Dice People combines dice-rolling mechanics with unit generation and resource farming across a sprawling skill tree. You build armies to defeat enemies while gathering upgrades that compound your power, leaning heavily on automation as you progress. It's a compact incremental experience—roughly two hours to completion—best suited for players who enjoy short, low-commitment auto-battlers without expecting deep long-term engagement.
About this game
Dice People is an incremental game about rolling dice, creating a mass of units, smashing enemies, and gathering resources to get upgrades in a big skilltree.
What players are saying
▲ Recommended2 hrs
Dice People
Dice People is one of those random purchases that hooked me enough to play through it completely on the same day I bought it. It's short but you get good two hours of entertainment for 2,99€ so it's worth it in my opinion.
It took me a tiny bit to understand how everything works but as soon as I did, I had a blast. If you like casual auto battlers you should give it a try.
Shallow nodebuster clone. Like all of these 1hr incrementals, has some promise and then doesn't really live up to it. Getting tired of this little microgenre, to be honest.
fun little game! beat it in about 2 hours, i do wish that there was an endless mode just so i could see my computer buckle however for the price point it's a great time though after a certain point it becomes more and more apparent that the strategy is "enable autoclicker and let the game win itself" overall, pretty good wouldn't consider it an idle game at all though, so mind the tags; more of a "buy -> place units -> end round -> repeat" loop. autobattler-ish?
Hello everyone! When we first started Dice People, we never really expected the game to do as well as it's doing right now during the release. We're really happy to see people enjoying our game and requesting for more content! Because of that, the game will gain post-game content soon. (New boss, more skills, and some other cool things). Also, the game will gain translations to Japanese and Brazilian Portuguese, and maybe other languages too! Thanks for everyone that played, reached out to send feedback, made videos playing the game, and supported the game. That means a lot to us! Thanks!
This update fixes bugs, buffs and nerfs a few skills and also adds new upgrades to make the game progress more exciting. New skills The "wall" mechanic was changed to other upgrades, to make progress in the skilltree more exciting, taking into consideration player feedback. A new skill that allows slimes to drop other items other than coins was also added Balancament fixes XP gain is now easier in the late game Synergy debuff in the start Spawn adjusted to each prestige level QoL fixes Shop description for each class Option to reset your save You can now restart the turn directly Lag fixes The game now launches in fullscreen Titles for each prestige level Overall UI fixes Bug fixes Rogue steal not working properly XP farm not working properly
Posts come from Steam's official announcements feed.