Control five heroes in an always-on idle RPG that battles and accumulates loot in the background while you focus on other tasks. The game handles combat automatically, letting you check in periodically to manage equipment, upgrades, and party composition as your heroes progress. Best for players who want light RPG progression without demanding active attention.
About this game
A desktop idle RPG where your party of five heroes fights, loots, and grows in a small window while you work.
Players, last 29 days
Peak 5,859 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
Worst copycat i've ever seen. 100% of the game is stolen from other games of this type, most of the game is straight up from Task Bar Hero, graphic is straight up stolen from Slayer Legend on mobile. Shameless devs. Cashgrab slop. STAY AWAY !
The whole game is a mess, let me just break it down.
This one is immediately apparent, numbers are out of place, here are some examples that you can find just a few minutes into the game: Swords (Your first class Knight's main weapon) give you some increased Attack but have 0.9 attack speed, you can easily reach hundreds of Attack simply by leveling up, and everyone's base attack speed is at 1.0, equipping a sword effectively reduce your DPS by ~10% while adding like less than 5% of Attack increase, hence it's better to not equip any sword at all until you can get better swords later on that will give you net positive in stats. Blacksmith, you can only combine unused gears/mats at first to increase Blacksmith level before you can start selling and CRAFTING, the latter needing Blacksmith Lv.5 which will probably take hours or days to get to that level, rendering material drops that you get in the beginning unusable until you are allowed to craft, and the former is easy to unlock at Blacksmith Lv.2, but early gear drops, even if they have uncommon rarity, only worth 1 coin (As reference, one normal monster kill drops 1 coin), making the feature useless.
UI is an eyesore, options that shouldn't be where they don't belong, options that should be where they belong but aren't, zero clue/hint on some features, no number transparency in the Orbs upgrades (You got to get an upgrade and check how much had increased), etc.
There are many more issues, but I'd like to point this one out as it's the final straw that made me write this negative review: The sound effects..... They're meh at best, and ABYSSMAL at worst, I don't know what's that dry cough SFX supposed to mean (apparently one of the active skills), and hear this one out, the worst of the worst so far, gotta be this "B**ch slap" SFX that plays whenever your party member respawns AND IT'S SO ♥♥♥♥♥♥♥ LOUD IT JUMPSCARED ME FOR NO GOOD REASON, better just mute the game.
I am considering to refund this free game if I get to remove all data of this game on my Steam account including the achievements/completion stats, it's that bad, unless the devs can fix a whole lot of the issues that the game currently has, feels like a stretch, but my negative review stands until they did it.
Hello, everyone! Ver. 1.0.20 is currently scheduled for release on Friday, September 11. The features below are still in development. Details may be added, changed, or removed during testing. We will announce the exact update time separately. League Battles and Rankings League Battles, a major new feature for MPIG, will be added. You will be automatically matched against either monster parties or other players’ parties. Your rating will change based on battle results, and your League will be determined by that rating. Up to 100 League Battles per day can be played automatically. League Battles will grant Gold as a basic reward. Boss Tickets or Random Boxes will be awarded daily based on League rankings. Stage Ranking: Highest Stage reached and clear time. League Ranking: League Battle rating. Player nickname creation and collectible Titles will be added. The Steam Store page description will be updated with information about League Battles. Hero Formation and Skill Presets You will be able to rearrange your Hero formation and exclude Heroes from the active party. Formation changes will take effect when the next stage begins. Only Heroes in the active party will earn EXP.Starting a stage with a Knight-only formation will count toward the Solo Developer achievement. Hero Skill Presets will be added. Trade Vessel and Steam Community Market Materials listed on the Steam Community Market will remain in their Sell Deposit slots until they are sold. The number of free Trade Vessel selling slots will increase from 2 to 4. Two slots unlock one week after your first login, and the remaining two unlock after two weeks. When attempting to retrieve an item that is still listed on the Market, a message will explain that the listing must be canceled first. The Trade Vessel help text incorrectly states that the retrieval cooldown is 6 hours. This will be corrected to 12 hours. A refresh option and remaining wait-time display will be added to the Trade Vessel Inbox. Automation Pack ...
Hello, everyone! Hell difficulty opens today. During this server restart, we will also address an issue that prevented some items purchased from the Steam Community Market from being claimed through the Trade Vessel. Server Restart Schedule September 6 · 00:00–00:05 UTC This update only requires a server restart. The actual server downtime is expected to be less than one minute. After the server restart is complete, please restart the game to make Hell difficulty available. Thank you!
Hello, everyone! We would like to share an update on the Market Slots Pack DLC, the release of Hell difficulty, and an upcoming reward for all players. Market Slots Pack DLC We are currently experiencing intermittent issues with the Steam Community Market and are continuing to work on improving its stability. As a result, the Market Slots Pack DLC is now scheduled for release early next week. We appreciate your patience and understanding while we work to provide a more stable Market experience. Hell Difficulty Release At launch, we announced that an additional difficulty would become available before the Steam Community Market opened. However, this schedule was delayed longer than expected while we addressed various server and balance issues. To provide new content sooner for players who have already reached the higher stages, Hell difficulty will now open at the following time: September 6 · 00:00 UTC One Week Since Launch & Player Reward September 3 marked one week since the official release of MPIG. It has been an eventful first week, with frequent issues and rapid updates. We sincerely appreciate everyone who continued playing and supporting the game throughout this period. We understand that these issues may have caused frustration and fatigue. As both a token of appreciation and an apology, we plan to provide a reward to all players sometime next week. We are still reviewing the reward details and will share the final information in a separate announcement. There is still a great deal for us to improve, but we will continue working hard to make MPIG a stable game that you can enjoy for years to come. Thank you for playing MPIG!
Posts come from Steam's official announcements feed.