5 -> 1.0 ... 1.1 ... 1.2 (Increases every 5 levels). Starting Energy 20 -> 50. TASK SYSTEM A TASK SYSTEM has been added to the game! The game now features random missions that can be obtained upon leveling up. Tasks are divided into groups: Gathering, Destruction, Building, and Taming. A progression system has been implemented, making tasks harder as you advance, but providing greater rewards. RESOURCES AND RESOURCE POINTS Entities and objects defeated to gain points 10 -> 15. Initial number of jars and chests/boxes 15 -> 1. Maximum number of jars and chests/boxes 22 -> 5. Cost to increase the number of jars and chests/boxes 1 -> 10. Cost to increase the maximum number of entities 1 -> 3. Luck increase per point invested 0.5% -> 1.0%. Cost to increase luck 1 -> 5. Creature spawn time 25 ~ 50s - 7 ~ 14s -> 120 ~ 300s - 30 ~ 75s. Resource spawn time 10 ~ 15s - 1 ~ 2s -> 30 ~ 60s -> 4 ~ 8s. BUG FIXES Fixed a bug in buildings that generated experience gains for the user. Fixed a bug where mouse panning didn't work at 3X zoom.
Posts come from Steam's official announcements feed.