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Smash Hit Museum

Smash Hit Museum

by InIt Games

Price $5.24
Avg Players 9
Released Dec 19, 2025
ActionCasualClickerCollectathon
Short (under 2h)
View on Steam ↗

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About this game

What players are saying

▼ Not recommended 2 hrs
[Edit: I have not played since my review but it seems the developers have fixed many of the points I brought up. That being said, it looks like the game will continue to receive balancing updates for the time being, so if you play it now, you may still be required to start over when an update drops.]

WARNING: This is the most major negative about this entire game - once you break the final stone, your save file is deleted, even if you didn't buy all the upgrades. There is no way to go back and buy everything else you missed. So if you're going for all the achievements, make sure you buy everything before breaking the final stone. I got very lucky and bought all the hammer upgrades first, and only after I realized my save was deleted was I relieved to see there is no achievement for buying all the prestige upgrades, because I didn't buy them all. I'm missing 2 achievements (hammer 100,000 times, and spend 30 days [probably about 12 real-life hours?] in the museum) but I'm going to assume since my save file was deleted against my will, that my progress towards those 2 achievements is gone as well. Needless to say, I will not be unlocking them.

Onwards with the actual review:
I'd skip this one for sure. This game is a chore to play, and its nowhere near worth the price.

Progression is extremely unbalanced. Throughout the game, you are severely bottlenecked by tickets (prestige points) making it really pointless in the early game to make progress on the main path. You may as well just break rock level 1 over and over again because its the softest material, ticket value doesn't scale with higher level rocks, and progress resets when you prestige anyway. Rinse and repeat a few times and keep buying prestige upgrades.

The number of "improve ticket rate" upgrades in the prestige menu is nowhere near enough as upgrades later down the path start costing 150+ tickets. Maxed out, each rock has a chance to spawn up to 3 tickets, valued at 3 prestige points a piece, for a total of 9 tickets per rock MAXIMUM. You will need to break 30+ rocks to get a single upgrade. Also the late game prestige upgrades are pretty weak. As mentioned in the warning above, I didn't get all the prestige upgrades. Nowhere near all of them actually, I was multiple thousands of tickets short.

Because of how many tickets you need, even in the end game, the main path can still be mostly ignored. You basically continue using the same strategy. Buy a low tier rock repeatedly to farm the tickets "easily." Which is the cause of the next problem....

SEVERE LAG. You get to the point where you can basically one-tap the lower level stones, and each time you do, 200 three-dimensional dirt particles, as well as 30 dynamic physics objects fly out of it. The particles hang around for a few seconds, and the other objects don't disappear until you mouse over them to collect. There are no "auto-collect" upgrades, and there are no graphics options to turn the "destroy" particles off. This leads to thousands of objects on the screen as you buy stones and destroy them, stopping intermittently out of necessity to collect all the items on the ground before your computer blows up. By the way, all the "action" takes place on about 15% of the screen. the other 85% is just filler.

So yeah you're basically looking at a slideshow while tediously grinding measly amounts of tickets only to buy weak upgrades. And then your save file gets deleted. That's the game.
46 found helpful Steam ↗
▼ Not recommended 5 hrs
Game needs a lot of work. I just beat it and planned on going for the 100,000 clicks and 30 days in game but after buying the final stone the game completely ends and you cannot replay from where you were.
29 found helpful Steam ↗
▼ Not recommended 2 hrs
For the few hours I played this game, it was very well made but my biggest complaint is the price. 7 dollars for a game that I completed in just over 2 hours is a lot compared to other games I've played that have the same premise. For a grinding game such as this, I'd look into others like Digseum
8 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Localization - Smashing in 19 Languages

112 days ago
Welcome, wannabe archaeologists.First of all, thank you for the support and the warm reviews. It really means a lot.The game and the store page are now localized into 19 languages.Now your non-English-speaking grandma, little siblings, and friends can join the stone smashing.If you notice anything odd in your language, join our Discord and let us know. Everything has been reviewed, but localization is always tricky. Especially short descriptions, single words, and jokes.In this patch we have also fixed some bugs:Autoclicker related issues (texts, tickets moving out of the way when using autoclickers)Some money related bugs (purchasing too many ticket refreshes)Settings many getting bugged for some usersAdded dx12 and vulkan support (may fix some startup crashes)Camera shake generally lowered when too many things happens at onceGetting stuck if you exit the game while in prestige menuSee you later, treasure hunters,

Professor Finley - Patch #3

155 days ago
New features and main updatesProfessor FinleyChatty lil fella with finsKeeping you companyTries to give you very useful tips (keyword: tries)Prestige tree got overhauled, which will require you starting a new game, we have provided 3 options:New gameNew game but refund some tickets based on your previous progressContinue (not recommended, but hey, your choice) New prestigesAuto collect different loot typesAuto repurchase stonesExtra visitors (addition)Even more visitors (multiplier)Refresh tickets (endgame)Some upgrades are now locked behind prestige Progress menuCollects and shows a lot of info about your progressDon’t forget to check out all the important top secret infoAchievements changes1st day -> reach 2nd day1 week -> reach day 71 months -> reach day 14100k hits -> 50k hitsSome “Lunatics” played the game on Linux and reported that an unsupported platform is not working as intended… (love ya 11 instead of 1-10.. I’m not a mathematician, clearly.Upon quitting the game, everything gets collected from the tableTons of number texts have proper formatting nowMore consistent color scheme for textsDouble damage is now 10 times damage and it was calculated separately for every piece hit instead of per hit.. Which made it hard to see how it worksSave file is now more organized looking, moved all lists and long stuff to the end, so those who like editing save files now gonna have an easier time doing soVarious texture updatesNew iconsPerfect stone textureStones are now locked behind prestige upgradesPrestige purchase and deny shakes less violentlyPerfect stone deny sound and animation was missingCoin and Ticket were both counted as mineral pickups tooPerfect stone purchase ticket number format is now inline with the othersPS 1: not many of you seem to understand “Depth”, and we will figure out how to describe and call it better, but we refuse to call it “Penetration” after the amount and quality of jokes we got for that internally.Lets just call it “Vertical area” as so...

Save deletion on completion - Hotfix #1

163 days ago
A hotfix got released right now, at the end of the game your progress no longer gets wiped.Sorry for those who had to see and get this patch too late.Thanks for the patience and support!

Posts come from Steam's official announcements feed.

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