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Idle Together

Idle Together

by Eragone · Published by Eragone Games

★ 74%
Price $2.79
Avg Players 2
Reviews 50
Released Jul 11, 2025
CasualCuteGod GameIdler
Prestige loop Offline progress

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Idle Together pairs resource gathering with a constellation-based upgrade system that rewards experimentation across solo and cooperative play. The game emphasizes relaxation over punishment, letting you progress at your own pace with offline gains and occasional random events that accelerate advancement. Best suited for players seeking a low-stress idle experience to share with friends or enjoy casually solo.

About this game

Players, last 30 days

Peak 2 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 31 hrs
Dev modified the "laziness" behavior, but it is such a terrible and purely negative gameplay mechanic that I still would never recommend this to anyone.

There are other issues, the most glaring being the perception of choice where there is none. If you do not build your talents out in the exact way the dev expected, the game is basically broken around level 10. It is so incredibly bad to go any other route that I'm shocked there is a choice at all, as the frustration caused from choosing incorrectly most likely causes the vast majority of players to quit and never return.

Oh, and the multiplayer doesn't seem to work at all. I cannot join any other games and nobody has ever joined mine.

0/5 - It is fixable, but it is in such a terrible state at the moment that I still give this a 0.
15 found helpful Steam ↗
▲ Recommended 432 hrs
Weird, addicting and hard to quit. It's like *****, ♥♥♥♥♥♥♥♥ i miss that ♥♥♥♥......

Also, Dev is a gigachad, always answers on discord and trying to update us as he develops. He joined my server at launch, was fun XD
13 found helpful Steam ↗
▼ Not recommended 0 hrs
The game has potential.
However, as of right now it feels like an incredibly unpolished alpha.

To others who are interested in the game. As of right now.
The game focuses on getting 3 resources.
Wood - From Trees
Food - From Berries or Farms.
Stone - From Stones scattered on the map or the later Stone mine.

Each time you physically level you get 1 skill point for the constellation tree.
- Buildings
- Stat increases
- Experience
- Resource gains
- Replanting trees (1st node)

The lumberjack tree seems to be the easiest to level up since it is clicking trees (then clicking the stump to regrow it.)
Miner is almost a useless skill to level as you can only interact with the rocks to level it (They don't respawn.)
Farming is slightly more useful as the berry on bushes respawns.

The building system is just open the menu and place down the building.
Then interacting with the first building to spawn a stickman character.
Then the farm, quarry, sawmill and so on all function by dragging the character to get them to automate production.
Then the game afterwards is merely go away from keyboard and wait for a special event.
Special events are like chopping down trees more than villagers or interacting with the rubble of a stone to find loot.
Those were the only things that kept me interested for as long as possible.

Right now I wouldn't recommend the game.
It needs a lot of work. Changing how the placement works (so it is grid based would make it feel less clunky).
Decorative functional buildings like a path that speeds up villagers.
New sprites for the stickmen.
Each time you spawn a stickman the world artificially populate.
I'd recommend the developer to look at Aurora Dusk for inspiration.

If this game gets a major revamp in the future I might give this game a chance.
6 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Minor Update

81 days ago
Updated the Discord API Added an intro music track when launching the game Fixed the English translation of "Ferme" to "Farm" I would also like to thank you. Even though the game is approaching its second anniversary, I can see that dozens of you are still playing it every day. I honestly didn't expect that, especially for my first game.

Addition of the shortcut for the settings menu

278 days ago
I noticed something missing : the Escape key didn’t open the settings menu, this has now been fixed.In solo mode, all building menus must be closed. Basically, if a menu is open, the first press will close the menus and the second press will open the settings menu.In multiplayer, there’s no need to close all the building menus since the Escape key is a shortcut reserved for solo mode to close building menus.

Discord Integration

331 days ago
I just added Discord activity to the game. Now your friends can see what you are doing !

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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