▼ Not recommended
0 hrs
No.
There's a version of this which is good, but this isn't it.
OK, first, it isn't an idle game. Like, yes, you idly get currency, but that's not really the obstacle here; at least for the early tiers, you'll get enough income quickly enough to more than balance out the costs. No, the obstacle to progress is the time is spent on clicking the Roll Cards buttons and waiting for the animation to play out over and over and over and over, and there's no automation here, you just have to sit and click. Even fast animation speed doesn't really help.
That could be fine as well if there was some actual gameification here, but there isn't. There isn't any way to shift the odds in your favour. Your income (idle and clicks) increases as you get cards... any cards at all... But that's all and, again, that isn't really the issue.
Actually, strike that; while none of that is the issue early on, it will become a massive issue later. The cost to roll for each tier is 10x the cost of the previous one, but the odds of actually getting cards drops each time, and the income from cards in each tier definitely doesn't balance out to manage that. That means that, after the first two tiers, you'll stall; money comes in too slow to make many attempts at higher tiers, and there's no way to increase it enough to make them viable. And because each roll takes time, there's a hard cap to how many rolls you can make in lower tiers to try and creep that income up.
Nah. This is the grindiest of grinds, with the barest of returns. It's not even a game, really.
Talk to me when there's automation for roll attempts, and some way to "spend" duplicate cards to improve your odds, and maybe we'll have something here worthy of investigation. As it is, the only appeal here is going to be to the most addiction-prone of gamers, and those are exactly the people that should stay away from this pointless unfun time-sink.
There's a version of this which is good, but this isn't it.
OK, first, it isn't an idle game. Like, yes, you idly get currency, but that's not really the obstacle here; at least for the early tiers, you'll get enough income quickly enough to more than balance out the costs. No, the obstacle to progress is the time is spent on clicking the Roll Cards buttons and waiting for the animation to play out over and over and over and over, and there's no automation here, you just have to sit and click. Even fast animation speed doesn't really help.
That could be fine as well if there was some actual gameification here, but there isn't. There isn't any way to shift the odds in your favour. Your income (idle and clicks) increases as you get cards... any cards at all... But that's all and, again, that isn't really the issue.
Actually, strike that; while none of that is the issue early on, it will become a massive issue later. The cost to roll for each tier is 10x the cost of the previous one, but the odds of actually getting cards drops each time, and the income from cards in each tier definitely doesn't balance out to manage that. That means that, after the first two tiers, you'll stall; money comes in too slow to make many attempts at higher tiers, and there's no way to increase it enough to make them viable. And because each roll takes time, there's a hard cap to how many rolls you can make in lower tiers to try and creep that income up.
Nah. This is the grindiest of grinds, with the barest of returns. It's not even a game, really.
Talk to me when there's automation for roll attempts, and some way to "spend" duplicate cards to improve your odds, and maybe we'll have something here worthy of investigation. As it is, the only appeal here is going to be to the most addiction-prone of gamers, and those are exactly the people that should stay away from this pointless unfun time-sink.
25 found helpful
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