MAZAICA
by Hamster On Coke Games
Media
Mazaica is a grid-based puzzle game where you draw colored lines of specific lengths to cover entire boards, working within constraints like color requirements and adjacency rules. The difficulty swings from meditative to demanding, offering satisfying logic puzzles for those who enjoy constraint-based spatial reasoning.
About this game
Extend all lines from numbers to fill up the grids. Puzzles are sometimes meditative. Yet often challenging.
Players, last 30 days
Peak 3 · Low 0Daily peak concurrent players, sampled once a night from Steam.
What players are saying
There's a lot to love about this game.
Firstly, the puzzle mechanic is great. The simple line-drawing concept provides a surprising amount of depth, and different grid layouts and types of clues sometimes interact with the rules in surprising ways.
Secondly, the game is incredibly juicy. It's not easy to make it engaging to draw lines on a static screen, but this dev managed to do it with flying colors. The UI for drawing lines is super quick and responsive, and the experience is further augmented by the satisfying sounds, animations, and music. As a result, drawing lines is a delight.
Thirdly, the game is BIG and offers a ton of varied content and challenges: there are ~112 levels featuring a huge variety of grids, types of clues, and difficulty modes. Levels often feel genuinely different from one another. There are easy levels which are very quick to solve, and huge levels which can nonetheless be solved incrementally. The levels are also a good mix between handcrafted and randomized: Level layouts and grids are handcrafted, while the specific lines and clues are randomized. This provides a ton of replayability.
Fourth, the game features a robust save & continue system: You can exit & enter each individual level and difficulty mode, and continue them later on in any order. This is awesome, particularly for the huge final levels which can't necessarily be finished in a single play session.
The game is obviously a labor of love, though it's not quite perfect, and I do have a few criticisms:
Firstly, puzzle solutions are not unique. In some puzzle games that really annoys me; here I didn't mind at all, though I'm not sure why that is.
More frustrating is the lack of undo. There's a hint system instead, which is fine, but in the big levels I did occasionally miss an undo.
In terms of art assets, the music is pleasing but loops imperfectly, which can be a bit grating. And some backgrounds are low-resolution and aliased.
EDIT: There was also a weird coins system from the mobile version of the game, but it was patched out. Hooray for devs who listen to player feedback!
Final verdict: Highly recommended. This is my favorite game by this dev. I'm genuinely impressed. Plus the game feels downright underpriced on Steam.
Reviews are by Steam users, hosted on Steam.
Latest updates
Mute and Single difficulty levels fix
736 days agoAchievements fix (hopefuly), Volume sliders :)
736 days agoBlank levels fix
737 days agoPosts come from Steam's official announcements feed.
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