It's a good active and short incremental game, scratches the itch left by To The Core and Nodebuster. Wouldn't put it on the same level as those two games, primarily because the dopamine rush isn't quite as addictive, and the upgrades aren't as bombastic as those games. The game starts to get cooler around the point where you unlock all the mines, but then it's a bit of grind to unlock the cooler effects and grind to the end. Still, fun incremental game, took about 3 hours with a further 20 minutes of idling to beat it 100%. For 1 dollar it's a no-brainer
Deep Space Cache
by Monu
Media
About This Game
Deep Space Cache is a short & simple semi-idle bullet heaven incremental asteroid miner game.
What players are saying
DEEP SPACE CACHE is a simple and relaxing incremental game. You fly around, shoot asteroids, upgrade your ship in the skill tree with resources from the asteroids, to shoot asteroids more efficiently, to gain resources quicker – repeat. It is good fun for 2-3 hours and that is all the game wants to be. For the low price it costs, its good fun and I can absolutely recommend it.
tl;dr: Go play Nodebuster instead. As it advertises, Deep Space Cache is a semi-idle bullet heaven game with casual appeal. You can play it fully actively, but it's best to play a round or two, idle, come back 15 minutes later, and repeat. The game can be completed in a few hours. The aesthetics don't do it for me and the idle elements feel off and unrewarding. The game starts painfully slow and even when you start tearing through asteroids, it feels unsatisfying and like there's no weight or "umph" behind your amassed power. Honestly, it feels like just a worse version of Nodebuster which came out a few months before. In a vacuum, Deep Space Cache isn't a bad game for just a dollar, but you can kill time with better options.
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