Craft & Conquer is a free-to-play clicker that tasks you with earning currency through repeated interactions to unlock upgrades and accelerate your income. The game offers numerous progression systems and quirky visuals, though players note it suffers from a barebones design and technical issues like save corruption. It's suited for those who enjoy minimal-strategy idle games, though be cautious about your save management.
About this game
Craft & Conquer is a Free To Play Idle game that's full of weird art, a bunch of upgrades and many hours of content.
Players, last 38 days
Peak 2 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
"Craft & Conquer" is a badly made incrementer/idler that might as well be a web page. All you do is click on various stuff to earn currency to click on more stuff to increase the rate at which you earn currency. Yes, this is a terrible idea for a game, so it's natural to have problems with the entire genre, but it's also important to note this is a particularly bad entry in a bad genre of games.
So there's no real gameplay here, just clicking through dialogs and menus to buy stuff to increase the rate of currency gain... but it is notably punctuated by some MS-Paint tier "drawings" that are laughably terrible in quality... but, kudos to the developer, at least it's not AI slop or pixelcrap. I don't think this is any better than that, but at least it's different.
As mentioned, the graphics aren't great... MS-Paint images and dialogs only, it might as well be a browser game. That will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises, and Steam isn't here to compete with Chrome and Firefox.
Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game.
Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable.
Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it.
Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it?
Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
it's a not-complete-garbage clicker/idle game, but.
If you play for 2 hours, and never make a manual save (but are aware that there is an auto save), and then when you reopen the game and click "load manual save" it will load a new game and then immedietely autosave deleting all your progress
NewVillage UI Rework.Added a Slider to all Resources in The Village.Added info about Resource consumption in the Resource Tab ToolTip.(Might not be 100% accurate as of now, need some testing). ChangesChanged how Gathering Resources & Tools Buffs fundamentally work. (Villagers * Tool Boost = Resources/sec) In the end this is a buff. (Hammer is still the same)Changed up some ToolTips.Nerfed C-Turtle Hp Regen.Other Small Changes. BugsFixed a bug with RPG Tutorial.Other Small Bugs.I did a bunch of Code Cleanup as well.Note: I'm taking a small break i will be back in about a week from now.What i am looking to do in next UpdatesNew Upgrades In Stat Shop.Item Filter Rework.More Fusions.RPG & Quests Improvements/Rework.IT-Supporters Art.ShapeAZoids Art.Musicians Art, Items.Craft & Conquer is in Early Access so everything is Subject To Change!
NewNew Tool "Tin Knife"New Resource "Fur"Added a Next Level & Next Milestone Indicator in Buildings.ChangesTool Smith now costs T2 Resources to Build and Upgrade.Buildings Changed some UI aspects.Tooltips Changed Fonts, Sizes and some info.Other Small Changes. BugsFixed a bug where Crafting Speed UI would not update in Crafting TAB when crafting a tool.Fixed a bug where some stats form Inner Armor(old System) were not Reset Fully.(Resulting in more Stats to the Player then intended).Other Small Bugs.I did a bunch of Code Cleanup as well.What i am looking to do in next UpdatesNew Upgrades In Stat Shop.Item Filter Rework.More Fusions.Village Rework.RPG & Quests Improvements/Rework.IT-Supporters Art.ShapeAZoids Art.Musicians Art, Items.Craft & Conquer is in Early Access so everything is Subject To Change!
NewCrafting TAB Reworked!Added Timers to Crafting to see how long until its done working.Added New Tools "Tin Pickaxe & Tin Axe". (Which Boosts Tin gathering & Wood gathering).Added a New Resource "Wood".ChangesRemoved Stone pickaxe as a Tin Boosting tool.(It only boosts Stone Gathering now).Reduced Stone Sickle Cost by 10 for Stone and Sticks.Buildings cost resources text changes color based on if you have enough resources for next level.Other Small Changes. BugsFixed a bug where Dungeon Extra Drop Rate Purchased bools would not be saved.Fixed a bug where you could Dupe your Artisans.Fixed a bug where tools would be boosted even if you have 0 Tools.Other Small Bugs.What i am looking to do in next UpdatesNew Upgrades In Stat Shop.Item Filter Rework.More Fusions.Village Rework.RPG & Quests Improvements/Rework.IT-Supporters Art.ShapeAZoids Art.Musicians Art, Items.Craft & Conquer is in Early Access so everything is Subject To Change!
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