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Smash Hit Museum

Smash Hit Museum

by InIt Games

★ 87%
Price $5.24
Avg Players 24
Reviews 219
Released Dec 19, 2025
ActionCasualClickerIdlerIndieSimulation
View on Steam ↗

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About this game

Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.

What players are saying

▼ Not recommended 2 hrs

[Edit: I have not played since my review but it seems the developers have fixed many of the points I brought up. That being said, it looks like the game will continue to receive balancing updates for the time being, so if you play it now, you may still be required to start over when an update drops.] WARNING: This is the most major negative about this entire game - once you break the final stone, your save file is deleted, even if you didn't buy all the upgrades. There is no way to go back and buy everything else you missed. So if you're going for all the achievements, make sure you buy everything before breaking the final stone. I got very lucky and bought all the hammer upgrades first, and only after I realized my save was deleted was I relieved to see there is no achievement for buying all the prestige upgrades, because I didn't buy them all. I'm missing 2 achievements (hammer 100,000 times, and spend 30 days [probably about 12 real-life hours?] in the museum) but I'm going to assume since my save file was deleted against my will, that my progress towards those 2 achievements is gone as well. Needless to say, I will not be unlocking them. Onwards with the actual review: I'd skip this one for sure. This game is a chore to play, and its nowhere near worth the price. Progression is extremely unbalanced. Throughout the game, you are severely bottlenecked by tickets (prestige points) making it really pointless in the early game to make progress on the main path. You may as well just break rock level 1 over and over again because its the softest material, ticket value doesn't scale with higher level rocks, and progress resets when you prestige anyway. Rinse and repeat a few times and keep buying prestige upgrades. The number of "improve ticket rate" upgrades in the prestige menu is nowhere near enough as upgrades later down the path start costing 150+ tickets. Maxed out, each rock has a chance to spawn up to 3 tickets, valued at 3 prestige points a piece, for a total of 9 tickets per rock MAXIMUM. You will need to break 30+ rocks to get a single upgrade. Also the late game prestige upgrades are pretty weak. As mentioned in the warning above, I didn't get all the prestige upgrades. Nowhere near all of them actually, I was multiple thousands of tickets short. Because of how many tickets you need, even in the end game, the main path can still be mostly ignored. You basically continue using the same strategy. Buy a low tier rock repeatedly to farm the tickets "easily." Which is the cause of the next problem.... SEVERE LAG. You get to the point where you can basically one-tap the lower level stones, and each time you do, 200 three-dimensional dirt particles, as well as 30 dynamic physics objects fly out of it. The particles hang around for a few seconds, and the other objects don't disappear until you mouse over them to collect. There are no "auto-collect" upgrades, and there are no graphics options to turn the "destroy" particles off. This leads to thousands of objects on the screen as you buy stones and destroy them, stopping intermittently out of necessity to collect all the items on the ground before your computer blows up. By the way, all the "action" takes place on about 15% of the screen. the other 85% is just filler. So yeah you're basically looking at a slideshow while tediously grinding measly amounts of tickets only to buy weak upgrades. And then your save file gets deleted. That's the game.

46 found helpful Steam ↗
▼ Not recommended 5 hrs

Game needs a lot of work. I just beat it and planned on going for the 100,000 clicks and 30 days in game but after buying the final stone the game completely ends and you cannot replay from where you were.

29 found helpful Steam ↗
▲ Recommended 6 hrs

Play three minutes. Did you enjoy that gameplay? If no, refund. If yes, maybe you'll like this game. Your very first "run" in this will be identical to your very last. There is no gameplay evolution, unfolding mechanics, or anything that shakes things up in some way. You only do the exact same thing but a little faster, and you'll do that for about 2-4 hours until you're done. I'm recommending it because I didn't feel frustrated by the gameplay loop, but if I ignored my personal enjoyment, I'd probably be giving it a negative review.

7 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.