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Drill To Hell : Clicked Too Deep

Drill To Hell : Clicked Too Deep

by Lambda Prod

Price N/A
Avg Players 0
Released Coming soon
2DAutomationCartoonyCasual
View on Steam ↗

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Drill To Hell sends you on a descent through progressively deeper mine levels, where clicking generates gems that fuel automation upgrades. As you expand your drilling operation with collected resources, the core challenge becomes optimizing your passive income to push further down. Ideal for players who enjoy steady progression loops and watching their mining empire grow with minimal active input.

About this game

Latest updates

Demo Update : Interfaces, Optimization... And more juiciness!

406 days ago
Small Update for the Demo! Thanks to all your feedback on the demo, I've been able to make a few changes that are now live on Steam! This update mainly focuses on optimization, bug fixes, smoother progression, some UI polish, and a bit of extra juiciness added to the game feel! (The complete patch note at the bottom of the article) After the intense rush leading up to the Steam Next Fest — wearing all the hats of developer, artist, QA, marketing, bizdev, and community manager all at once — I’m going to take a well-earned break as summer rolls in. So I’ll be unavailable from July 23 to 29. Beyond the joy of making a game, there are a lot of tasks that require business and marketing skills — things like social media, answering emails, QA — and all of that takes time away from actual development. That’s why I’m currently looking for a publishing partner who could help take over those non-production tasks. Of course, I still want to keep chatting with you directly, sharing colorful miner doodles and writing these little dev messages myself. But to keep moving forward and take Drill To Hell as far as it can go, I also need to reach a wider audience and ensure the project's commercial stability — and maybe even afford some delicious home-cooked meals all year round! That’s why I’m searching for the right publisher — one that understands the identity of Drill To Hell, and can help it reach more players. And who knows… maybe that could also help fund a future project on Steam someday? Lapin LambdaNew / ChangesGame Features:Added basic tutorials with mouse animations.You can now access a block's encyclopedia entry by simply holding Shift and hovering over it.Minecarts can now be locked/unlocked outside of the Garage tab.All blocks that react to water now interact with it from all sides, not just the top (e.g. clay blocks).The Encyclopedia tab is now cheaper, while the Progression tab costs more.Interface Updates:You can now hide/show the top, bottom, left, and right interfac...

Discord Launch + New Demo!

416 days ago
Hey everyone! I hope your summer is off to a great start! On my end, I’ve made a lot of progress on Drill To Hell: I took your feedback from the January demo and added a lot of content to the rest of the game accordingly... and to the demo too! (Welcome water and oil blocks!) The game is now much more consistent, and you can get an experience that's close to what the final version will offer. Buuuut... I still need more time. Yep—fixing bugs and crashes depending on different computer configurations, balancing item prices, fine-tuning difficulty, adding more languages (and fixing my English), smoothing out some UI elements, tweaking sounds and visuals... It’s a real ant’s work now that the game has grown so much! I need to check every little corner... And I’m the only developer on board! That’s why I’m reaching out to you: with this new demo, you’ll be able to report bugs directly from the pause menu in-game. And if you’d like, you can also join the Discord server! Join the Discord Server This server will help me gather all your feedback and centralize community discussions. So if you have a bit of time and those colorful big-headed little miners have won you over, don’t hesitate to drop by and say hi! You might even be able to join a future beta test of the final game! Lots of love, Lambda

DRILL TO HELL: The demo is available!

545 days ago
Hello everyone! Let me introduce myself: Lambda, independent developer and artist. After working at Evil Empire Studio on Dead Cells, Return To Castlevania and The Rogue Prince of Persia, here I am, launching my solo career. And I haven't been idle. After 4 months of development, I'm already announcing my first Steam game: Drill To Hell! It's a clicker that combines automation, frantic collection of minerals and deepening exploration of the bowels of the earth. The game is meant to be satisfying without too much hassle. And... judging from the first playtests, the addictive side doesn't seem to be lacking! I'll let you judge for yourself. Because, yes the first two levels are available for you. For the other six... I still have new content to prepare, balance everything out and take care of the last elements for an optimal gaming experience! While waiting for the full release, I hope to have as much feedback as possible to refine the game to the finest detail! 🎂🍒👌 > DEMO PAGE

Posts come from Steam's official announcements feed.

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