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Milky Way Idle

Milky Way Idle

by cheze

★ 46%
Price Free
Avg Players 736
Reviews 2,293
Released Mar 6, 2025
AdventureCasualEarly AccessFree To Play
Offline progress

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Milky Way Idle is a multiplayer idle RPG where automation handles progression while you manage skills, resources, and crafting offline. The game combines guild cooperation, marketplace trading, and competitive leaderboards with AFK advancement, though recent updates have introduced subscription mechanics and pay-to-win elements that have frustrated players seeking a balanced experience.

About this game

What players are saying

▼ Not recommended 847 hrs
create game -> create artifical barriers and limitations -> offer convenience to remove artifical barriers and limitations -> public statement about how you dont need more money -> release feature that only benefits whales/p2w -> claim not to be predatory and open about monetization.
seen this plenty times, i tolerated it for a while in this case because i thought it was a good game but as these stories go, the devs get greedier and the first things to go are integrity and fairness in favor of more $$$
141 found helpful Steam ↗
▼ Not recommended 310 hrs
I used to really enjoy Milky Way Idle. It had a great balance of chill progression and competitive edge, especially with the leaderboards. But the recent decision to introduce a monthly subscription-based membership after the full Steam launch feels incredibly disappointing — and frankly, a bit exploitative.

Leaderboards were one of the game’s main features — the backbone of its community and its competitive drive. By locking significant advantages behind a paywall, it undermines the integrity of that system and alienates players who supported the game early without expecting it to turn into a subscription trap.

It doesn’t just affect progression — it fundamentally shifts the tone of the game from strategic idle fun to “pay more to matter.” That’s a slap in the face to the playerbase that helped build the community in the first place.

If the future for this game is to cater to whales then im out.

2/10

Edit to respond to dev:

Releasing the Moo Pass now—right as the player count reaches an all-time high—feels disingenuous. It gives the impression of a paywall being dropped at the peak of popularity, which might just be coincidental but feels gross to me.

& 5% isn’t negligible imo.

Edit to respond to dev:

Your response only reinforces why I wouldn’t recommend this game. Are you really not embarrassed to be combing through every negative review trying to argue with players? I’m entitled to my opinion, just like anyone else. I’ve never seen a developer act this combative with their own community. Reviews are meant for player feedback—not personal battlegrounds. Disagreeing is fine, but trying to invalidate every criticism because you don’t like it just makes you look unprofessional. My opinion stands, whether you like it or not.

Edit:

Since leaving my original review, I’ve seen even more concerning behavior from the dev. Instead of addressing feedback professionally, they retaliate against players who criticize them — including banning my former guild member from their discord without clear rule violations, warnings, or a proper appeal process. The dev openly admitted to monitoring guild associations to justify bans, showing they take criticism personally rather than constructively. It’s clear this isn’t just bad management — it’s a hostile environment toward anyone who challenges them.
125 found helpful Steam ↗
▼ Not recommended 50 hrs
Old players who hoarded resources for years before Steam launch now permanently dominate the economy, making new players irrelevant.
After gaining popularity upon Steam launch, the dev immediately pivoted to pay-to-win, planning on selling major bonuses that undermine the market economy is significant ways and even potentially paywalling basic features that have been developed separately from the main game as a greasemonkey script.
Endgame is a repetitive grind with no real payoff.
If you’re looking for a new idle game and don’t mind being permanently second-class without opening your wallet, it might be worth a casual try.
Otherwise, steer your ship elsewhere.
100 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Labyrinth Improvements, Steam Client Update, and More!

55 days ago
We've made a number of improvements to the Labyrinth based on player feedback. The biggest change is that scrolls will no longer provide buffs in the Labyrinth, and instead, 9 new permanent buff upgrades are available in the Labyrinth Shop. Scrolls were originally designed to be used outside the Labyrinth, but as players started bringing them along, they became all but required for any serious run, adding significant cost to actively manage them. Permanent upgrades are healthier long-term: progress carries forward, there's no need to actively manage scroll usage, and your strength scales with time invested. Players will be slightly weaker until they accumulate enough new upgrades, but this is a one-time transition. To help bridge the gap, existing scrolls can now be decomposed into 5 Labyrinth Tokens each via Alchemy.We've also added a 1000+ total level requirement to enter the Labyrinth for the first time. Looking at our data, only a handful of players below this level have engaged with the Labyrinth with reasonable success, and many newer players were getting confused or frustrated trying it too early. Gating the entry encourages newer players to focus on their core progression first and approach the Labyrinth when they're more prepared for it. Existing characters who have already entered the Labyrinth are unaffected.For high-level players who can reach floor 12 or higher, we've heard feedback that Labyrinth runs take too much total time. The permanent buff upgrades will reduce overall run time by a moderate amount, and we'll continue to monitor this issue to determine if any additional adjustments are needed.In other news, the Steam client's built-in extension manager has been completely redesigned. The new manager behaves much like a browser extension manager: paste a userscript URL to install or update an extension, and most browser-compatible scripts should run unchanged. This addresses the compatibility issues and manual setup overhead of the previous version...

Major Patch - Labyrinth and QOL Improvements

118 days ago
LabyrinthThe Labyrinth consists of floors of skilling and combat challenges with increasing difficulty. Navigate through a grid of rooms to progress, collect loot, and advance to deeper floors.Each floor contains skilling challenges, combat encounters, treasure rooms, and a floor exit.Bring supplies into each run: Torches, Shrouds, Beacons, and Crates. Each comes in three tiers.Earn Labyrinth Tokens, Purdora's Boxes, and Labyrinth Refinement Chests. Rewards increase with floor depth. Spend tokens in the Labyrinth Shop on upgrades and unique items.Item rewards include: 4 Skilling Capes, 3 Combat Boots, and Seals which is a new type of item that grant timed personal buffs.Automation system with per-room loadouts, skip thresholds, and full auto-pathing.4 new achievements related to the Labyrinth. Achievement tier buffs will require the completion of newly added achievements, although they should not be too difficult for those who have the rest of the tier completed.New collection items and bestiary entries for labyrinth monsters and items.Labyrinth points and labyrinth depth leaderboard.See the Game Guide for more details.Seasonal:New Spring Festival seasonal cosmetics: chat icon, avatar, and avatar outfit.QOL:Browser notifications for various events. Configurable in Settings. (experimental)Allow "Start Now" to optionally insert actions to the front of the action queue instead of replacing it. Enable this in Settings -> Game.Queue Party Ready can now be queued after solo actions, so you can automatically return to party combat without being present.Unrefine alchemy action: converts refined equipment back to its base version, preserving enhancement level and returning half of the refinement shards.Party combat experience debuff now requires a minimum of 10 level gap before it can take effect. This prevents low level players partying together from being debuffed.Increased the number of buyable loadout slots by 10.UI:Special chat icons now display in most places with char...

Major Patch - Steam Achievements, Collection, Bestiary, And More

196 days ago
Features and Content:Achievements:73 Achievements spanning 6 tiers of difficulty.Completing each tier grants permanent buffs.Achievements are synced with Steam achievements when playing from Steam client.View other players' achievements on their profile.Most achievements are not retroactive and must be earned again.Ironcow-only: Elite and Champion tier item-related achievements will be retroactive if you have earned the item previously.Collection:Track all items you have collected throughout your adventure.Collecting 1, 10, 100, 1K, 10K, etc of each item grants increasing collect points.Earn milestone rewards based on collection points.Collection progress is displayed on leaderboards.Share collected items in chat by linking them.Marketplace and General Shop purchased items do not count toward collection.Task badges and back slot items owned will be retroactively added to your collection.Ironcow-only: a number of rare items owned will be retroactively added to your collection.Bestiary:Track all monsters you have defeated.Defeating 1, 10, 100, 1K, 10K, etc of each monster grants increasing bestiary points.Earn milestone rewards based on bestiary points.Bestiary progress is displayed on leaderboards.Higher tier monsters count as 1 extra defeat per tier.When in a party, bestiary credit is divided among party members.Philosopher's Mirror: Allows merging equipment to enhance with 100% success. (ex: +13 item, +14 item, and Philosopher's Mirror -> +15 item)Community buffs can now be purchased using supporter points.QOL:Loadouts are now editable - modify saved loadouts directly without recreating them.Combat triggers can now be saved and loaded with combat loadouts.Click your avatar in the top right corner for a quick menu for faster navigation.Market listings now show all of your own listings even if they are below the top 20.Added real-time market price warnings when creating listings significantly above estimated fair price. (experimental)Added double confirmation for unr...

Posts come from Steam's official announcements feed.

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