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RippleLoop

RippleLoop

by DistortedGameDev

Price N/A
Avg Players 0
Released 2026
2DCasualExplorationIdler

Media

Video
Screenshot
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RippleLoop tasks you with perfecting the art of stone skipping through incremental progression. Each throw builds momentum—upgrading your launch power and bounce mechanics to skip further across the water—while passive income systems reward you between sessions. The loop of chaining skips, unlocking new powers, and watching your distance climb appeals to players seeking low-stress, meditative gameplay with tangible growth.

About this game

Players, last 60 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Demo Update

24 days ago
Hi everyone, small update with a lot of quality-of-life improvements and balancing changes based on your feedback. GeneralLots of small balancing tweaksNew upgrade levels addedSome upgrades have now a different priceFixed various minor bugsThe game is now available in French (more languages coming) GameplayThe angle at which the stone hits the water now matters much more: if it's too steep, the stone slows down a bit, and if it's way too steep, it sinksYou can now give an impulse to a stone carried by a birdBirds no longer automatically grab surfing stonesNew upgrade: birds rise into the air during flightStones carried by birds no longer crash into obstacles during a flightThe hydro-launch now always goes to the right, and you only control the heightNew shortcut to restart quickly OptionsNew options menu, organized into tabsStone colorDisplay the launch angleShow the impulse counter and/or the surf bar at the bottom of the screenFPS limit InterfaceEach upgrade node shows how many levels it has and how many you've completedUpgrade values are presented differently, so you can see the current effect and what changes after buyingSome names and descriptions were reworded to be clearerHover a value on the summary screen to see your records...and some other small tweaks. Thanks for all your feedback! We've already reached 7,000 wishlists, which feels incredible. I'm still working hard on the full game!

Posts come from Steam's official announcements feed.

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