Back to rankings
Skeleseller

Skeleseller

by Xtonomous

★ 92%
Price $7.99
Avg Players 7
Reviews 424
Released Mar 17, 2026
Auto BattlerCapitalismCasualFarming
Prestige loop

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

You run a skeleton's shop, sending hired adventurers into auto-battles to gather loot you then sell for profit. Build your town and upgrade your operation in this compact clicker-RPG with merchant mechanics that wraps up in roughly six hours. Best suited for players seeking a focused, streamlined idle experience rather than an endless grind.

About this game

Players, last 30 days

Peak 18 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 9 hrs
its about the same content as the demo. as per devs announcement this week there will not be any more content updates. just play the demo my friends
29 found helpful Steam ↗
▼ Not recommended 3 hrs
This game is fun for like 2 hours. Then it turns into an idle game where you're waiting for chest timers to unlock and fish to be caught. No more upgrades (already bought everything) and nothing to do except let the game run in order to accumulate stuff so your heroes can level up. Then you defeat the next boss, get one more upgrade that you can buy out instantly because you've accumulated ridiculous amounts of gold that can't be used on anything else and then wait again.

There simply isn't enough content to warrant the price point, especially when there isn't any replay value (unless you want to the exact same thing again).

I'm not sure what this game is trying to be. It has elements of an auto battler (without any meaningful tactics, you can't even possision your units), an incremental game (without the large, satisfying tech tree) and a management game (without any resource flows or priorities to balance). The trailer says you get to "manage a town" but I don't see the management part.

The things this title does have going for it is a nice artstyle and a fun first 2 hours where you upgrade your customers and workers, recruit new heroes and send them out to get goods for your shops.
26 found helpful Steam ↗
▲ Recommended 15 hrs
A very good auto-battle clicker RPG, with some merchant mechanics throw in too. I wouldn't classify this game as an idle-game because it can be finished in under 6hours. I usually can find many issues with a game, but honestly this game is flawless. The only thing the dev could do to make the game 'better' is to add more content/levels/stages/heroes/etc. For $10, it's worth the 6hours you can get from the main campaign, and then after that there's a 'challenge mode' which I personally don't enjoy, but that'll probably add a few more hours if you like that kind of thing.

Here's my 30minute review, after having finished the game: https://www.youtube.com/watch?v=63o0CUGqAz4
25 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Japanese support and pricing update

117 days ago
Hello, everyone!There are two pieces of news:Japanese support has been added to the game. Credit to DracoGideon for translating the text.I plan to lower the price of the game from $7.99 USD → $6.99 USD on July 10th. I wanted to let everyone know long in advance so that I don't ruffle any feathers. 👀 This timing immediately follows the Steam summer sale, which will have the game at a price even cheaper than $6.99 USD. Regional prices will also be lowered. There will continue to be sales run on the game at regular intervals.I don't have any plans to continue working on Skeleseller (other than maybe adding support for new languages)¹. I've started working on another game which, like Skeleseller, should probably take at least two years to finish. I'll eventually repurpose the Discord server to be a server for all Xtonomous games rather than just for Skeleseller.Feel free to join Discord and share any thoughts/feedback with me, and thanks for playing!-Adam¹I wrote a document about this here if you'd like to read more.

Post-launch improvements (v1.0.2 patch notes)

182 days ago
Hello again, everyone!I've spent some time improving the game. Here are the most recent patch notes:Added launch options on Windows and Linux. Players had reported issues with the Nvidia OpenGL driver, so now you can change to a different rendering engine. There is no universally correct choice, so if one doesn't work for you, please try the other.Fixed a bug where achievements earned during the demo weren't saved to the save file, so they wouldn't be granted upon loading the full game. This is why more players have an achievement for beating the second elite monster than they do for beating the first one. 😅Fewer customers will now desire an item at any given time. It used to be a maximum of 4 in Story Mode; now it's 2. This should result in items selling more quickly, which may make the game slightly shorter, so I'll have to keep an eye on this. The rationale behind this change is that players generally wanted more battle windows to be able to earn different loot.Changed the currency symbol for French and Spanish from an "O" (for "or" and "oro") to a "$" so that players don't think that currency amounts are 10x what they actually are.Added a sheet-music button to the title screen so that players can find this on their own. Note: I only have English strings for this button so far; sorry, everyone.The lever is now highlighted when you first buy the Extractor Training perk. There was already a hand pointing at the lever, but some players thought it was pointing at the extractor itself.Fixed other minor bugs not worth detailing.If you find any other bugs, feel free to post them in the discussion forums or on Discord.Have fun playing!-Adam

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site