You excavate ore deposits and sell them for profit, then reinvest in equipment upgrades and automated miners to accelerate your operation. The core loop chains mining, trading, and hiring together into a straightforward progression system. Best for players who enjoy steady resource accumulation without complex systems or story layers.
About this game
There is ore under your feet and that is a problem, because it is not in your pocket yet. Dig, sell, upgrade, hire auto-miners, keep digging.
Players, last 73 days
Peak 3 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
Mining Miner is a really cool incremental game and really cheap, this make it a great value ! I would totaly recommend this game for those who likes to just put their brain aside for an hour and chill.
Changed high prestiges: the required depth keeps growing past 2000 m (+50 m per prestige), past 2500 m it has to be reached on the Moon prestige multiplier past prestige 20: +2 per prestige the prestige constellation shows the depth needed for the next prestige Prospector's Eye now needs 10 gold veins, Blaster 25 sticks of dynamite ghost miners are weaker: 20 seconds, slower, less damage, at most 2 at once crew panel: all ghost miners share one line, the panel shrinks to fit the screen with 8 miners after a rocket trip, each miner is back where it was in that world rocket launch pad sits low on the ground, the Earth stays in place in the Moon sky Fixed prestiges could be chained, which locked the camera for the rest of the save (stuck saves get their camera back on load) a lit dynamite stick exploding in the new run after a prestige deposits moving, coming back or vanishing after mining part of an area geode roulette gold lost when going back to the menu during a spin dynamite and the elevator drill now count for ore and gem achievements a crash right after buying a skill could refund it a miner's custom name carrying over to a new save
Added Moon: new infinite world, unlocked after finishing the Earth, travel between Earth and Moon by rocket Moon: 10 layers, then endless cycles (each cycle: harder rock, double loot), low gravity gold is shared between Earth and Moon, the Earth save stays intact prestige star "Reinforcements": up to 4 miners on Earth, 8 on the Moon miner orders: clear a zone, or follow a route of waypoints rail galleries every 48 m from 3 miners, carts carry full bags to the elevator treasure chests and mimics gold veins on cave walls, click them or let a miner collect them dynamite, unlocked at 20 m (F to aim, click to throw, LT on gamepad) 12 permanent relics, found in chests, kept after prestige, with a relics panel 9 shop upgrades: Critical Hit, Turbo Cart, Auto Coffee, Lucky Charm, Gem Cutter, Smelter, Dynamite Crate, Short Fuse, Black Powder 9 achievements cave lighting: torches and headlamp light the rock Changed crew panel: one block per miner, status under the name miners can stand on rails and drop through by aiming below engine upgraded to Unity 6.6 auto-miners off screen use far less performance Fixed thin floors that could not be dug timed buffs removed when buying an upgrade deleted save slot coming back HUD buttons moving on hover gamepad navigation and translated fonts 100+ smaller bugs
Next update will come in a month or two max, and it's a big one. Expect a new gamemode, new achievements, new gameplay stuff, maybe more languages, and more reasons to mine in Mining Miner. Keep mining, Skollheim & MTSU
Posts come from Steam's official announcements feed.