Its fun for an evening, very engaging, really got me hooked. I really liked the classes, it seemed like there was so much choice and build variety. There's not though, the miner is far inferior to just fighting at the higher levels, the only use I had for the fully upgraded miner was to farm XP for specific unlocks. Wizard + knight combo is mandatory at higer lvls and your only real DPS is the archer. Its just frustrating having all these choices, when there's only one single correct choice. Enemies feel the same regardless of where you are, loot is really lackluster, and your upgrades are so straightforward that its impossible to do anything creative. Everyone is forced to play exactly the same. This game is very, very short. It was a great disappointment. If the ascension tree is rebalanced and greatly expanded, then there'd be a reason to keep pushing, but there's just no content to push for. I did have fun for the first hours, don't get me wrong. It just ends so quickly and there's zero reason to keep going. Barely enough content for a handful of hours of active play. That's the complete opposite of what I look for in an idle game. Can't recommend paying for this. Sorry dev, hope your next project is better.
Gridle
by Seyloj
Media
About This Game
Gridle is an incremental idle RPG where you’ll manage a powerful party to take down waves of enemies! Strategically upgrade, heal, reassign, and level up your party members to conquer the world!
What players are saying
Fun little idle game. The characters are cute and the progression is pretty smooth which I like :D You can just leave the game running and come back to it whenever you like, there's lots of different biomes and regions to explore, and the ascension system is neat, I still need to discover all of the parts but very fun and very addicting so far =) Recommended for anyone who is an idle or incremental game fan!
I appreciate the effort that went into making a game, and wish the developer future growth and success. That said, this game lacks any depth beyond the first prestige. The prestige tree itself does not add anything of substance to the game. What I mean is, it makes you do what you are already doing a little faster, be that exp gain, gold gain, or basic battle stats increases. Why is that a massive failure in game design? In my humble opinion as an incremental game enjoyer, games like this need to have "engines" such as prestige that modify and add complexity to game play, where strategy comes in as players must make choices on where to allocate limited resources first for the biggest payoff or to suit their playstyle. In summary, and to my main point, the sole engine in this game--prestige--provides no complexity, depth, strategy, or novelty. For that reason I do not recommend it as I personally have lost interest.
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