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Idle Together

Idle Together

by Eragone | Published by Eragone Games

Rating
77%
Price
$2.79
Average Players
2
Reviews
48
Released
Jul 11, 2025
Casual Idler Indie Simulation Strategy
View on Steam

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About This Game

A resource management and collaboration game where you gather, build, and progress through a unique constellation-based upgrade system. Accessible, relaxing, and endless—perfect for playing with family or friends.

What players are saying

▲ Recommended 12 hrs on record

Small and easy idle game. I played it solo and completed fast, but it was fun for me. Game doesn't punishes with resets and you can quickly restore your progress after that. Random events can save some time if you manage to complete them and afk idle progression can be unlocked in ascension.

6 found this helpful Read on Steam →
▼ Not Recommended 31 hrs on record

Dev modified the "laziness" behavior, but it is such a terrible and purely negative gameplay mechanic that I still would never recommend this to anyone. There are other issues, the most glaring being the perception of choice where there is none. If you do not build your talents out in the exact way the dev expected, the game is basically broken around level 10. It is so incredibly bad to go any other route that I'm shocked there is a choice at all, as the frustration caused from choosing incorrectly most likely causes the vast majority of players to quit and never return. Oh, and the multiplayer doesn't seem to work at all. I cannot join any other games and nobody has ever joined mine. 0/5 - It is fixable, but it is in such a terrible state at the moment that I still give this a 0.

15 found this helpful Read on Steam →
▼ Not Recommended 0 hrs on record

The game has potential. However, as of right now it feels like an incredibly unpolished alpha. To others who are interested in the game. As of right now. The game focuses on getting 3 resources. Wood - From Trees Food - From Berries or Farms. Stone - From Stones scattered on the map or the later Stone mine. Each time you physically level you get 1 skill point for the constellation tree. - Buildings - Stat increases - Experience - Resource gains - Replanting trees (1st node) The lumberjack tree seems to be the easiest to level up since it is clicking trees (then clicking the stump to regrow it.) Miner is almost a useless skill to level as you can only interact with the rocks to level it (They don't respawn.) Farming is slightly more useful as the berry on bushes respawns. The building system is just open the menu and place down the building. Then interacting with the first building to spawn a stickman character. Then the farm, quarry, sawmill and so on all function by dragging the character to get them to automate production. Then the game afterwards is merely go away from keyboard and wait for a special event. Special events are like chopping down trees more than villagers or interacting with the rubble of a stone to find loot. Those were the only things that kept me interested for as long as possible. Right now I wouldn't recommend the game. It needs a lot of work. Changing how the placement works (so it is grid based would make it feel less clunky). Decorative functional buildings like a path that speeds up villagers. New sprites for the stickmen. Each time you spawn a stickman the world artificially populate. I'd recommend the developer to look at Aurora Dusk for inspiration. If this game gets a major revamp in the future I might give this game a chance.

5 found this helpful Read on Steam →

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