My Super Sexy Introduction:Hey all! Sc… wait, that’s not mine. Hello fellow Pets and Adventurers! And that one guy in the back playing Tetris. Seriously bro, focus.Today I have great news, good news, and a little bad news. Let’s start with a simple apology.As you have probably noticed, except you Tetris guy, the game has not received updates in a few months. I want to make one thing very clear. This does not mean the game is dead, or that I have given up. Quite the opposite, actually.Behind the scenes, I have been making several major framework changes. This is the fancy stuff you never see. When fully finished, these changes will greatly increase both the speed and quality of the content I can provide going forward.Now, doing this takes a lot of time and a lot of button pushing. Not the fun kind either. Super complex math and systems work. Which brings us to the good news.A new update is coming in the near future. As anyone who has ever done game development knows, making direct promises or giving exact dates is a bad idea. No, Tetris guy, I still do not have five bucks.So instead, I am proud to announce that sometime, somewhere, in the near future. Maybe today. Maybe next week. Maybe sometime in February. Soon is relative, after all. You will be getting a massive update.Which brings us to the great news.New and Improved Features!Open WorldThat’s right ladies and gentle-fishes… er… humans! You will no longer watch as your owner or self teleports to Creation knows where. Instead, adventurers will now slowly make their way across the world. Traveling on foot, fighting monsters, collecting loot, and probably dying a lot along the way.Especially you.A Quest SystemNow I know what you’re thinking. Who needs a quest system in a roleplaying game? Well, despite my Bethesda-level resistance, it is being implemented anyway. Disbelievers may now go eat chalk.Adventurers will accept quests, and maybe, if you are lucky, they will actually complete them.New Adventurer BehaviorsPu...
Alpha 14 lives! Unlike you.. RIP for the umpteenth time!Music and SoundI added music! Please, hold your applause. I couldn't hear it anyway due to the volume. The good news? We got volume sliders! We also got lots of SFX and Music. Most of it is placeholder, but now the systems are in place and I can start adding real music.. eventually.GameplayDid this cool thing where you can now toggle running with "R"! So you don't have to double finger it while making that cowardly.. er.. strategic getaway.CombatYou know how you would be able to spam enemies down with your skills while your adventurer and enemy debated? No more! Now they debate faster and might actually hit you once or twice! I'm just here to increase death count at this point.BalanceAh yes, the good old balance sheet. To follow the KISS principle. Gold is no longer an item, but a currency outright. You now only get 50 gold in the beginning. and yes, You did notice your health is lower!Skill adjustmentsShadow Ball (12→14 damage, 12→10 cost), Gather Shadows now heals more and costs lessStat scaling differentiated for adventurers, pets, and enemiesItem adjustmentsPotion stacks increased to 10, effects boosted (minor to 100), with class/species preferences.User in your face.. Interface!Now, prepare for this. Perhaps the greatest invention since sliced bread. The shop and inventory open.. at the same time! Also, you can only sell at the shop now. No more aether selling shenanigans. No, you can't have the cookie. But you can sell it.. at a local shop near you!Fixed that hotbar bug finally. Loot is now round robin by default. No more last hit kills for you! Bad minion!Technical NotesPlease note that due to terrible coding practices by our coder Purple Xanmal, you will have to delete your saves to get all the updates. He apologizes.. hey wait I'm Purple Xanmal!Improved saves with better error handling and null checks. Until the next one breaks.Bug FixesThe camera no longer jumps to a random enemy when you die. No more...
Greetings adventurers!Alpha 0.13 is now live with some of our most substantial improvements yet. This update focuses on making the game more accessible for new players while significantly refining core combat and progression systems under the hood.Tutorial SystemFirst-time players will now receive contextual guidance from Saki and Tama as they learn the ropes:Messages pause the game and require acknowledgment, so you can't skip it and then complain!Progress is saved, so you won't see the same tutorial twice... probablyShop System EnhancementsNew tabbed interface separating consumables, gear, and skillbooksLevel-gated inventory with smarter item generationBetter visual feedback for purchases and unavailable itemsCombatEnemies can no longer spot you from across the map. They still kill you just as fast though.The enemies (should) no longer stand around and stare at you!Enemies now scale with you. I can faintly hear the sound of the thu'um.Skills now cost more as you get stronger. Didn't think you could spam shadow ball forever did you?More Enemies (in number, what do I look like, an artist?!) to fight. 10? 20? 30? more? who knows!UI and VisualsWe be scaling on up! to 1920x1080! it's a deluxe UI in the last gen!All UI elements redesigned for the new resolutionTechnical ImprovementsReady Button: Now you go when your both ready! or she gets annoyed and leaves anyways...Cast Bar: Visual feedback shows skill execution timingDeath Penalty Removed: Characters no longer lose levels on deathPet Vision Range: Increased from 10 to 25 unitsNew .saki binary format replaces old .tres filesImproved performance and data integrityBetter serialization for items, skills, and character dataRebuilt from velocity-based to position-based movementTile-aware speed scaling (48x48 grid movement)Better integration with combat state transitionsStreamlined item creation (reduced artificial delays)Optimized skill scene instantiationNote: Old saves from 0.12 may not be compatibleBug FixesFixed coold...
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