Starving Shadows combines roguelike combat with a consumption-based progression system where defeating enemies grants not just resources but permanent stat mutations tied to what you consume. Each meal fundamentally alters your character's abilities and playstyle, forcing you to adapt your strategy based on available prey. This appeals to players seeking roguelikes with high replayability through mechanically distinct runs.
About this game
Eat. Adapt. Survive. A dark fantasy roguelike where every enemy is a meal — and every meal changes you.
Demo Version Update1) Your hunger no longer decreases during messages or events.2) Your companions' hunger no longer accumulates during messages or events.3) Fixed a bug that prevented you from getting rid of Ray's body.4) Fixed critical errors related to dead Ray.
Dear starving ones,I am pleased to announce that the demo is now available! You can play it right now. A single playthrough will take you about 15–20 minutes. I hope you enjoy this small gaming experience I've prepared for you.I am still working on the game and this demo, so your feedback is especially important to me. If it's not too much trouble, please leave a review or share your thoughts on the Steam forums. What did you like or dislike? Was it comfortable to play, or did something annoy you? Is there a feature you'd like to see added, such as starting the game with a premade character? I will definitely read everything carefully and take your opinions into account.Thank you for your attention.
Posts come from Steam's official announcements feed.