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Vespera

Vespera

by Idle Gamers

★ 66%
Price N/A
Avg Players 126
Reviews 334
Released Jul 21, 2026
2DAuto BattlerAutomationCharacter Customization
Offline progress
View on Steam ↗

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Vespera is a classless idle RPG where you accumulate offline gains while juggling quests, dungeons, and faction standings against real players. With four base classes, subclass talent trees, and 200+ enemies spread across 12+ dungeons, there's enough depth to sustain long-term progression without spending money. Best for players who want meaningful RPG systems alongside traditional idle mechanics, especially those who value asynchronous multiplayer competition.

About this game

Players, last 40 days

Peak 1,191 · Low 30

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 1 hrs
Hands down the best "Melvor Idle" style game I ever played. The game doesn't follow the same copy paste formula we keep seeing. You have many progression systems that are going on at the same time and holds your attention. You can do combat and gather/craft at the same time. You can passively generate resources via Magic Academy and it has its own leveling system. You can hire mercenaries for combat or expeditions. And I only scratched the surface. There are many more systems that unlock at later levels.

10/10 This is an instant buy!
13 found helpful Steam ↗
▲ Recommended 1 hrs
Great game if you like the genre, some stuff remind me of Path of Exile or Diablo a bit. I'm still early game but looks like there's a good amount of endgame content and the devs are very active on discord which is a plus.
10 found helpful Steam ↗
▲ Recommended 12 hrs
Well I thought Visseron Idle, Eldara, and Fractured Realms were the best of the best of idle rpg's and then I found Vespera.

Vespera takes all of the great stuff from the three I listed above and some how makes it still unique. You got queues, a town/base in the Magic Academy, and Mercenaries that are followers you can bring with you. And that is just the things you may notice right away playing.

There is so much more.

There is offline progression.

The before mentioned Magic Academy has resource generation among many other things. It also has an Arcane Bestiary that lets you research the mobs you kill for bonuses. It has it's own Mastery system with is a full blown skill tree for gathering, crafting, and the economy.

The crafting is pretty good. Rare and above items have gem slots that give bonuses like in Diablo. There is a bank for the character you are playing. There is also a vault you can store items in to give to your alts.

The game has Achievements. Both for Steam and in game ones that reward gold.

There is also an in game wiki of sorts. Which is broken up in two parts. The first one is the Dungeon Journal, which has info on the various dungeons you can venture into.

And then there is the Codex. This thing has a whole page that simulates the combat math of the game. So you can theorize what kind of damage you can do. It also has what is basically a build planner for your player character.

Did I mention there are 4 character classes and each of them have 3 sub classes? Well it's true. You got a melee focused Barbarian. A magic user called an Arcanist. The ranged Warden. And the NightBlade finishes it off with a pure dps class.

This is all of the stuff I can think of so far. I keep discovering more and more neat things about this game.

For the price (and with the current 17% discount it is a steal) this game is amazing. It is head and shoulders above the three games I mentioned in the beginning. Buy it!
9 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch 0.15.3 — Offline Combat Reliability

32 days ago
Long offline calculations now respect your current activity, affected Spire runs recover correctly, and extreme offline progression remains safely bounded. Offline Combat - Starting Spire, Tower, or The Frontier while Offline Rewards are still calculating no longer allows the previous activity to take control again when calculation finishes. - Offline Rewards continue calculating in the background without blocking character entry. - Completed offline fights, XP, items, Gold, and progression are still awarded normally. Spire - Paid Spire runs affected by stale Tower or Frontier combat data now recover and continue from the correct Spire floor. - Spire Auto-Advance now resumes correctly when enabled, including affected saves where it appeared enabled but remained internally paused. - Extreme Offline Spire sessions now respect the intended progression safety limit, preventing unintended floor and Combat Level jumps without affecting normal progression. Tower - Repeated Tower floors now always use that floor’s intended XP value, preventing low floors from granting inflated XP. - Tower-to-Spire Auto Combat transitions follow the same offline progression safety rules.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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