A roguelite pinball game that replaces traditional flippers with platforming momentum, letting you bounce and fling through procedurally generated boards across endless runs or a relaxed idle mode. The stylish 3D aesthetic and arcade-inspired design deliver the satisfying feedback of classic pinball tables, while progression rewards skill and consistency with unlockable new stages.
About this game
A zany pinball platformer, inspired by classic arcade tables with a procedural twist. Bounce, fling, and bump through a roguelite pinball world in endless singleplayer or idle modes.
What players are saying
▲ Recommended1 hrs
Super fun and lots of polish for an early access game! Very easy to jump into (and then get hooked into playing ten games in a row...) Definitely challenging to progress but then it feels like I've actually earned each new board. Galaxy backgrounds are lovely to look at and the music is A+! There's a few surprises to discover as well (I won't spoil it here)
Idle mode is chill - I like watching the computer play and so does my cat
Very fun, very stylish, very much nails the 3D-Pinball-Windows-XP vibe.
Each time I come back after an update, the game feels better and better. Really impressed with the rapid updates and how receptive the team is to player feedback! Excited to see how it progresses and to test out the upcoming boss battles.
Music is killer, aesthetics are on point, and I like when the ship crash and he goes all floppy.
Another Wilbur Wednesday, another Wednesday with more Wilbur! We've made some exciting backend progress toward bosses and mobile in the past few weeks, but we've still wanted to make sure we get out a regular update. To give us time to focus on Boss work and prepare for 1.0 this summer, our next update is scheduled for early June -- please continue to leave feedback here on Steam or on our discord (clipthru.gg) in the meantime! Also, if you're in the Vancouver area and happen to be going to the international Web Summit conference, we'll be there with an exhibit of Starship Pinball for all three days a a featured startup! Drop by our booth to grab some swag, chat with the devs, and see all sorts of premiere tech and games next week, May 11 - 14. Thanks as always for playing! Fully changelog below. v0.1.0.17 ChangelogROTATED CONES (cones in City biome were sometimes spawning backward, no longer!)Fixed bug where player has to click twice to open pause menu with mouseFixed key flickering while traveling in railsAdded max length to the bump projection VFXChanged gamepad navigation within the controls menuRealigned lives counter textMade consistent padding between portrait and widescreen pause menuChanged cloud wall shim mesh in Player StartRepositioned bumpers in Biome StartChanged directional output of kickout in Player Start
Happy Wilbur Wednesday! This is a small patch this week as we continue to move full-steam ahead on our 1.0 version, slated for this summer! We hope to share a release window and post-launch roadmap in the coming weeks, but for now please enjoy our latest patch with bug fixes and additional HUD tuning. Reminder you can check out our YouTube for our Wilbur Wednesday livestream playlist, or chat with the devs any time directly on discord @ clipthru.gg. Thanks for playing!v0.1.0.16 ChangelogChanged game over screen to say “coming summer 2026”Repositioned flippers with the drain catch rather than underneath them in hall levelFixed bug where bump bar is empty on initializedFixed portrait mode HUD resizing itself too largeFixed lives counter cut off at specific window sizeAdded commas to the score in game over screenImproved alignment lives counter text to its backgroundFixed bug where the music toggle button would not update properly if music volume was changed from within the pause menuFixed bug where the widescreen gradient background would not update according to biome
Hey Wilburites, happy Wilbur Wedensday!We're back with a regular update as we continue making our way toward 1.0. This update focuses on some improvements to the HUD and also features some other bug fixes and tuning. With this update, we'll be streaming on YouTube at 12pm PT, but you can also catch the latest in our Livestream series playlist. And as always, you can connect with the devs directly over on our discord at clipthru.gg.v0.1.0.15 ChangelogRefactored HUD logic, fixing all issues with offset buttons or elementsUpdated HUD parameters to reduce size when in wider portrait modeFixed bug where pinball could be destroyed on random wallsAdded “Top High Score Reached” state to the "Next Score To Beat" widgetAdditional Level tuningsRotated bumpers in Biome StartAdded drain catch to End Cap RightAdded VFX to Hall drainsFixed rail exit flipper not opening in specific Cloud level
Posts come from Steam's official announcements feed.