Expand a spacefaring enterprise by mining asteroids and trading with stations, earning currency to unlock upgrades and deploy pirate fleets. The game runs passively while pinned to your desktop, making it ideal for players who enjoy watching their wealth accumulate during work or other activities.
About this game
Grow your fleet of spaceships in this incremental space game. Mine asteroids and trade with stations, unlock upgrades to make more money, deploy pirates, and unlock [REDACTED]. Pin to your desktop and watch your empire grow while you do "more important" things.
What players are saying
▲ Recommended3 hrs
I'm the composer and I think I did a pretty good job.
could be really cool! I think this is a cool idea. It doesn't hold your hand and yet it's not so abstract like some space idle games.
Only issue i found and it's kind of a big one. I think the "credits" are broken. No matter how much income i generate, my bank always shows 1500 credits. Even if i spend it. I don't know if i'm looking in the wrong place or what, but i think a fundamental piece of the game isn't working correctly.
I want to like this, but so much just doesn't work. I really like the galaxy view and the idea of this, but the upgrades are often misleading and don't lead anywhere. As an example, the fleet manifest is just a list of your ships, no further data or graphing for income. The zone targeting just seems to not work? if It does there is no visual feedback that it does work in the UI, like a lit up option to indicate that a certain zone preference is active.
speaking of, the UI often breaks. Often it will display incorrect numbers and stop updating. It's a real shame since it's a very cool looking UI. The anime portraits are laggy, ugly and completely out of style for the game. Traders are insanely bad compared to miners, and investing is essentially also pointless when mining is so much better. The fleet manifest refuses to actually show the correct ship (Purchased a freighter and clicked on it in the manifest, it hops to a trader vessel).
A lot of this game seems underbaked, and the things that aren't underbaked are just kind of broken a lot of the time.
Hello captains!A fun patch for you guys today. Expedition RefactorOne piece of feedback that has consistently been brought to my attention is that expeditions lose their value quite quickly as you progress your fleet of ships. This patch refactors expeditions to make them useful for longer.The main change is that rewards are now based on your currency generation per second per ship. When you send ships out, they will gain roughly what they would generate passively if you left them idle. The kicker is that there is a multiplier that grants a bonus if they survive, and with the new mastery system, you can build upon this multiplier.Additionally, you can now unlock buffs! Because rewards are based on the specific ships you send, sending freighters yields metal, sending traders yields credits, and sending miners yields ore. A successful expedition now also grants a timed buff to the rest of your fleet.Overall, this is a complete revamp that adds another tool for making money and XP, sitting alongside the stock market, mining, and trading. Everything ElseDuring the last few weeks, we have added so much to the game:Endless modeMastery upgradesCinema modeNew pirate logicRefinery refactorRebalanced overall economyTutorialsUI changes and tons of bug fixes It is not a brand-new game, but it is different, more fleshed out, and more polished. This is all thanks to you and your feedback. The average playtime has also gone up by almost an hour, which is amazing, and I can see more and more of you moving into the 20+ hour milestone.A big thank you for playing, commenting, and sharing with your friends.Until next time... SEE YOU IN SPACE, CAPTAINS!ChangelogExpedition rewards refactorExpedition buffsExpedition per-ship reward logicExpeditions now correctly calculate and support super shipsExpedition input boxes instead of slidersNew mastery upgrades for expeditions"ALL" button in the sacrifice panel (RIP all your ships)Purge Burst showing the correct cleansing percentage (2% minimum...
Thanks for the great feedback on cinema mode, I'm glad you guys loved it :)!Smaller-ish patch for you guys today, focusing on some bugs and QoL changes. All upgrades now calculate requirements from your effective amount of ships (meaning superships values are now correctly calculated and they are not just 1 ship anymore)Pirates were leaving infinitely drawn ship trails that never disappeared if you had max speed, this is now fixedVarious localization fixes such as station titles and consistency between fleet command and engineering panelRank ups now show the number of the rankDrone Refinery now has a slider in the Refinery Command letting you split your ore/metal productionMasteryGame now calculates how many points you should have on game load and refunds any missing onesThere were situations where if you invested in upgrades I removed/split/moved those points would be goneGame correctly saves and loads all upgradesEnjoy! Let me know what you think on the forums or on Discord. Until next time, SEE YOU IN SPACE, CAPTAINS!
New patch for you space captains!Main attraction here is a new idle/cinema mode. If you let the game idle for 2 min the game will fade out its HUD, zoom and pan, and follow random ships around. It is perfect if you want to use it as a screensaver or background visual during the day, or while waiting for resources to generate. You can also toggle this on and off in the settings.I also changed some pirate behavior to make them more useful and bounties more plausible + some expedition ui improvements.Changelog:Cinema ModePiratesPlayer Pirates now match enemy pirates' speed to be able to catch up to them.Player Pirates can now attack enemy pirates that are raiding; previously, these could not be targeted. You can now rescue civilian ships.More consistent resolutions in battleExpeditionsMinimum ships is now 1 and not 0Slider don't reset if a new ship is boughtNumbers are now text input if you want to type in how many ships you want to sendNote: these are UI QoL, some more systematic changes to expedition is coming laterBug: Nano Drone prestige updated correctly updates it's UI now for ore/sPerformance: Nano drones' glow and shaders turn off at low zoomUI: Metal amount moved from Refinery Command to Fleet Command. All resources are now collected in one place, and you can see your metal before unlocking refineries (e.g., from expeditions or bounties).Let me know what you think in the forums or on Discord! It makes me so happy that more and more of you are enjoying the game, the improvements are all thanks to you and the feedback you have provided.SEE YOU IN SPACE, CAPTAINS!
Posts come from Steam's official announcements feed.