Gridle pairs incremental progression with party-based RPG combat, letting you assemble and upgrade a team of heroes to battle through escalating enemy waves. The core loop involves leveling characters, managing their roles, and using a prestige system to accelerate growth across multiple runs. It's best suited for players seeking a low-engagement idle game with some tactical team-building, though depth diminishes significantly after the early game.
About this game
Gridle is an incremental idle RPG where you’ll manage a powerful party to take down waves of enemies! Strategically upgrade, heal, reassign, and level up your party members to conquer the world!
What players are saying
▼ Not recommended6 hrs
Its fun for an evening, very engaging, really got me hooked.
I really liked the classes, it seemed like there was so much choice and build variety.
There's not though, the miner is far inferior to just fighting at the higher levels, the only use I had for the fully upgraded miner was to farm XP for specific unlocks. Wizard + knight combo is mandatory at higer lvls and your only real DPS is the archer. Its just frustrating having all these choices, when there's only one single correct choice. Enemies feel the same regardless of where you are, loot is really lackluster, and your upgrades are so straightforward that its impossible to do anything creative. Everyone is forced to play exactly the same.
This game is very, very short. It was a great disappointment.
If the ascension tree is rebalanced and greatly expanded, then there'd be a reason to keep pushing, but there's just no content to push for.
I did have fun for the first hours, don't get me wrong. It just ends so quickly and there's zero reason to keep going. Barely enough content for a handful of hours of active play.
That's the complete opposite of what I look for in an idle game.
Can't recommend paying for this. Sorry dev, hope your next project is better.
I appreciate the effort that went into making a game, and wish the developer future growth and success.
That said, this game lacks any depth beyond the first prestige. The prestige tree itself does not add anything of substance to the game. What I mean is, it makes you do what you are already doing a little faster, be that exp gain, gold gain, or basic battle stats increases. Why is that a massive failure in game design? In my humble opinion as an incremental game enjoyer, games like this need to have "engines" such as prestige that modify and add complexity to game play, where strategy comes in as players must make choices on where to allocate limited resources first for the biggest payoff or to suit their playstyle.
In summary, and to my main point, the sole engine in this game--prestige--provides no complexity, depth, strategy, or novelty. For that reason I do not recommend it as I personally have lost interest.
Fun little idle game. The characters are cute and the progression is pretty smooth which I like :D You can just leave the game running and come back to it whenever you like, there's lots of different biomes and regions to explore, and the ascension system is neat, I still need to discover all of the parts but very fun and very addicting so far =)
Recommended for anyone who is an idle or incremental game fan!
Heya! Here's a quick patch This update has changed & added the following things: Fixed an issue where Skills would take more XP than advertised when bought Fixed an issue where the mage damage skill dealt the same damage as a normal attack Thanks for playing - Seyloj
Heya! Here's a quick patch This update has changed & added the following things: Fixed an issue where the game would crash on very late-game progressions (more specifically when earning rebirth points). Thanks for playing - Seyloj
Hey everyone! Here's the first content update for Gridle :)This update has changed & added the following things:Added 39 new rebirth knowledge upgrades, including 4 endless ones. These are primarily focused on boosting endgame progressionAdded 2 new upgrades (unlocked from rebirth knowledge)The cost of increased Money & XP rebirth knowledge has greatly been decreasedSkill panels now have a multi-buy button and back button, same as the upgrade panelsImproved controller support. Gridle is now Steamdeck verified. (There are still some issues that I plan on fixing at a later time)The archers "Accurate shot" skill now deals a % of enemy health as damageThe knights "Rally" skill now stuns enemiesFixed a bug where fast-forward would break when opening the pause menuFixed a bug where the party assign cooldown would not reset on rebirthThanks for playing- Seyloj
Posts come from Steam's official announcements feed.