RippleLoop tasks you with perfecting the art of stone skipping through incremental progression. Each throw builds momentum—upgrading your launch power and bounce mechanics to skip further across the water—while passive income systems reward you between sessions. The loop of chaining skips, unlocking new powers, and watching your distance climb appeals to players seeking low-stress, meditative gameplay with tangible growth.
About this game
Chain together stone skips in this relaxing incremental game. Launch, bounce across the water, upgrade, and go further with every throw. Buy new upgrades and powers to become the best stone skipper.
Players, last 60 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hi everyone, small update with a lot of quality-of-life improvements and balancing changes based on your feedback. GeneralLots of small balancing tweaksNew upgrade levels addedSome upgrades have now a different priceFixed various minor bugsThe game is now available in French (more languages coming) GameplayThe angle at which the stone hits the water now matters much more: if it's too steep, the stone slows down a bit, and if it's way too steep, it sinksYou can now give an impulse to a stone carried by a birdBirds no longer automatically grab surfing stonesNew upgrade: birds rise into the air during flightStones carried by birds no longer crash into obstacles during a flightThe hydro-launch now always goes to the right, and you only control the heightNew shortcut to restart quickly OptionsNew options menu, organized into tabsStone colorDisplay the launch angleShow the impulse counter and/or the surf bar at the bottom of the screenFPS limit InterfaceEach upgrade node shows how many levels it has and how many you've completedUpgrade values are presented differently, so you can see the current effect and what changes after buyingSome names and descriptions were reworded to be clearerHover a value on the summary screen to see your records...and some other small tweaks. Thanks for all your feedback! We've already reached 7,000 wishlists, which feels incredible. I'm still working hard on the full game!
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